- ifndef VERBOSE
- .SILENT:
- endif
-
- # Never run this makefile in parallel, as it could screw things up
- # It won't affect the submakes, so you still get the speedup from specifying -jx
- .NOTPARALLEL:
-
- # Allow the silent with lower caps to work the same way as upper caps
- ifdef silent
- SILENT = $(silent)
- endif
-
- ifdef SILENT
- SUB_IS_SILENT := $(SILENT)
- endif
-
- # We need to make sure that silent is always turned off at the top level
- # Otherwise the [OK], [ERROR] and [WARN] messages won't be displayed correctly
- override SILENT := false
-
- ON_ERROR := error_occurred=1
-
- BREAK_ON_ERRORS = no
-
- STARTING_MAKEFILE := $(firstword $(MAKEFILE_LIST))
- ROOT_MAKEFILE := $(lastword $(MAKEFILE_LIST))
- ROOT_DIR := $(dir $(ROOT_MAKEFILE))
- ifeq ($(ROOT_DIR),)
- ROOT_DIR := .
- endif
- ABS_STARTING_MAKEFILE := $(abspath $(STARTING_MAKEFILE))
- ABS_ROOT_MAKEFILE := $(abspath $(ROOT_MAKEFILE))
- ABS_STARTING_DIR := $(dir $(ABS_STARTING_MAKEFILE))
- ABS_ROOT_DIR := $(dir $(ABS_ROOT_MAKEFILE))
- STARTING_DIR := $(subst $(ABS_ROOT_DIR),,$(ABS_STARTING_DIR))
- BUILD_DIR := $(ROOT_DIR)/.build
- TEST_DIR := $(BUILD_DIR)/test
- ERROR_FILE := $(BUILD_DIR)/error_occurred
-
- MAKEFILE_INCLUDED=yes
-
- # Helper function to process the newt element of a space separated path
- # It works a bit like the traditional functional head tail
- # so the CURRENT_PATH_ELEMENT will become the new head
- # and the PATH_ELEMENTS are the rest that are still unprocessed
- define NEXT_PATH_ELEMENT
- $$(eval CURRENT_PATH_ELEMENT := $$(firstword $$(PATH_ELEMENTS)))
- $$(eval PATH_ELEMENTS := $$(wordlist 2,9999,$$(PATH_ELEMENTS)))
- endef
-
- # We change the / to spaces so that we more easily can work with the elements
- # separately
- PATH_ELEMENTS := $(subst /, ,$(STARTING_DIR))
- # Initialize the path elements list for further processing
- $(eval $(call NEXT_PATH_ELEMENT))
-
- # This function sets the KEYBOARD; KEYMAP and SUBPROJECT to the correct
- # variables depending on which directory you stand in.
- # It's really a very simple if else chain, if you squint enough,
- # but the makefile syntax makes it very verbose.
- # If we are in a subfolder of keyboards
- ifeq ($(CURRENT_PATH_ELEMENT),keyboards)
- $(eval $(call NEXT_PATH_ELEMENT))
- KEYBOARD := $(CURRENT_PATH_ELEMENT)
- $(eval $(call NEXT_PATH_ELEMENT))
- # If we are in a subfolder of keymaps, or in other words in a keymap
- # folder
- ifeq ($(CURRENT_PATH_ELEMENT),keymaps)
- $(eval $(call NEXT_PATH_ELEMENT))
- KEYMAP := $(CURRENT_PATH_ELEMENT)
- # else if we are not in the keyboard folder itself
- else ifneq ($(CURRENT_PATH_ELEMENT),)
- # the we can assume it's a subproject, as no other folders
- # should have make files in them
- SUBPROJECT := $(CURRENT_PATH_ELEMENT)
- $(eval $(call NEXT_PATH_ELEMENT))
- # if we are inside a keymap folder of a subproject
- ifeq ($(CURRENT_PATH_ELEMENT),keymaps)
- $(eval $(call NEXT_PATH_ELEMENT))
- KEYMAP := $(CURRENT_PATH_ELEMENT)
- endif
- endif
- endif
-
- # Only consider folders with makefiles, to prevent errors in case there are extra folders
- KEYBOARDS := $(notdir $(patsubst %/Makefile,%,$(wildcard $(ROOT_DIR)/keyboards/*/Makefile)))
-
- #Compatibility with the old make variables, anything you specify directly on the command line
- # always overrides the detected folders
