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- < [Installation guide](installation.md) | [Index](../README.md) | [Flashing guide](flashing.md) >
-
- # Configuration guide
-
- I think, the best starting point for creating your own yaml configuration,
- is to look at the [example.yaml](example.yaml) file from the project
- documentation. This configuration was written with the functionality of the
- original firmware in mind and it makes use of all available options. This
- configuration guide can be used to fill in the blanks.
-
- The `xiaomi_bslamp2` platform provides various components that expose the
- core functionalities of the lamp. In the following table, you can find what
- components are used for exposing what physical components of the lamp.
-
- | Part | Component(s) |
- | -------------------------- |------------------------------------------------------------------|
- | ESP32 pinouts | [platform xiaomi_bslamp2](#platform-xiaomi_bslamp2) |
- | RGBWW LEDs | [light](#light) |
- | Front Panel Power button | [binary_sensor](#component-binary_sensor) |
- | Front Panel Color button | [binary_sensor](#component-binary_sensor) |
- | Front Panel Slider | [binary_sensor](#component-binary_sensor) (touch/release) |
- | | [sensor](#component-sensor) (touched slider level) |
- | Front Panel Illumination | [output](#component-output) (on/off + indicator level) |
- | Light mode propagation | [text_sensor](#component-text_sensor) |
-
- ## Platform: xiaomi_bslamp2
-
- At the core of the hardware support is the `xiaomi_bslamp2` platform, which
- provides two hub-style hardware abstraction layer (HAL) components that are
- used by the other components: one for driving the GPIO's for the RGBWW leds
- and one for the I2C communication between the ESP32 and the front panel.
-
- I do mention the platform configuration here for completeness sake, but
- generally you will not have to add the following configuration option to
- your yaml file. It is loaded automatically by the components that need it,
- and the GPIO + I2C configurations are fully prepared to work for the Bedside
- Lamp 2 wiring out of the box. Therefore, you will not find this piece of
- configuration in the [example.yaml](example.yaml).
-
- Having said that, here are the configuration options:
-
- ```yaml
- xiaomi_bslamp2:
- # Options for the RGBWW LEDs HAL.
- red: "GPIO13"
- green: "GPIO14"
- blue: "GPIO5"
- white: "GPIO12"
- master_1: "GPIO33"
- master_2: "GPIO4"
-
- # Options for the Front Panel HAL.
- sda: "GPIO21"
- scl: "GPIO19"
- address: 0x2C
- trigger_pin: "GPIO16"
- ```
-
- The only reason that I can think of for adding this platform configuration
- to your yaml file, would be if you blew one or more or the ESP32 pins, and
- need to rewire functionality. In other casis, simply omit the section.
-
- ## Component: light
-
- The light component creates an RGBWW light. This means that it can do
- colored light and cold/warm white light based on a color temperature.
-
- ```yaml
- light:
- - platform: xiaomi_bslamp2
- name: My Bedside Lamp
- id: my_bedside_lamp
- default_transition_length: 0.5s
- effects:
- - random:
- name: Randomize
- transition_length: 3s
- update_interval: 3s
- on_brightness:
- - then:
- - logger.log: The brightness changed!
- presets:
- my_color_presets:
- red: { red: 100%, green: 0%, blue: 0% }
- green: { red: 0%, green: 100%, blue: 0% }
- blue: { red: 0%, green: 0%, blue: 100% }
- yellow: { red: 100%, green: 100%, blue: 0% }
- purple: { red: 100%, green: 0%, blue: 100% }
- randomize: { effect: Randomize }
- my_white_presets:
- cold: { color_temperature: 153 mireds }
- chilly: { color_temperature: 275 mireds }
- luke: { color_temperature: 400 mireds }
- warm: { color_temperature: 588 mireds
- ```
-
- ### Configuration variables:
-
- * **name** (**Required**, string): The name of the light.
- * **id** (*Optional*, ID): Manually specify the ID used for code generation.
