/*
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* Copyright 2018 Jack Humbert <jack.humb@gmail.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "encoder.h"
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#ifdef SPLIT_KEYBOARD
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# include "split_util.h"
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#endif
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// for memcpy
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#include <string.h>
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#if !defined(ENCODER_RESOLUTIONS) && !defined(ENCODER_RESOLUTION)
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# define ENCODER_RESOLUTION 4
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#endif
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#if !defined(ENCODERS_PAD_A) || !defined(ENCODERS_PAD_B)
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# error "No encoder pads defined by ENCODERS_PAD_A and ENCODERS_PAD_B"
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#endif
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#define NUMBER_OF_ENCODERS (sizeof(encoders_pad_a) / sizeof(*encoders_pad_a))
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#ifdef ENCODER_MATRIX
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# define ENCODER_ROWS (sizeof(encoder_row_pins) / sizeof(*encoder_row_pins))
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# define ENCODER_COLS (sizeof(encoder_col_pins) / sizeof(*encoder_col_pins))
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# ifdef ENCODER_ROW_PINS_RIGHT
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# define SPLIT_MUTABLE_ROW
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# else
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# define SPLIT_MUTABLE_ROW const
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# endif
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# ifdef ENCODER_COL_PINS_RIGHT
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# define SPLIT_MUTABLE_COL
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# else
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# define SPLIT_MUTABLE_COL const
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# endif
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static SPLIT_MUTABLE_ROW pin_t encoder_row_pins[] = ENCODER_ROW_PINS;
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static SPLIT_MUTABLE_COL pin_t encoder_col_pins[] = ENCODER_COL_PINS;
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typedef encoder_pin_pair_t encoder_pad_t;
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/* max 32 cols for now */
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static uint32_t encoder_matrix[ENCODER_ROWS];
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# define ENCODER_MATRIX_READ(row, col) (!!(encoder_matrix[row] & (((uint32_t)1) << col)))
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#else
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typedef pin_t encoder_pad_t;
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#endif
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#ifdef ENCODERS_PAD_A_RIGHT
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# define SPLIT_MUTABLE_PAD_A
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#else
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# define SPLIT_MUTABLE_PAD_A const
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#endif
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#ifdef ENCODERS_PAD_B_RIGHT
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# define SPLIT_MUTABLE_PAD_B
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#else
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# define SPLIT_MUTABLE_PAD_B const
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#endif
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static SPLIT_MUTABLE_PAD_A encoder_pad_t encoders_pad_a[] = ENCODERS_PAD_A;
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static SPLIT_MUTABLE_PAD_B encoder_pad_t encoders_pad_b[] = ENCODERS_PAD_B;
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#ifdef ENCODER_RESOLUTIONS
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# ifdef ENCODER_RESOLUTIONS_RIGHT
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# define SPLIT_MUTABLE_RESOLUTIONS
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# else
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# define SPLIT_MUTABLE_RESOLUTIONS const
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# endif
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static SPLIT_MUTABLE_RESOLUTIONS uint8_t encoder_resolutions[] = ENCODER_RESOLUTIONS;
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#endif
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#ifndef ENCODER_DIRECTION_FLIP
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# define ENCODER_CLOCKWISE true
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# define ENCODER_COUNTER_CLOCKWISE false
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#else
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# define ENCODER_CLOCKWISE false
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# define ENCODER_COUNTER_CLOCKWISE true
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#endif
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static int8_t encoder_LUT[] = {0, -1, 1, 0, 1, 0, 0, -1, -1, 0, 0, 1, 0, 1, -1, 0};
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static uint8_t encoder_state[NUMBER_OF_ENCODERS] = {0};
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static int8_t encoder_pulses[NUMBER_OF_ENCODERS] = {0};
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#ifdef SPLIT_KEYBOARD
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// right half encoders come over as second set of encoders
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static uint8_t encoder_value[NUMBER_OF_ENCODERS * 2] = {0};
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// row offsets for each hand
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static uint8_t thisHand, thatHand;
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#else
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static uint8_t encoder_value[NUMBER_OF_ENCODERS] = {0};
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#endif
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__attribute__((weak)) bool encoder_update_user(uint8_t index, bool clockwise) { return true; }
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__attribute__((weak)) bool encoder_update_kb(uint8_t index, bool clockwise) { return encoder_update_user(index, clockwise); }
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#ifdef ENCODER_MATRIX
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static inline void setPinOutput_writeLow(pin_t pin) {
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ATOMIC_BLOCK_FORCEON {
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setPinOutput(pin);
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writePinLow(pin);
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}
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}
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static inline void setPinInputHigh_atomic(pin_t pin) {
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ATOMIC_BLOCK_FORCEON { setPinInputHigh(pin); }
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}
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#endif
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void encoder_init(void) {
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#if defined(SPLIT_KEYBOARD)
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if (!isLeftHand) {
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# if defined(ENCODERS_PAD_A_RIGHT) && defined(ENCODERS_PAD_B_RIGHT)
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const encoder_pad_t encoders_pad_a_right[] = ENCODERS_PAD_A_RIGHT;
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const encoder_pad_t encoders_pad_b_right[] = ENCODERS_PAD_B_RIGHT;
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# endif
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# if defined(ENCODER_RESOLUTIONS_RIGHT)
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const uint8_t encoder_resolutions_right[] = ENCODER_RESOLUTIONS_RIGHT;
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# endif
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for (uint8_t i = 0; i < NUMBER_OF_ENCODERS; i++) {
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# if defined(ENCODERS_PAD_A_RIGHT) && defined(ENCODERS_PAD_B_RIGHT)
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encoders_pad_a[i] = encoders_pad_a_right[i];
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encoders_pad_b[i] = encoders_pad_b_right[i];
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# endif
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# if defined(ENCODER_RESOLUTIONS_RIGHT)
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encoder_resolutions[i] = encoder_resolutions_right[i];
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# endif
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}
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# ifdef ENCODER_ENABLE
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# if defined(ENCODER_ROW_PINS_RIGHT)
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const pin_t encoder_row_pins_right[] = ENCODER_ROW_PINS_RIGHT;
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for (size_t i = 0; i < ENCODER_ROWS; ++i) {
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encoder_row_pins[i] = encoder_row_pins_right[i];
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}
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# endif