- ifdef keyboard
- KEYBOARD := $(keyboard)
- endif
- ifdef sub
- SUBPROJECT := $(sub)
- endif
- ifdef subproject
- SUBPROJECT := $(subproject)
- endif
- ifdef keymap
- KEYMAP := $(keymap)
- endif
-
- # Uncomment these for debugging
- #$(info Keyboard: $(KEYBOARD))
- #$(info Keymap: $(KEYMAP))
- #$(info Subproject: $(SUBPROJECT))
- #$(info Keyboards: $(KEYBOARDS))
-
-
- # Set the default goal depending on where we are running make from
- # this handles the case where you run make without any arguments
- .DEFAULT_GOAL := all
- ifneq ($(KEYMAP),)
- ifeq ($(SUBPROJECT),)
- # Inside a keymap folder, just build the keymap, with the
- # default subproject
- .DEFAULT_GOAL := $(KEYBOARD)-$(KEYMAP)
- else
- # Inside a subproject keyamp folder, build the keymap
- # for that subproject
- .DEFAULT_GOAL := $(KEYBOARD)-$(SUBPROJECT)-$(KEYMAP)
- endif
- else ifneq ($(SUBPROJECT),)
- # Inside a subproject folder, build all keymaps for that subproject
- .DEFAULT_GOAL := $(KEYBOARD)-$(SUBPROJECT)-allkm
- else ifneq ($(KEYBOARD),)
- # Inside a keyboard folder, build all keymaps for all subprojects
- # Note that this is different from the old behaviour, which would
- # build only the default keymap of the default keyboard
- .DEFAULT_GOAL := $(KEYBOARD)-allsp-allkm
- endif
-
-
- # Compare the start of the RULE variable with the first argument($1)
- # If the rules equals $1 or starts with $1-, RULE_FOUND is set to true
- # and $1 is removed from the RULE variable
- # Otherwise the RULE_FOUND variable is set to false, and RULE left as it was
- # The function is a bit tricky, since there's no built in $(startswith) function
- define COMPARE_AND_REMOVE_FROM_RULE_HELPER
- ifeq ($1,$$(RULE))
- RULE:=
- RULE_FOUND := true
- else
- STARTDASH_REMOVED=$$(subst START$1-,,START$$(RULE))
- ifneq ($$(STARTDASH_REMOVED),START$$(RULE))
- RULE_FOUND := true
- RULE := $$(STARTDASH_REMOVED)
- else
- RULE_FOUND := false
- endif
- endif
- endef
-
- # This makes it easier to call COMPARE_AND_REMOVE_FROM_RULE, since it makes it behave like
- # a function that returns the value
- COMPARE_AND_REMOVE_FROM_RULE = $(eval $(call COMPARE_AND_REMOVE_FROM_RULE_HELPER,$1))$(RULE_FOUND)
-
-
- # Recursively try to find a match for the start of the rule to be checked
- # $1 The list to be checked
- # If a match is found, then RULE_FOUND is set to true
- # and MATCHED_ITEM to the item that was matched
- define TRY_TO_MATCH_RULE_FROM_LIST_HELPER3
- ifneq ($1,)
- ifeq ($$(call COMPARE_AND_REMOVE_FROM_RULE,$$(firstword $1)),true)
- MATCHED_ITEM := $$(firstword $1)
- else
- $$(eval $$(call TRY_TO_MATCH_RULE_FROM_LIST_HELPER3,$$(wordlist 2,9999,$1)))
- endif
- endif
- endef
-
- # A recursive helper function for finding the longest match
- # $1 The list to be checked
- # It works by always removing the currently matched item from the list
- # and call itself recursively, until a match is found
- define TRY_TO_MATCH_RULE_FROM_LIST_HELPER2
- # Stop the recursion when the list is empty
- ifneq ($1,)
- RULE_BEFORE := $$(RULE)
- $$(eval $$(call TRY_TO_MATCH_RULE_FROM_LIST_HELPER3,$1))
- # If a match is found in the current list, otherwise just return what we had before
- ifeq ($$(RULE_FOUND),true)
- # Save the best match so far and call itself recursively
- BEST_MATCH := $$(MATCHED_ITEM)
- BEST_MATCH_RULE := $$(RULE)