- By providing an id, you can reference the light from automation rules
- (e.g. to turn on the light when the power button is tapped)
- * **default_transition_length** (*Optional*, Time): The transition length to
- use when no transition length is set in a light call. Defaults to 1s.
- * **effects** (*Optional*, list): A list of
- [light effects](https://esphome.io/components/light/index.html#light-effects)
- to use for this light.
- * **presets** (*Optional*, dict): Used to define presets, that can be used
- from automations. See [below](#light-presets) for detailed information.
- * **on_brightness** (*Optional*, Action): An automation to perform when the
- brightness of the light is modified.
- * All other options from [the base Light
- implementation](https://esphome.io/components/light/index.html#config-light),
- except for options that handle color correction options like
- `gamma_correct` and `color_correct`. These options are superceded by the
- fact that the light component has a fully customized light model, that
- closely follows the light model of the original lamp's firmware.
-
- ### Light modes
-
- The lamp supports multiple light modes. These are:
-
- * **RGB light** (input: RGB + brightness > 1%)
- * **White light** (input: Color Temperature + brightness > 1%)
- * **Night light** (input: RGB or White light + brightness at 1%)
-
- In the original firmware + Yeelight Home Assistant integration, the night
- light feature is implemented through a switch component. The switch can be
- turned on to activate the night light mode. In this ESPHome firmware,
- setting the brightness to its lowest value triggers the night light mode.
- This makes things a lot easier to control.
-
- It is possible to control the night light mode separately. An example of
- this can be found in the [example.yaml](example.yaml), in which holding the
- power button is bound to activating the night light.
-
- ### Light presets
-
- The presets functionality was written with the original lamp firemware
- functionality in mind: the user has two groups of presets available: one for
- RGB light presets and one for white light presets (based on color
- temperature). The color button (the top one on the front panel) can be
- tapped to switch to the next preset within the active preset group. The same
- button can be held for a little while, to switch to the other preset group.
-
- In your light configuration, you can mimic this behavior (in fact: it is
- done so in the [example.yaml](example.yaml)) by means of the presets system.
- This system consists of two parts:
-
- * Defining presets
- * Activating presets from automations
-
- **Defining presets**
-
- Presets can be configured in the `presets` option of the `light`
- configuration.
-
- Presets are arranged in groups. You can define as little or as many groups
- as you like. The example configuration uses two groups, but that is only to
- mimic the original behavior. If you only need one group, then create one
- group. If you need ten, go ahead and knock yourself out.
-
- The general structure of the presets configuration is:
-
- ```yaml
- light:
- presets:
- group_1:
- preset_1: ...
- preset_2: ...
- ..
- group_2:
- preset_1: ...
- preset_2: ...
- ..
- ..
- ```
-
- *Note: duplicate template names are ok, as long as they are within their own
- group. If you use duplicate preset names within a single group, then the
- last preset will override the earlier one(s).*
-
- A preset can define one of the following:
-
- * **RGB light**
- * **red** (**Optional**, percentage): the red component of the RGB value (default = 0%).
- * **green** (**Optional**, percentage): the green component of the RGB value (default = 0%).
- * **blue** (**Optional**, percentage): the blue component of the RGB value (default = 0%).
- * **brightness** (*Optional*, percentage): the brightness to use (default = current brightness).
- * **transition_length** (*Optional*, time): the transition length to use.
- * **White light**
- * **color_temperature** (**Required**, mireds): the color temperature in mireds (range: "153 mireds" - "588 mireds")
- * **brightness** (*Optional*, percentage): the brightness to use (default = current brightness).
- * **transition_length** (*Optional*, time): the transition length to use.
- * **Light effect**
- * **effect** (**Required**, string): the name of a light effect to activate.
- * **Brightness change only**
- * **brightness** (**Required**, percentage): the brightness to use.
