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/*
Copyright 2017 Fred Sundvik
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "simple_visualizer.h"
// This function should be implemented by the keymap visualizer
// Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing
// that the simple_visualizer assumes that you are updating
// Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is
// stopped. This can be done by either double buffering it or by using constant strings
static void get_visualizer_layer_and_color(visualizer_state_t* state) {
if (state->status.layer & 0x20) {
//GREEN
state->target_lcd_color = LCD_COLOR(85, 255, 128);
state->layer_text = "Gaming";
}
else if (state->status.layer & 0x10) {
//ORANGE
state->target_lcd_color = LCD_COLOR(28, 255, 230);
state->layer_text = "Numpad & Mouse";
}
else if (state->status.layer & 0x8) {
//YELLOW
state->target_lcd_color = LCD_COLOR(38, 255, 230);
state->layer_text = "Symbols";
}
else if (state->status.layer & 0x4) {
//RED
state->target_lcd_color = LCD_COLOR(0, 255, 95);
if (state->status.layer & 0x2){
state->layer_text = "Qwerty - Fn";
}else{
state->layer_text = "Colemak - Fn";
}
}
else if (state->status.layer & 0x2) {
//BLUE
state->target_lcd_color = LCD_COLOR(149, 255, 192);
state->layer_text = "Qwerty";
}
else {
//PURPLE
state->target_lcd_color = LCD_COLOR(200, 255, 192);
state->layer_text = "Colemak";
}
}