- RULE_FOUND := false
- RULE := $$(RULE_BEFORE)
- $$(eval $$(call TRY_TO_MATCH_RULE_FROM_LIST_HELPER2,$$(filter-out $$(MATCHED_ITEM),$1)))
- endif
- endif
- endef
-
-
- # Recursively try to find the longest match for the start of the rule to be checked
- # $1 The list to be checked
- # If a match is found, then RULE_FOUND is set to true
- # and MATCHED_ITEM to the item that was matched
- define TRY_TO_MATCH_RULE_FROM_LIST_HELPER
- BEST_MATCH :=
- $$(eval $$(call TRY_TO_MATCH_RULE_FROM_LIST_HELPER2,$1))
- ifneq ($$(BEST_MATCH),)
- RULE_FOUND := true
- RULE := $$(BEST_MATCH_RULE)
- MATCHED_ITEM := $$(BEST_MATCH)
- else
- RULE_FOUND := false
- MATCHED_ITEM :=
- endif
- endef
-
- # Make it easier to call TRY_TO_MATCH_RULE_FROM_LIST
- TRY_TO_MATCH_RULE_FROM_LIST = $(eval $(call TRY_TO_MATCH_RULE_FROM_LIST_HELPER,$1))$(RULE_FOUND)
-
- define ALL_IN_LIST_LOOP
- OLD_RULE$1 := $$(RULE)
- $$(eval $$(call $1,$$(ITEM$1)))
- RULE := $$(OLD_RULE$1)
- endef
-
- define PARSE_ALL_IN_LIST
- $$(foreach ITEM$1,$2,$$(eval $$(call ALL_IN_LIST_LOOP,$1)))
- endef
-
- # The entry point for rule parsing
- # parses a rule in the format <keyboard>-<subproject>-<keymap>-<target>
- # but this particular function only deals with the first <keyboard> part
- define PARSE_RULE
- RULE := $1
- COMMANDS :=
- # If the rule starts with allkb, then continue the parsing from
- # PARSE_ALL_KEYBOARDS
- ifeq ($$(call COMPARE_AND_REMOVE_FROM_RULE,allkb),true)
- $$(eval $$(call PARSE_ALL_KEYBOARDS))
- else ifeq ($$(call COMPARE_AND_REMOVE_FROM_RULE,test),true)
- $$(eval $$(call PARSE_TEST))
- # If the rule starts with the name of a known keyboard, then continue
- # the parsing from PARSE_KEYBOARD
- else ifeq ($$(call TRY_TO_MATCH_RULE_FROM_LIST,$$(KEYBOARDS)),true)
- $$(eval $$(call PARSE_KEYBOARD,$$(MATCHED_ITEM)))
- # Otherwise use the KEYBOARD variable, which is determined either by
- # the current directory you run make from, or passed in as an argument
- else ifneq ($$(KEYBOARD),)
- $$(eval $$(call PARSE_KEYBOARD,$$(KEYBOARD)))
- else
- $$(info make: *** No rule to make target '$1'. Stop.)
- # Notice the tab instead of spaces below!
- exit 1
- endif
- endef
-
- # $1 = Keyboard
- # Parses a rule in the format <subproject>-<keymap>-<target>
- # the keyboard is already known when entering this function
- define PARSE_KEYBOARD
- CURRENT_KB := $1
- # A subproject is any keyboard subfolder with a makefile
- SUBPROJECTS := $$(notdir $$(patsubst %/Makefile,%,$$(wildcard $(ROOT_DIR)/keyboards/$$(CURRENT_KB)/*/Makefile)))
- # if the rule starts with allsp, then continue with looping over all subprojects
- ifeq ($$(call COMPARE_AND_REMOVE_FROM_RULE,allsp),true)
- $$(eval $$(call PARSE_ALL_SUBPROJECTS))
- # A special case for matching the defaultsp (default subproject)
- else ifeq ($$(call COMPARE_AND_REMOVE_FROM_RULE,defaultsp),true)
- $$(eval $$(call PARSE_SUBPROJECT,defaultsp))
- # If the rule starts with the name of a known subproject
- else ifeq ($$(call TRY_TO_MATCH_RULE_FROM_LIST,$$(SUBPROJECTS)),true)
- $$(eval $$(call PARSE_SUBPROJECT,$$(MATCHED_ITEM)))
- # Try to use the SUBPROJECT variable, which is either determined by the
- # directory which invoked make, or passed as an argument to make
- else ifneq ($$(SUBPROJECT),)
- $$(eval $$(call PARSE_SUBPROJECT,$$(SUBPROJECT)))
