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  1. #pragma once
  2. #include "esphome/core/component.h"
  3. #include "esphome/components/light/light_state.h"
  4. #include "esphome/components/light/light_output.h"
  5. namespace esphome {
  6. namespace yeelight {
  7. namespace bs2 {
  8. class YeelightBS2LightState : public light::LightState
  9. {
  10. public:
  11. YeelightBS2LightState(const std::string &name, light::LightOutput *output) : light::LightState(name, output) {}
  12. };
  13. } // namespace bs2
  14. } // namespace yeelight
  15. } // namespace esphome