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# if defined(ENCODER_COL_PINS_RIGHT)
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const pin_t encoder_col_pins_right[] = ENCODER_COL_PINS_RIGHT;
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for (size_t i = 0; i < ENCODER_COLS; ++i) {
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encoder_col_pins[i] = encoder_col_pins_right[i];
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}
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# endif
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# endif
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}
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#endif
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#ifdef ENCODER_MATRIX
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for (size_t i = 0; i < ENCODER_ROWS; ++i) {
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setPinInputHigh_atomic(encoder_row_pins[i]);
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}
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for (size_t i = 0; i < ENCODER_COLS; ++i) {
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setPinInputHigh_atomic(encoder_col_pins[i]);
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}
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#else
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for (int i = 0; i < NUMBER_OF_ENCODERS; i++) {
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setPinInputHigh(encoders_pad_a[i]);
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setPinInputHigh(encoders_pad_b[i]);
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encoder_state[i] = (readPin(encoders_pad_a[i]) << 0) | (readPin(encoders_pad_b[i]) << 1);
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}
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#endif
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#ifdef SPLIT_KEYBOARD
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thisHand = isLeftHand ? 0 : NUMBER_OF_ENCODERS;
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thatHand = NUMBER_OF_ENCODERS - thisHand;
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#endif
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}
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static bool encoder_update(uint8_t index, uint8_t state) {
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bool changed = false;
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uint8_t i = index;
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#ifdef ENCODER_RESOLUTIONS
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uint8_t resolution = encoder_resolutions[i];
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#else
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uint8_t resolution = ENCODER_RESOLUTION;
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#endif
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#ifdef SPLIT_KEYBOARD
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index += thisHand;
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#endif
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encoder_pulses[i] += encoder_LUT[state & 0xF];
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if (encoder_pulses[i] >= resolution) {
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encoder_value[index]++;
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changed = true;
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encoder_update_kb(index, ENCODER_COUNTER_CLOCKWISE);
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}
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if (encoder_pulses[i] <= -resolution) { // direction is arbitrary here, but this clockwise
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encoder_value[index]--;
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changed = true;
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encoder_update_kb(index, ENCODER_CLOCKWISE);
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}
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encoder_pulses[i] %= resolution;
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#ifdef ENCODER_DEFAULT_POS
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if ((state & 0x3) == ENCODER_DEFAULT_POS) {
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encoder_pulses[i] = 0;
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}
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#endif
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return changed;
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}
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#ifdef ENCODER_MATRIX
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static void encoder_matrix_read_row(size_t row) {
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setPinOutput_writeLow(encoder_row_pins[row]);
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matrix_output_select_delay();
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uint32_t line = 0;
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for (size_t col = 0; col < ENCODER_COLS; ++col) {
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uint8_t pin_state = readPin(encoder_col_pins[col]);
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line |= pin_state ? 0 : (((uint32_t)1) << col);
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}
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setPinInputHigh_atomic(encoder_row_pins[row]);
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matrix_output_select_delay();
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encoder_matrix[row] = line;
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}
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static void encoder_matrix_read(void) {
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for (size_t row = 0; row < ENCODER_ROWS; ++row) encoder_matrix_read_row(row);
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}
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#endif
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bool encoder_read(void) {
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bool changed = false;
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#ifdef ENCODER_MATRIX
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encoder_matrix_read();
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#endif
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for (uint8_t i = 0; i < NUMBER_OF_ENCODERS; i++) {
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uint8_t state;
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#ifdef ENCODER_MATRIX
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size_t row_a = encoders_pad_a[i].row, col_a = encoders_pad_a[i].col;
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size_t row_b = encoders_pad_b[i].row, col_b = encoders_pad_b[i].col;
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state = (ENCODER_MATRIX_READ(row_a, col_a) << 0) | (ENCODER_MATRIX_READ(row_b, col_b) << 1);
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#else
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state = (readPin(encoders_pad_a[i]) << 0) | (readPin(encoders_pad_b[i]) << 1);
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#endif
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encoder_state[i] <<= 2;
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encoder_state[i] |= state;
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changed |= encoder_update(i, encoder_state[i]);
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}
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return changed;
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}
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#ifdef SPLIT_KEYBOARD
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void last_encoder_activity_trigger(void);
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void encoder_state_raw(uint8_t* slave_state) { memcpy(slave_state, &encoder_value[thisHand], sizeof(uint8_t) * NUMBER_OF_ENCODERS); }
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void encoder_update_raw(uint8_t* slave_state) {
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bool changed = false;
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for (uint8_t i = 0; i < NUMBER_OF_ENCODERS; i++) {
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uint8_t index = i + thatHand;
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int8_t delta = slave_state[i] - encoder_value[index];
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while (delta > 0) {
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delta--;
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encoder_value[index]++;
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changed = true;
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encoder_update_kb(index, ENCODER_COUNTER_CLOCKWISE);
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}
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while (delta < 0) {
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delta++;
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encoder_value[index]--;
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changed = true;
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encoder_update_kb(index, ENCODER_CLOCKWISE);
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}
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}
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// Update the last encoder input time -- handled external to encoder_read() when we're running a split
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if (changed) last_encoder_activity_trigger();
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}
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#endif
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