- # If there's no matching subproject, we assume it's the default
- # This will allow you to leave the subproject part of the target out
- else
- $$(eval $$(call PARSE_SUBPROJECT,))
- endif
- endef
-
- # if we are going to compile all keyboards, match the rest of the rule
- # for each of them
- define PARSE_ALL_KEYBOARDS
- $$(eval $$(call PARSE_ALL_IN_LIST,PARSE_KEYBOARD,$(KEYBOARDS)))
- endef
-
- # $1 Subproject
- # When entering this, the keyboard and subproject are known, so now we need
- # to determine which keymaps are going to get compiled
- define PARSE_SUBPROJECT
- # If we want to compile the default subproject, then we need to
- # include the correct makefile to determine the actual name of it
- CURRENT_SP := $1
- ifeq ($$(CURRENT_SP),)
- CURRENT_SP := defaultsp
- endif
- ifeq ($$(CURRENT_SP),defaultsp)
- SUBPROJECT_DEFAULT=
- $$(eval include $(ROOT_DIR)/keyboards/$$(CURRENT_KB)/Makefile)
- CURRENT_SP := $$(SUBPROJECT_DEFAULT)
- endif
- # If current subproject is empty (the default was not defined), and we have a list of subproject
- # then make all of them
- ifeq ($$(CURRENT_SP),)
- ifneq ($$(SUBPROJECTS),)
- CURRENT_SP := allsp
- endif
- endif
- # The special allsp is handled later
- ifneq ($$(CURRENT_SP),allsp)
- # get a list of all keymaps
- KEYMAPS := $$(notdir $$(patsubst %/.,%,$$(wildcard $(ROOT_DIR)/keyboards/$$(CURRENT_KB)/keymaps/*/.)))
- ifneq ($$(CURRENT_SP),)
- # if the subproject is defined, then also look for keymaps inside the subproject folder
- SP_KEYMAPS := $$(notdir $$(patsubst %/.,%,$$(wildcard $(ROOT_DIR)/keyboards/$$(CURRENT_KB)/$$(CURRENT_SP)/keymaps/*/.)))
- KEYMAPS := $$(sort $$(KEYMAPS) $$(SP_KEYMAPS))
- endif
- # if the rule after removing the start of it is empty (we haven't specified a kemap or target)
- # compile all the keymaps
- ifeq ($$(RULE),)
- $$(eval $$(call PARSE_ALL_KEYMAPS))
- # The same if allkm was specified
- else ifeq ($$(call COMPARE_AND_REMOVE_FROM_RULE,allkm),true)
- $$(eval $$(call PARSE_ALL_KEYMAPS))
- # Try to match the specified keyamp with the list of known keymaps
- else ifeq ($$(call TRY_TO_MATCH_RULE_FROM_LIST,$$(KEYMAPS)),true)
- $$(eval $$(call PARSE_KEYMAP,$$(MATCHED_ITEM)))
- # Otherwise try to match the keymap from the current folder, or arguments to the make command
- else ifneq ($$(KEYMAP),)
- $$(eval $$(call PARSE_KEYMAP,$$(KEYMAP)))
- # No matching keymap found, so we assume that the rest of the rule is the target
- # If we haven't been able to parse out a subproject, then make all of them
- # This is consistent with running make without any arguments from the keyboard
- # folder
- else ifeq ($1,)
- $$(eval $$(call PARSE_ALL_SUBPROJECTS))
- # Otherwise, make all keymaps, again this is consistent with how it works without
- # any arguments
- else
- $$(eval $$(call PARSE_ALL_KEYMAPS))
- endif
- else
- # As earlier mentioned when allsb is specified, we call our self recursively
- # for all of the subprojects
- $$(eval $$(call PARSE_ALL_IN_LIST,PARSE_SUBPROJECT,$(SUBPROJECTS)))
- endif
- endef
-
- # If we want to parse all subprojects, but the keyboard doesn't have any,
- # then use defaultsp instead
- define PARSE_ALL_SUBPROJECTS
- ifeq ($$(SUBPROJECTS),)
- $$(eval $$(call PARSE_SUBPROJECT,defaultsp))
- else
- $$(eval $$(call PARSE_ALL_IN_LIST,PARSE_SUBPROJECT,$$(SUBPROJECTS)))
- endif
- endef
-
