#pragma once
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// What seems to be a bug in ESPHome transitioning: when turning on
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// the device, the brightness is scaled along with the state (which
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// runs from 0 to 1), but when turning off the device, the brightness
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// is kept the same while the state goes down from 1 to 0. As a result
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// when turning off the lamp with a transition time of 1s, the light
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// stays on for 1s and then turn itself off abruptly.
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//
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// Reported the issue + fix at:
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// https://github.com/esphome/esphome/pull/1643
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//
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// A work-around for this issue can be enabled using the following
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// define. Note that the code provides a forward-compatible fix, so
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// having this define active with a fixed ESPHome version should
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// not be a problem.
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#define TRANSITION_TO_OFF_BUGFIX
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namespace esphome {
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namespace yeelight {
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namespace bs2 {
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/// This is an interface definition that is used to extend the
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/// YeelightBS2LightOutput class with methods to access properties
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/// of an active LightTranformer from the YeelightBS2LightOutput
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/// class.
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/// The transformer is protected in the light output class, making
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/// it impossible to access these properties directly from the
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/// light output class.
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class LightStateDataExposer {
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public:
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virtual bool has_active_transformer() = 0;
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virtual bool transformer_is_transition() = 0;
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virtual light::LightColorValues get_transformer_values() = 0;
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virtual light::LightColorValues get_transformer_end_values() = 0;
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virtual float get_transformer_progress() = 0;
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};
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/// This class is used to handle color transition requirements.
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///
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/// When using the default ESPHome logic, transitioning is done by
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/// transitioning all light properties linearly from the original
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/// values to the new values, and letting the light output object
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/// translate these properties into light outputs on every step of the
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/// way. While this does work, it does not work nicely.
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///
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/// This class will take care of transitioning LEDC light outputs
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/// instead, which is what the original firmware in the device does as
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/// well. This makes transitions a lot cleaner.
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class TransitionHandler {
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public:
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TransitionHandler(LightStateDataExposer *exposer) : exposer_(exposer) {}
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bool handle() {
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if (!do_handle_()) {
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active_ = false;
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return false;
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}
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if (is_fresh_transition_()) {
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auto start = exposer_->get_transformer_values();
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auto end = exposer_->get_transformer_end_values();
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active_ = true;
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}
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return true;
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}
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protected:
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LightStateDataExposer *exposer_;
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bool active_ = false;
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DutyCycles start_;
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DutyCycles end_;
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/// Checks if this class will handle the light output logic.
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/// This is the case when a transformer is active and this
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/// transformer does implement a transitioning effect.
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bool do_handle_() {
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if (!exposer_->has_active_transformer())
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return false;
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if (!exposer_->transformer_is_transition())
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return false;
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return true;
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}
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/// Checks if a fresh transitioning is started.
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/// A transitioning is fresh when either no transition is known to
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/// be in progress or when a new end state is found during an
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/// ongoing transition.
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bool is_fresh_transition_() {
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bool is_fresh = false;
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if (active_ == false) {
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is_fresh = true;
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}
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return is_fresh;
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}
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};
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/// An implementation of the LightOutput interface for the Yeelight
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/// Bedside Lamp 2.
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class YeelightBS2LightOutput : public Component, public light::LightOutput {
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public:
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light::LightTraits get_traits() override
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{
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auto traits = light::LightTraits();
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traits.set_supports_rgb(true);
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traits.set_supports_color_temperature(true);
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traits.set_supports_brightness(true);
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traits.set_supports_rgb_white_value(false);
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traits.set_supports_color_interlock(true);
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traits.set_min_mireds(MIRED_MIN);
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traits.set_max_mireds(MIRED_MAX);
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return traits;
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}
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/// Set the LEDC output for the red LED circuitry channel.
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void set_red_output(ledc::LEDCOutput *red) {
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red_ = red;
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}
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/// Set the LEDC output for the green LED circuitry channel.
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void set_green_output(ledc::LEDCOutput *green) {
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green_ = green;
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}
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/// Set the LEDC output for the blue LED circuitry channel.
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void set_blue_output(ledc::LEDCOutput *blue) {
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blue_ = blue;
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}
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/// Set the LEDC output for the white LED circuitry channel.
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void set_white_output(ledc::LEDCOutput *white) {
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white_ = white;
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}
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/// Set the first GPIO binary output, used as internal master
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/// switch for the LED light circuitry.
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void set_master1_output(gpio::GPIOBinaryOutput *master1) {
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master1_ = master1;
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}
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/// Set the second GPIO binary output, used as internal master
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/// switch for the LED light circuitry.
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void set_master2_output(gpio::GPIOBinaryOutput *master2) {
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master2_ = master2;
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}
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void write_state(light::LightState *state)
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{
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if (transition_->handle()) {
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ESP_LOGD(TAG, "HANDLE transition!");
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}
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auto values = state->current_values;
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// Power down the light when its state is 'off'.
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if (values.get_state() == 0)
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{
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turn_off_();
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#ifdef TRANSITION_TO_OFF_BUGFIX
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previous_state_ = -1;
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previous_brightness_ = 0;
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#endif
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return;
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}
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auto brightness = values.get_brightness();
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#ifdef TRANSITION_TO_OFF_BUGFIX
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// Remember the brightness that is used when the light is fully ON.
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if (values.get_state() == 1) {
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previous_brightness_ = brightness;
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}
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// When transitioning towards zero brightness ...
