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  1. ifndef VERBOSE
  2. .SILENT:
  3. endif
  4. # Never run this makefile in parallel, as it could screw things up
  5. # It won't affect the submakes, so you still get the speedup from specifying -jx
  6. .NOTPARALLEL:
  7. # Allow the silent with lower caps to work the same way as upper caps
  8. ifdef silent
  9. SILENT = $(silent)
  10. endif
  11. ifdef SILENT
  12. SUB_IS_SILENT := $(SILENT)
  13. endif
  14. # We need to make sure that silent is always turned off at the top level
  15. # Otherwise the [OK], [ERROR] and [WARN] messages won't be displayed correctly
  16. override SILENT := false
  17. ON_ERROR := error_occurred=1
  18. BREAK_ON_ERRORS = no
  19. STARTING_MAKEFILE := $(firstword $(MAKEFILE_LIST))
  20. ROOT_MAKEFILE := $(lastword $(MAKEFILE_LIST))
  21. ROOT_DIR := $(dir $(ROOT_MAKEFILE))
  22. ifeq ($(ROOT_DIR),)
  23. ROOT_DIR := .
  24. endif
  25. ABS_STARTING_MAKEFILE := $(abspath $(STARTING_MAKEFILE))
  26. ABS_ROOT_MAKEFILE := $(abspath $(ROOT_MAKEFILE))
  27. ABS_STARTING_DIR := $(dir $(ABS_STARTING_MAKEFILE))
  28. ABS_ROOT_DIR := $(dir $(ABS_ROOT_MAKEFILE))
  29. STARTING_DIR := $(subst $(ABS_ROOT_DIR),,$(ABS_STARTING_DIR))
  30. BUILD_DIR := $(ROOT_DIR)/.build
  31. TEST_DIR := $(BUILD_DIR)/test
  32. ERROR_FILE := $(BUILD_DIR)/error_occurred
  33. MAKEFILE_INCLUDED=yes
  34. # Helper function to process the newt element of a space separated path
  35. # It works a bit like the traditional functional head tail
  36. # so the CURRENT_PATH_ELEMENT will become the new head
  37. # and the PATH_ELEMENTS are the rest that are still unprocessed
  38. define NEXT_PATH_ELEMENT
  39. $$(eval CURRENT_PATH_ELEMENT := $$(firstword $$(PATH_ELEMENTS)))
  40. $$(eval PATH_ELEMENTS := $$(wordlist 2,9999,$$(PATH_ELEMENTS)))
  41. endef
  42. # We change the / to spaces so that we more easily can work with the elements
  43. # separately
  44. PATH_ELEMENTS := $(subst /, ,$(STARTING_DIR))
  45. # Initialize the path elements list for further processing
  46. $(eval $(call NEXT_PATH_ELEMENT))
  47. # This function sets the KEYBOARD; KEYMAP and SUBPROJECT to the correct
  48. # variables depending on which directory you stand in.
  49. # It's really a very simple if else chain, if you squint enough,
  50. # but the makefile syntax makes it very verbose.
  51. # If we are in a subfolder of keyboards
  52. ifeq ($(CURRENT_PATH_ELEMENT),keyboards)
  53. $(eval $(call NEXT_PATH_ELEMENT))
  54. KEYBOARD := $(CURRENT_PATH_ELEMENT)
  55. $(eval $(call NEXT_PATH_ELEMENT))
  56. # If we are in a subfolder of keymaps, or in other words in a keymap
  57. # folder
  58. ifeq ($(CURRENT_PATH_ELEMENT),keymaps)
  59. $(eval $(call NEXT_PATH_ELEMENT))
  60. KEYMAP := $(CURRENT_PATH_ELEMENT)
  61. # else if we are not in the keyboard folder itself
  62. else ifneq ($(CURRENT_PATH_ELEMENT),)
  63. # the we can assume it's a subproject, as no other folders
  64. # should have make files in them
  65. SUBPROJECT := $(CURRENT_PATH_ELEMENT)
  66. $(eval $(call NEXT_PATH_ELEMENT))
  67. # if we are inside a keymap folder of a subproject
  68. ifeq ($(CURRENT_PATH_ELEMENT),keymaps)
  69. $(eval $(call NEXT_PATH_ELEMENT))
  70. KEYMAP := $(CURRENT_PATH_ELEMENT)
  71. endif
  72. endif
  73. endif
  74. # Only consider folders with makefiles, to prevent errors in case there are extra folders
  75. KEYBOARDS := $(notdir $(patsubst %/Makefile,%,$(wildcard $(ROOT_DIR)/keyboards/*/Makefile)))
  76. #Compatibility with the old make variables, anything you specify directly on the command line
  77. # always overrides the detected folders
  78. ifdef keyboard
  79. KEYBOARD := $(keyboard)
  80. endif
  81. ifdef sub
  82. SUBPROJECT := $(sub)
  83. endif
  84. ifdef subproject
  85. SUBPROJECT := $(subproject)
  86. endif
  87. ifdef keymap
  88. KEYMAP := $(keymap)
  89. endif
  90. # Uncomment these for debugging
  91. #$(info Keyboard: $(KEYBOARD))