- # $1 Keymap
- # This is the meat of compiling a keyboard, when entering this, everything is known
- # keyboard, subproject, and keymap
- # Note that we are not directly calling the command here, but instead building a list,
- # which will later be processed
- define PARSE_KEYMAP
- CURRENT_KM = $1
- # The rest of the rule is the target
- # Remove the leading "-" from the target, as it acts as a separator
- MAKE_TARGET := $$(patsubst -%,%,$$(RULE))
- # We need to generate an unique indentifer to append to the COMMANDS list
- COMMAND := COMMAND_KEYBOARD_$$(CURRENT_KB)_SUBPROJECT_$(CURRENT_SP)_KEYMAP_$$(CURRENT_KM)
- # If we are compiling a keyboard without a subproject, we want to display just the name
- # of the keyboard, otherwise keyboard/subproject
- ifeq ($$(CURRENT_SP),)
- KB_SP := $(CURRENT_KB)
- else
- KB_SP := $(CURRENT_KB)/$$(CURRENT_SP)
- endif
- # Format it in bold
- KB_SP := $(BOLD)$$(KB_SP)$(NO_COLOR)
- # Specify the variables that we are passing forward to submake
- MAKE_VARS := KEYBOARD=$$(CURRENT_KB) SUBPROJECT=$$(CURRENT_SP) KEYMAP=$$(CURRENT_KM)
- # And the first part of the make command
- MAKE_CMD := $$(MAKE) -r -R -C $(ROOT_DIR) -f build_keyboard.mk $$(MAKE_TARGET)
- # The message to display
- MAKE_MSG := $$(MSG_MAKE_KB)
- # We run the command differently, depending on if we want more output or not
- # The true version for silent output and the false version otherwise
- $$(eval $$(call BUILD))
- endef
-
- define BUILD
- MAKE_VARS += VERBOSE=$(VERBOSE) COLOR=$(COLOR)
- COMMANDS += $$(COMMAND)
- COMMAND_true_$$(COMMAND) := \
- printf "$$(MAKE_MSG)" | \
- $$(MAKE_MSG_FORMAT); \
- LOG=$$$$($$(MAKE_CMD) $$(MAKE_VARS) SILENT=true 2>&1) ; \
- if [ $$$$? -gt 0 ]; \
- then $$(PRINT_ERROR_PLAIN); \
- elif [ "$$$$LOG" != "" ] ; \
- then $$(PRINT_WARNING_PLAIN); \
- else \
- $$(PRINT_OK); \
- fi;
- COMMAND_false_$$(COMMAND) := \
- printf "$$(MAKE_MSG)\n\n"; \
- $$(MAKE_CMD) $$(MAKE_VARS) SILENT=false; \
- if [ $$$$? -gt 0 ]; \
- then error_occurred=1; \
- fi;
- endef
-
- # Just parse all the keymaps for a specific keyboard
- define PARSE_ALL_KEYMAPS
- $$(eval $$(call PARSE_ALL_IN_LIST,PARSE_KEYMAP,$$(KEYMAPS)))
- endef
-
- define BUILD_TEST
- TEST_NAME := $1
- MAKE_TARGET := $2
- COMMAND := $1
- MAKE_CMD := $$(MAKE) -r -R -C $(ROOT_DIR) -f build_test.mk $$(MAKE_TARGET)
- MAKE_VARS := TEST=$$(TEST_NAME) FULL_TESTS="$$(FULL_TESTS)"
- MAKE_MSG := $$(MSG_MAKE_TEST)
- $$(eval $$(call BUILD))
- ifneq ($$(MAKE_TARGET),clean)
- TEST_EXECUTABLE := $$(TEST_DIR)/$$(TEST_NAME).elf
- TESTS += $$(TEST_NAME)
- TEST_MSG := $$(MSG_TEST)
- $$(TEST_NAME)_COMMAND := \
- printf "$$(TEST_MSG)\n"; \
- $$(TEST_EXECUTABLE); \
- if [ $$$$? -gt 0 ]; \
- then error_occurred=1; \
- fi; \
- printf "\n";
- endif
- endef
-
- define PARSE_TEST
- TESTS :=
- TEST_NAME := $$(firstword $$(subst -, ,$$(RULE)))
- TEST_TARGET := $$(subst $$(TEST_NAME),,$$(subst $$(TEST_NAME)-,,$$(RULE)))
- ifeq ($$(TEST_NAME),all)
- MATCHED_TESTS := $$(TEST_LIST)
- else
- MATCHED_TESTS := $$(foreach TEST,$$(TEST_LIST),$$(if $$(findstring $$(TEST_NAME),$$(TEST)),$$(TEST),))
- endif
- $$(foreach TEST,$$(MATCHED_TESTS),$$(eval $$(call BUILD_TEST,$$(TEST),$$(TEST_TARGET))))
- endef
-
-
- # Set the silent mode depending on if we are trying to compile multiple keyboards or not