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else if (values.get_state() < previous_state_) {
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// ... check if the prevous brightness is the same as the current
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// brightness. If yes, then the brightness isn't being scaled ...
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if (previous_brightness_ == brightness) {
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// ... and we need to do that ourselves.
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brightness = values.get_state() * brightness;
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}
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}
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previous_state_ = values.get_state();
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#endif
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// At the lowest brightness setting, switch to night light mode.
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// In the Yeelight integration in Home Assistant, this feature is
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// exposed trough a separate switch. I have found that the switch
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// is both confusing and made me run into issues when automating
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// the lights.
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// I don't simply check for a brightness at or below 0.01 (1%),
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// because the lowest brightness setting from Home Assistant
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// turns up as 0.011765 in here (which is 3/255).
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if (brightness < 0.012f && values.get_state() == 1) {
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turn_on_in_night_light_mode_();
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return;
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}
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// Leave it to the default tooling to figure out the basics.
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// Because of color interlocking, there are two possible outcomes:
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// - red, green, blue zero -> white light color temperature mode
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// - cwhite, wwhite zero -> RGB mode
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float red, green, blue, cwhite, wwhite;
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state->current_values_as_rgbww(
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&red, &green, &blue, &cwhite, &wwhite, true, false);
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if (cwhite > 0 || wwhite > 0) {
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turn_on_in_white_mode_(
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values.get_color_temperature(), brightness);
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}
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else {
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turn_on_in_rgb_mode_(
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values.get_red(), values.get_green(), values.get_blue(),
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brightness, values.get_state());
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}
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}
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protected:
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ledc::LEDCOutput *red_;
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ledc::LEDCOutput *green_;
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ledc::LEDCOutput *blue_;
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ledc::LEDCOutput *white_;
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esphome::gpio::GPIOBinaryOutput *master1_;
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esphome::gpio::GPIOBinaryOutput *master2_;
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ColorWhiteLight white_light_;
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ColorRGBLight rgb_light_;
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ColorNightLight night_light_;
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TransitionHandler *transition_;
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#ifdef TRANSITION_TO_OFF_BUGFIX
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float previous_state_ = 1;
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float previous_brightness_ = -1;
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#endif
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friend class YeelightBS2LightState;
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/// Called by the YeelightBS2LightState class, to set the object that
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/// can be used to access protected data from the light state object.
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void set_light_state_data_exposer(LightStateDataExposer *exposer) {
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transition_ = new TransitionHandler(exposer);
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}
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void turn_off_()
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{
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red_->set_level(1);
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green_->set_level(1);
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blue_->set_level(1);
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white_->set_level(0);
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master2_->turn_off();
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master1_->turn_off();
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}
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void turn_on_in_night_light_mode_()
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{
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ESP_LOGD(TAG, "Activate Night light feature");
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night_light_.set_color(1, 1, 1, 0.01, 1);
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ESP_LOGD(TAG, "New LED state : RGBW %f, %f, %f, %f", night_light_.red, night_light_.green, night_light_.blue, night_light_.white);
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// Drive the LEDs.
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master2_->turn_on();
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master1_->turn_on();
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red_->set_level(night_light_.red);
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green_->set_level(night_light_.green);
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blue_->set_level(night_light_.blue);
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white_->set_level(night_light_.white);
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}
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void turn_on_in_rgb_mode_(float red, float green, float blue, float brightness, float state)
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{
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ESP_LOGD(TAG, "Activate RGB %f, %f, %f, BRIGHTNESS %f", red, green, blue, brightness);
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rgb_light_.set_color(red, green, blue, brightness, state);
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ESP_LOGD(TAG, "New LED state : RGBW %f, %f, %f, off", rgb_light_.red, rgb_light_.green, rgb_light_.blue);
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// Drive the LEDs.
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master2_->turn_on();
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master1_->turn_on();
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red_->set_level(rgb_light_.red);
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green_->set_level(rgb_light_.green);
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blue_->set_level(rgb_light_.blue);
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white_->turn_off();
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}
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void turn_on_in_white_mode_(float temperature, float brightness)
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{
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ESP_LOGD(TAG, "Activate TEMPERATURE %f, BRIGHTNESS %f",
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temperature, brightness);
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white_light_.set_color(temperature, brightness);
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ESP_LOGD(TAG, "New LED state : RGBW %f, %f, %f, %f",
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white_light_.red, white_light_.green, white_light_.blue,
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white_light_.white);
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master2_->turn_on();
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master1_->turn_on();
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red_->set_level(white_light_.red);
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green_->set_level(white_light_.green);
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blue_->set_level(white_light_.blue);
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white_->set_level(white_light_.white);
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}
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};
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class YeelightBS2LightState : public light::LightState, public LightStateDataExposer
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{
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public:
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YeelightBS2LightState(const std::string &name, YeelightBS2LightOutput *output) : light::LightState(name, output) {
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output->set_light_state_data_exposer(this);
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}
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bool has_active_transformer() {
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return this->transformer_ != nullptr;
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}
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bool transformer_is_transition() {
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return this->transformer_->is_transition();
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}
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light::LightColorValues get_transformer_values() {
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return this->transformer_->get_values();
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}
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light::LightColorValues get_transformer_end_values() {
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return this->transformer_->get_end_values();
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}
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float get_transformer_progress() {
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return this->transformer_->get_progress();
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}
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};
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} // namespace bs2
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} // namespace yeelight
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} // namespace esphome
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