/* Copyright 2023 9R
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "analog.h"
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#include "debug.h"
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#include "math.h"
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#include "quantum.h"
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#include "state.h"
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int16_t xPos;
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int16_t yPos;
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typedef struct {
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uint16_t angle;
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uint16_t distance;
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} thumbstick_polar_position_t;
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typedef struct {
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bool w;
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bool a;
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bool s;
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bool d;
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bool shift;
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} wasd_state_t;
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thumbstick_polar_position_t thumbstick_polar_position ;
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wasd_state_t wasd_state;
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void init_wasd_state(void);
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thumbstick_polar_position_t get_thumbstick_polar_position(int16_t x, int16_t y);
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bool update_keystate(uint16_t angle_from, uint16_t angle_to, uint16_t angle);
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void update_keycode(uint16_t keycode, bool keystate);
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void thumbstick(controller_state_t controller_state);
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