  92. #$(info Keymap: $(KEYMAP))
  93. #$(info Subproject: $(SUBPROJECT))
  94. #$(info Keyboards: $(KEYBOARDS))
  95. # Set the default goal depending on where we are running make from
  96. # this handles the case where you run make without any arguments
  97. .DEFAULT_GOAL := all
  98. ifneq ($(KEYMAP),)
  99. ifeq ($(SUBPROJECT),)
  100. # Inside a keymap folder, just build the keymap, with the
  101. # default subproject
  102. .DEFAULT_GOAL := $(KEYBOARD)-$(KEYMAP)
  103. else
  104. # Inside a subproject keyamp folder, build the keymap
  105. # for that subproject
  106. .DEFAULT_GOAL := $(KEYBOARD)-$(SUBPROJECT)-$(KEYMAP)
  107. endif
  108. else ifneq ($(SUBPROJECT),)
  109. # Inside a subproject folder, build all keymaps for that subproject
  110. .DEFAULT_GOAL := $(KEYBOARD)-$(SUBPROJECT)-allkm
  111. else ifneq ($(KEYBOARD),)
  112. # Inside a keyboard folder, build all keymaps for all subprojects
  113. # Note that this is different from the old behaviour, which would
  114. # build only the default keymap of the default keyboard
  115. .DEFAULT_GOAL := $(KEYBOARD)-allsp-allkm
  116. endif
  117. # Compare the start of the RULE variable with the first argument($1)
  118. # If the rules equals $1 or starts with $1-, RULE_FOUND is set to true
  119. # and $1 is removed from the RULE variable
  120. # Otherwise the RULE_FOUND variable is set to false, and RULE left as it was
  121. # The function is a bit tricky, since there's no built in $(startswith) function
  122. define COMPARE_AND_REMOVE_FROM_RULE_HELPER
  123. ifeq ($1,$$(RULE))
  124. RULE:=
  125. RULE_FOUND := true
  126. else
  127. STARTDASH_REMOVED=$$(subst START$1-,,START$$(RULE))
  128. ifneq ($$(STARTDASH_REMOVED),START$$(RULE))
  129. RULE_FOUND := true
  130. RULE := $$(STARTDASH_REMOVED)
  131. else
  132. RULE_FOUND := false
  133. endif
  134. endif
  135. endef
  136. # This makes it easier to call COMPARE_AND_REMOVE_FROM_RULE, since it makes it behave like
  137. # a function that returns the value
  138. COMPARE_AND_REMOVE_FROM_RULE = $(eval $(call COMPARE_AND_REMOVE_FROM_RULE_HELPER,$1))$(RULE_FOUND)
  139. # Recursively try to find a match for the start of the rule to be checked
  140. # $1 The list to be checked
  141. # If a match is found, then RULE_FOUND is set to true
  142. # and MATCHED_ITEM to the item that was matched
  143. define TRY_TO_MATCH_RULE_FROM_LIST_HELPER3
  144. ifneq ($1,)
  145. ifeq ($$(call COMPARE_AND_REMOVE_FROM_RULE,$$(firstword $1)),true)
  146. MATCHED_ITEM := $$(firstword $1)
  147. else
  148. $$(eval $$(call TRY_TO_MATCH_RULE_FROM_LIST_HELPER3,$$(wordlist 2,9999,$1)))
  149. endif
  150. endif
  151. endef
  152. # A recursive helper function for finding the longest match
  153. # $1 The list to be checked
  154. # It works by always removing the currently matched item from the list
  155. # and call itself recursively, until a match is found
  156. define TRY_TO_MATCH_RULE_FROM_LIST_HELPER2
  157. # Stop the recursion when the list is empty
  158. ifneq ($1,)
  159. RULE_BEFORE := $$(RULE)
  160. $$(eval $$(call TRY_TO_MATCH_RULE_FROM_LIST_HELPER3,$1))
  161. # If a match is found in the current list, otherwise just return what we had before
  162. ifeq ($$(RULE_FOUND),true)
  163. # Save the best match so far and call itself recursively
  164. BEST_MATCH := $$(MATCHED_ITEM)
  165. BEST_MATCH_RULE := $$(RULE)
  166. RULE_FOUND := false
  167. RULE := $$(RULE_BEFORE)
  168. $$(eval $$(call TRY_TO_MATCH_RULE_FROM_LIST_HELPER2,$$(filter-out $$(MATCHED_ITEM),$1)))
  169. endif
  170. endif
  171. endef
  172. # Recursively try to find the longest match for the start of the rule to be checked
  173. # $1 The list to be checked
  174. # If a match is found, then RULE_FOUND is set to true
  175. # and MATCHED_ITEM to the item that was matched
  176. define TRY_TO_MATCH_RULE_FROM_LIST_HELPER
  177. BEST_MATCH :=
  178. $$(eval $$(call TRY_TO_MATCH_RULE_FROM_LIST_HELPER2,$1))