- # By default it's on in that case, but it can be overridden by specifying silent=false
- # from the command line
- define SET_SILENT_MODE
- ifdef SUB_IS_SILENT
- SILENT_MODE := $(SUB_IS_SILENT)
- else ifeq ($$(words $$(COMMANDS)),1)
- SILENT_MODE := false
- else
- SILENT_MODE := true
- endif
- endef
-
- include $(ROOT_DIR)/message.mk
-
- ifeq ($(strip $(BREAK_ON_ERRORS)), yes)
- HANDLE_ERROR = exit 1
- else
- HANDLE_ERROR = echo $$error_occurred > $(ERROR_FILE)
- endif
-
- # The empty line is important here, as it will force a new shell to be created for each command
- # Otherwise the command line will become too long with a lot of keyboards and keymaps
- define RUN_COMMAND
- +error_occurred=0;\
- $(COMMAND_$(SILENT_MODE)_$(COMMAND))\
- if [ $$error_occurred -gt 0 ]; then $(HANDLE_ERROR); fi;
-
-
- endef
- define RUN_TEST
- +error_occurred=0;\
- $($(TEST)_COMMAND)\
- if [ $$error_occurred -gt 0 ]; then $(HANDLE_ERROR); fi;
-
-
- endef
-
- # Allow specifying just the subproject, in the keyboard directory, which will compile all keymaps
- SUBPROJECTS := $(notdir $(patsubst %/Makefile,%,$(wildcard ./*/Makefile)))
- .PHONY: $(SUBPROJECTS)
- $(SUBPROJECTS): %: %-allkm
-
- # Let's match everything, we handle all the rule parsing ourselves
- .PHONY: %
- %:
- # Check if we have the CMP tool installed
- cmp $(ROOT_DIR)/Makefile $(ROOT_DIR)/Makefile >/dev/null 2>&1; if [ $$? -gt 0 ]; then printf "$(MSG_NO_CMP)"; exit 1; fi;
- # Check if the submodules are dirty, and display a warning if they are
- ifndef SKIP_GIT
- git submodule status --recursive 2>/dev/null | \
- while IFS= read -r x; do \
- case "$$x" in \
- \ *) ;; \
- *) printf "$(MSG_SUBMODULE_DIRTY)";break;; \
- esac \
- done
- endif
- rm -f $(ERROR_FILE) > /dev/null 2>&1
- $(eval $(call PARSE_RULE,$@))
- $(eval $(call SET_SILENT_MODE))
- # Run all the commands in the same shell, notice the + at the first line
- # it has to be there to allow parallel execution of the submake
- # This always tries to compile everything, even if error occurs in the middle
- # But we return the error code at the end, to trigger travis failures
- $(foreach COMMAND,$(COMMANDS),$(RUN_COMMAND))
- if [ -f $(ERROR_FILE) ]; then printf "$(MSG_ERRORS)" & exit 1; fi;
- $(foreach TEST,$(TESTS),$(RUN_TEST))
- if [ -f $(ERROR_FILE) ]; then printf "$(MSG_ERRORS)" & exit 1; fi;
-
- # All should compile everything
- .PHONY: all
- all: all-keyboards test-all
-
- # Define some shortcuts, mostly for compatibility with the old syntax
- .PHONY: all-keyboards
- all-keyboards: allkb-allsp-allkm
-
- .PHONY: all-keyboards-defaults
- all-keyboards-defaults: allkb-allsp-default
-
- .PHONY: test
- test: test-all
-
- .PHONY: test-clean
- test-clean: test-all-clean
-
- ifdef SKIP_VERSION
- SKIP_GIT := yes
- endif
-
- # Generate the version.h file
- ifndef SKIP_GIT
- GIT_VERSION := $(shell git describe --abbrev=6 --dirty --always --tags 2>/dev/null || date +"%Y-%m-%d-%H:%M:%S")
- else
- GIT_VERSION := NA
- endif
- ifndef SKIP_VERSION
- BUILD_DATE := $(shell date +"%Y-%m-%d-%H:%M:%S")
- $(shell echo '#define QMK_VERSION "$(GIT_VERSION)"' > $(ROOT_DIR)/quantum/version.h)
- $(shell echo '#define QMK_BUILDDATE "$(BUILD_DATE)"' >> $(ROOT_DIR)/quantum/version.h)
- else
- BUILD_DATE := NA
- endif
-
- include $(ROOT_DIR)/testlist.mk
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