-
- **Activating presets from automations**
-
- Once presets have been configured, they can be activated using the
- `preset.activate` action. The following options are available for this
- action:
-
- * Switch to next preset group (and after the last, switch to the first):
- ```yaml
- preset.activate:
- next: group
- ```
-
- * Switch to next preset within currentl preset group (and after the last,
- switch to the first):
- ```yaml
- preset.activate:
- next: preset
- ---
-
- * Activate a specific preset group by specifying the group's name:
- ```yaml
- preset.activate:
- group: rgb
- ```
-
- * Activate a specific preset by specifying both the preset's name and group name:
- ```yaml
- preset.activate:
- group: white
- preset: warm
- ```
-
- Shorthand definitions are available for all these actions:
-
- ```yaml
- preset.activate: next_group
- preset.activate: next_preset
- preset.activate: rgb
- preset.activate: white.warm
- ```
-
- **Handling of invalid input**
-
- When a group or template is specified that does not exist, or if next
- group/preset is used while no presets have been defined at all, then the
- action will be ignored and an error will be logged.
-
- *Note: This is validation at run time. It would be a lot better to
- validate the names at compile time more strictly, so the firmware will not
- even compile when invalid names are in use.
- [Issue #15](https://github.com/mmakaay/esphome-xiaomi_bslamp2/issues/15)
- was created for implementing this. However, a new feature in ESPHome is
- required to be able to do this implementation. Good news is that this
- is already well on its way.*
-
-
- ## Component: binary_sensor
-
- Binary sensors can be added to the configuration for handling touch/release
- events for the front panel. On touch, a binary_sensor will publish `True`,
- on release it will publish `False`. The configuration of a binary_sensor
- determines what part or parts of the front panel are involved in the touch
- events.
-
- For referencing the parts of the front panel, the following identifiers are
- available:
-
- * POWER_BUTTON (or POWER)
- * COLOR_BUTTON (or its alias: COLOR)
- * SLIDER
-
- If personal taste dictates so, you can use lower case characters and spaces
- instead of underscores. This means that for example "Power Button" would also
- be a valid identifier.
-
- ```yaml
- binary_sensor:
- - platform: xiaomi_bslamp2
- id: my_bedside_lamp_power_button
- for: POWER_BUTTON
- on_release:
- then:
- - light.toggle: my_bedside_lamp
-
- - platform: xiaomi_bslamp2
- id: my_bedside_lamp_power_plus_color_button
- for:
- - POWER_BUTTON
- - COLOR_BUTTON
- on_press:
- then:
- - light.turn_on:
- id: my_bedside_lamp
- effect: BlinkyBlink
- ```
-
- ### Configuration variables:
-
- * **name** (*Optional*, string): The name of the binary sensor. Setting a
- name will expose the binary sensor as an entity in Home Assistant. If you
- do not need this, you can omit the name.
- * **id** (*Optional*, ID): Manually specify the ID used for code generation.
- By providing an id, you can reference the binary_sensor from automation
- rules (to retrieve the current state of the binary_sensor).
- * **for** (*Mandatory*, single identifier or a list): This specifies what part
- or parts of the front panel the binary sensor must look at. When multiple
- parts are specified here, the binary_sensor will handle multi-touch events
- using those parts.
- * All other options from
- [Binary Sensor](https://esphome.io/components/binary_sensor/index.html#config-binary-sensor).
-
- ### Multi-touch support
-
- When using a multi-touch binary-sensor, beware to use non-conflicting
- triggers for any related binary sensors. For example, when you implement a
- multi-touch binary sensor for the power + color button, then you probably
- should not also be using `on_press` triggers for the two individual buttons.
-
- First a few definitions:
-
- * **multi-touch binary sensor**: when two or more parts of the front panel
- can be touched concurrently to trigger an automation. A binary sensor can
- be defined as multi-touch by configuring two or more parts in the `for:`
- parameter.
- * **lower order binary sensors**: binary sensors that use a subset of the
- parts of a multi-touch binary sensor. For example a binary sensor for the
- power button is a lower order binary sensor for a multi-touch binary
- sensor for the power + color button.
