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#include QMK_KEYBOARD_H
#ifdef AUDIO_ENABLE
#include "audio.h"
#endif
extern keymap_config_t keymap_config;
//Tap Dance Declarations
enum {
TD_Z_LCTL = 0,
TD_X_LGUI = 1,
TD_C_LALT = 2,
TD_A_TAB = 3,
TD_Q_ESC = 4,
};
//Friendly Layer Names
enum gherkin_layers {
_QWERTY,
_SONGS,
_NUMBERS,
_SYMBOLS,
_PLOVER,
_ADJUST
};
// custom keycodes
enum gherkin_keycodes {
QWERTY = SAFE_RANGE,
NUMBERS,
SYMBOLS,
SONGS,
PLOVER,
BACKLIT,
MACSLEEP,
EXT_PLV
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QWERTY] = LAYOUT_ortho_3x10(
TD(TD_Q_ESC), KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P,
TD(TD_A_TAB), LT(_SYMBOLS,KC_S), KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, LT(_ADJUST,KC_SPC),
TD(TD_Z_LCTL), TD(TD_X_LGUI), TD(TD_C_LALT), KC_V, KC_B, LT(_NUMBERS, KC_N), KC_M, KC_COMM, KC_DOT, SFT_T(KC_ENT)
),
[_NUMBERS] = LAYOUT_ortho_3x10(
KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0,
KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_HOME, KC_PGDN, KC_PGUP, KC_END ,
KC_F7, KC_F8, KC_F9, KC_F10, LT(_ADJUST,KC_F11), _______, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT
),
[_SYMBOLS] = LAYOUT_ortho_3x10(
KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN,
KC_GRV, _______, XXXXXXX, KC_LBRC, KC_RBRC, KC_BSLS, KC_MINS, KC_EQL , KC_SCLN, KC_QUOT,
KC_TILD, MO(_ADJUST), XXXXXXX, KC_LCBR, KC_RCBR, KC_PIPE, KC_UNDS, KC_PLUS, S(KC_SCLN), S(KC_QUOT)
),
[_PLOVER] = LAYOUT_ortho_3x10(
KC_Q, KC_W, KC_E, KC_R, KC_1, KC_U, KC_I, KC_O, KC_P, KC_LBRC,
KC_A, KC_S, KC_D, KC_F, KC_G, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
EXT_PLV, XXXXXXX, KC_C, KC_V, XXXXXXX, KC_N, KC_M, XXXXXXX, XXXXXXX, XXXXXXX
),
[_ADJUST] = LAYOUT_ortho_3x10(
QK_BOOT, _______, _______, _______, _______, QWERTY, NUMBERS, SYMBOLS, PLOVER, SONGS,
AU_PREV, AU_NEXT, MU_ON, MU_OFF, _______, _______, _______, _______, MACSLEEP, _______,
BACKLIT, _______, _______, _______, _______, _______, _______, _______, _______, _______
)
};
#ifdef AUDIO_ENABLE
float tone_qwerty[][2] = SONG(QWERTY_SOUND);
float tone_dvorak[][2] = SONG(DVORAK_SOUND);
float tone_colemak[][2] = SONG(COLEMAK_SOUND);
float tone_plover[][2] = SONG(PLOVER_SOUND);
float tone_plover_gb[][2] = SONG(PLOVER_GOODBYE_SOUND);
#endif
void persistant_default_layer_set(uint16_t default_layer) {
eeconfig_update_default_layer(default_layer);
default_layer_set(default_layer);
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case QWERTY:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_SONG(tone_qwerty);
#endif
persistant_default_layer_set(1UL<<_QWERTY);
}
return false;
break;
case NUMBERS:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_SONG(tone_dvorak);
#endif
persistant_default_layer_set(1UL<<_NUMBERS);
}
return false;
break;
case SYMBOLS:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_SONG(tone_colemak);
#endif
persistant_default_layer_set(1UL<<_SYMBOLS);
}
return false;
break;
case PLOVER:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
stop_all_notes();
PLAY_SONG(tone_plover);
#endif
layer_off(_NUMBERS);
layer_off(_SYMBOLS);
layer_off(_ADJUST);
layer_on(_PLOVER);
if (!eeconfig_is_enabled()) {
eeconfig_init();
}
keymap_config.raw = eeconfig_read_keymap();
keymap_config.nkro = 1;
eeconfig_update_keymap(keymap_config.raw);
}
return false;
break;
case EXT_PLV:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_SONG(tone_plover_gb);
#endif
layer_off(_PLOVER);
}
return false;
break;
case MACSLEEP:
if (record->event.pressed) {
// ACTION_MODS_KEY(MOD_LCTL | MOD_LSFT, KC_PWR);
register_code(KC_RSFT);
register_code(KC_RCTL);
register_code(KC_PWR);
unregister_code(KC_PWR);
unregister_code(KC_RCTL);
unregister_code(KC_RSFT);
}
return false;
break;
case BACKLIT:
if (record->event.pressed) {
register_code(KC_RSFT);
#ifdef BACKLIGHT_ENABLE
backlight_step();
#endif
} else {
unregister_code(KC_RSFT);
}
return false;
break;
}
return true;
}
void matrix_scan_user(void) {
}
//Tap Dance Definitions
tap_dance_action_t tap_dance_actions[] = {
//Tap once for Esc, twice for Caps Lock
[TD_Z_LCTL] = ACTION_TAP_DANCE_DOUBLE(KC_Z, KC_LCTL),
[TD_X_LGUI] = ACTION_TAP_DANCE_DOUBLE(KC_X, KC_LGUI),
[TD_C_LALT] = ACTION_TAP_DANCE_DOUBLE(KC_C, KC_LALT),
[TD_A_TAB] = ACTION_TAP_DANCE_DOUBLE(KC_A, KC_TAB),
[TD_Q_ESC] = ACTION_TAP_DANCE_DOUBLE(KC_Q, KC_ESC)
};