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Fixed the transitioning flow in cass where an already active transition gets interrupted by a new transition with a different end point.

pull/3/head
Maurice Makaay 3 years ago
parent
commit
e9af4a9614
1 changed files with 41 additions and 37 deletions
  1. +41
    -37
      light.h

+ 41
- 37
light.h View File

@ -11,12 +11,12 @@ namespace bs2 {
/// The transformer is protected in the light output class, making
/// it impossible to access these properties directly from the
/// light output class.
class LightStateDataExposer {
class LightStateTransformerInspector {
public:
virtual bool has_active_transformer() = 0;
virtual bool transformer_is_transition() = 0;
virtual light::LightColorValues get_transformer_end_values() = 0;
virtual float get_transformer_progress() = 0;
virtual bool is_active() = 0;
virtual bool is_transition() = 0;
virtual light::LightColorValues get_end_values() = 0;
virtual float get_progress() = 0;
};
/// This class is used to handle color transition requirements.
@ -39,24 +39,31 @@ namespace bs2 {
/// over time. This matches the behavior of the original firmware.
class TransitionHandler : public GPIOOutputs {
public:
TransitionHandler(LightStateDataExposer *exposer) : exposer_(exposer) {}
TransitionHandler(LightStateTransformerInspector *inspector) : transformer_(inspector) {}
bool set_light_color_values(light::LightColorValues values) {
if (!has_active_transition_()) {
if (!light_state_has_active_transition_()) {
// Remember the last active light color values. When a transition
// is detected, use these as the starting point. It is not possible
// to use the current values at that point, because the transition
// is already in progress by the time the transition is detected.
start_values = values;
active_ = false;
return false;
}
// TODO use new starting point when interrupting a transition
// halfway by switching to a new color.
if (is_fresh_transition_()) {
start_->set_light_color_values(start_values);
end_->set_light_color_values(exposer_->get_transformer_end_values());
end_->set_light_color_values(transformer_->get_end_values());
active_ = true;
}
else if (is_modified_transition_()) {
this->copy_to(start_);
end_->set_light_color_values(transformer_->get_end_values());
}
auto progress = exposer_->get_transformer_progress();
auto progress = transformer_->get_progress();
auto smoothed = light::LightTransitionTransformer::smoothed_progress(progress);
red = esphome::lerp(smoothed, start_->red, end_->red);
green = esphome::lerp(smoothed, start_->green, end_->green);
@ -68,35 +75,31 @@ namespace bs2 {
protected:
bool active_ = false;
LightStateDataExposer *exposer_;
LightStateTransformerInspector *transformer_;
light::LightColorValues start_values;
GPIOOutputs *start_ = new ColorTranslator();
GPIOOutputs *end_ = new ColorTranslator();
/// Checks if this class will handle the light output logic.
/// This is the case when a transformer is active and this
/// transformer does implement a transitioning effect.
bool has_active_transition_() {
if (!exposer_->has_active_transformer())
/// Checks if the LightState object currently has an active LightTransformer.
bool light_state_has_active_transition_() {
if (!transformer_->is_active())
return false;
if (!exposer_->transformer_is_transition())
if (!transformer_->is_transition())
return false;
return true;
}
/// Checks if a fresh transitioning is started.
/// A transitioning is fresh when either no transition is known to
/// be in progress or when a new end state is found during an
/// ongoing transition.
/// A transitioning is fresh when no existing transition is active.
bool is_fresh_transition_() {
if (active_ == false) {
return true;
}
auto new_end_values = exposer_->get_transformer_end_values();
if (new_end_values != end_->values) {
return true;
}
return false;
return active_ == false;
}
/// Checks if a new end state is set, while an existing transition
/// is active.
bool is_modified_transition_() {
auto new_end_values = transformer_->get_end_values();
return new_end_values != end_->values;
}
};
@ -159,9 +162,10 @@ namespace bs2 {
{
auto values = state->current_values;
// Power down the light when its state is 'off'.
// Turn off the light when its state is 'off'.
if (values.get_state() == 0)
{
ESP_LOGD(TAG, "Turn off the light");
red_->set_level(1.0f);
green_->set_level(1.0f);
blue_->set_level(1.0f);
@ -204,31 +208,31 @@ namespace bs2 {
/// Called by the YeelightBS2LightState class, to set the object that
/// can be used to access protected data from the light state object.
void set_light_state_data_exposer(LightStateDataExposer *exposer) {
void set_transformer_inspector(LightStateTransformerInspector *exposer) {
transition_handler_ = new TransitionHandler(exposer);
}
};
class YeelightBS2LightState : public light::LightState, public LightStateDataExposer
class YeelightBS2LightState : public light::LightState, public LightStateTransformerInspector
{
public:
YeelightBS2LightState(const std::string &name, YeelightBS2LightOutput *output) : light::LightState(name, output) {
output->set_light_state_data_exposer(this);
output->set_transformer_inspector(this);
}
bool has_active_transformer() {
bool is_active() {
return this->transformer_ != nullptr;
}
bool transformer_is_transition() {
bool is_transition() {
return this->transformer_->is_transition();
}
light::LightColorValues get_transformer_end_values() {
light::LightColorValues get_end_values() {
return this->transformer_->get_end_values();
}
float get_transformer_progress() {
float get_progress() {
return this->transformer_->get_progress();
}
};


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