-
- Why not use `on_press` for every binary sensor:
-
- The user of your lamp will very likely not touch the power and color buttons
- at the *exact same time*. Therefore, you would first get an `on_press`
- trigger for one of these buttons, followed by the `on_press` trigger for the
- multi-touch binary sensor. Thus, if you have defined `on_press` for every
- binary sensor, then two automations would be triggered. Most likely, this
- would be unwanted behavior.
-
- Interlocking to the rescue:
-
- Multi-touch binary sensors provide a form of interlocking behavior, to
- facilitate their use.
-
- * When multi-touch binary sensors trigger `on_press`, they will block all
- further triggers for their lower order binary sensors.
- * These blocks will be released after all involved parts have been released.
-
- Because of interlocking, in the above example you might first have gotten
- an `on_press` trigger for the power button, followed by an `on_press`
- trigger for the multi-touch power + color buttons. When after this the
- buttons are released, then only the multi-touch binary sensor will trigger
- `on_release`.
-
- TL;DR:
-
- * If a sensor is a lower order sensor for a multi-touch sensor, then it is
- best to only use an `on_release` trigger.
- * A multi-touch sensor can also act on other triggers.
-
-
- ## Component: sensor
-
- The sensor component publishes touch events for the front panel slider. The
- published value represents the level at which the slider was touched.
-
- *Note: This sensor only reports the touched slider level. It cannot be used
- for detecting release events. If you want to handle touch/release events for
- the slider, then you can make use of the
- [binary_sensor](#component-binary_sensor) instead.*
-
- ```yaml
- sensor:
- - platform: xiaomi_bslamp2
- - id: my_bedside_lamp_slider_level
- range_from: 0.2
- range_to: 0.9
- on_value:
- then:
- - light.turn_on:
- id: my_bedside_lamp
- brightness: !lambda return x;
- ```
-
- ### Configuration variables:
-
- * **name** (*Optional*, string): The name of the sensor. Setting a name will
- expose the sensor as an entity in Home Assistant. If you do not need this,
- you can omit the name.
- * **id** (*Optional*, ID): Manually specify the ID used for code generation.
- By providing an id, you can reference the sensor from automation rules
- (e.g. to retrieve the current state of the binary_sensor).
- * **range_from** (*Optional*, float): By default, published values vary from
- the range 0.01 to 1.00, in 20 steps. This option modifies the lower bound
- of the range.
- * **range_to** (*Optional*, float): This option modifies the upper bound of
- the range.
- * All other options from
- [Sensor](https://esphome.io/components/sensor/index.html#config-sensor).
-
- ## Component: output
-
- The (float) output component is linked to the front panel illumination +
- level indicator. Setting this output to value 0.0 will turn off the
- frontpanel illumination. Other values, up to 1.0, will turn on the
- illumination and will set the level indicator to the requested level (in 10
- steps).
-
- ```yaml
- output:
- - platform: xiaomi_bslamp2
- id: my_bedside_lamp_front_panel_illumination
- ```
-
- ### Configuration variables:
-
- * **id** (**Required**, ID): The id to use for this output component.
- * All other options from [Output](https://esphome.io/components/output/index.html)
-
- ## Component: text_sensor
-
- The text sensor component publishes changes in the active
- [light mode](#light-modes). Possible output values for this sensor are: "off",
- "rgb", "white" and "night".
-
- ### Configuration variables:
-
- * **name** (*Optional*, string): The name of the text sensor. Setting a name
- will expose the text sensor as an entity in Home Assistant. If you do not
- need this, you can omit the name.
- * **id** (*Optional*, ID): Manually specify the ID used for code generation.
- By providing an id, you can reference the text sensor from automation
- rules (to retrieve the current state of the text_sensor).
- * All other options from
- [Text Sensor](https://esphome.io/components/text_sensor/index.html)
-
- < [Installation guide](installation.md) | [Index](../README.md) | [Flashing guide](flashing.md) >
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