  179. ifneq ($$(BEST_MATCH),)
  180. RULE_FOUND := true
  181. RULE := $$(BEST_MATCH_RULE)
  182. MATCHED_ITEM := $$(BEST_MATCH)
  183. else
  184. RULE_FOUND := false
  185. MATCHED_ITEM :=
  186. endif
  187. endef
  188. # Make it easier to call TRY_TO_MATCH_RULE_FROM_LIST
  189. TRY_TO_MATCH_RULE_FROM_LIST = $(eval $(call TRY_TO_MATCH_RULE_FROM_LIST_HELPER,$1))$(RULE_FOUND)
  190. define ALL_IN_LIST_LOOP
  191. OLD_RULE$1 := $$(RULE)
  192. $$(eval $$(call $1,$$(ITEM$1)))
  193. RULE := $$(OLD_RULE$1)
  194. endef
  195. define PARSE_ALL_IN_LIST
  196. $$(foreach ITEM$1,$2,$$(eval $$(call ALL_IN_LIST_LOOP,$1)))
  197. endef
  198. # The entry point for rule parsing
  199. # parses a rule in the format <keyboard>-<subproject>-<keymap>-<target>
  200. # but this particular function only deals with the first <keyboard> part
  201. define PARSE_RULE
  202. RULE := $1
  203. COMMANDS :=
  204. # If the rule starts with allkb, then continue the parsing from
  205. # PARSE_ALL_KEYBOARDS
  206. ifeq ($$(call COMPARE_AND_REMOVE_FROM_RULE,allkb),true)
  207. $$(eval $$(call PARSE_ALL_KEYBOARDS))
  208. else ifeq ($$(call COMPARE_AND_REMOVE_FROM_RULE,test),true)
  209. $$(eval $$(call PARSE_TEST))
  210. # If the rule starts with the name of a known keyboard, then continue
  211. # the parsing from PARSE_KEYBOARD
  212. else ifeq ($$(call TRY_TO_MATCH_RULE_FROM_LIST,$$(KEYBOARDS)),true)
  213. $$(eval $$(call PARSE_KEYBOARD,$$(MATCHED_ITEM)))
  214. # Otherwise use the KEYBOARD variable, which is determined either by
  215. # the current directory you run make from, or passed in as an argument
  216. else ifneq ($$(KEYBOARD),)
  217. $$(eval $$(call PARSE_KEYBOARD,$$(KEYBOARD)))
  218. else
  219. $$(info make: *** No rule to make target '$1'. Stop.)
  220. # Notice the tab instead of spaces below!
  221. exit 1
  222. endif
  223. endef
  224. # $1 = Keyboard
  225. # Parses a rule in the format <subproject>-<keymap>-<target>
  226. # the keyboard is already known when entering this function
  227. define PARSE_KEYBOARD
  228. CURRENT_KB := $1
  229. # A subproject is any keyboard subfolder with a makefile
  230. SUBPROJECTS := $$(notdir $$(patsubst %/Makefile,%,$$(wildcard $(ROOT_DIR)/keyboards/$$(CURRENT_KB)/*/Makefile)))
  231. # if the rule starts with allsp, then continue with looping over all subprojects
  232. ifeq ($$(call COMPARE_AND_REMOVE_FROM_RULE,allsp),true)
  233. $$(eval $$(call PARSE_ALL_SUBPROJECTS))
  234. # A special case for matching the defaultsp (default subproject)
  235. else ifeq ($$(call COMPARE_AND_REMOVE_FROM_RULE,defaultsp),true)
  236. $$(eval $$(call PARSE_SUBPROJECT,defaultsp))
  237. # If the rule starts with the name of a known subproject
  238. else ifeq ($$(call TRY_TO_MATCH_RULE_FROM_LIST,$$(SUBPROJECTS)),true)
  239. $$(eval $$(call PARSE_SUBPROJECT,$$(MATCHED_ITEM)))
  240. # Try to use the SUBPROJECT variable, which is either determined by the
  241. # directory which invoked make, or passed as an argument to make
  242. else ifneq ($$(SUBPROJECT),)
  243. $$(eval $$(call PARSE_SUBPROJECT,$$(SUBPROJECT)))
  244. # If there's no matching subproject, we assume it's the default
  245. # This will allow you to leave the subproject part of the target out
  246. else
  247. $$(eval $$(call PARSE_SUBPROJECT,))
  248. endif
  249. endef
  250. # if we are going to compile all keyboards, match the rest of the rule
  251. # for each of them
  252. define PARSE_ALL_KEYBOARDS
  253. $$(eval $$(call PARSE_ALL_IN_LIST,PARSE_KEYBOARD,$(KEYBOARDS)))
  254. endef
  255. # $1 Subproject
  256. # When entering this, the keyboard and subproject are known, so now we need
  257. # to determine which keymaps are going to get compiled
  258. define PARSE_SUBPROJECT
  259. # If we want to compile the default subproject, then we need to
  260. # include the correct makefile to determine the actual name of it
  261. CURRENT_SP := $1
  262. ifeq ($$(CURRENT_SP),)
  263. CURRENT_SP := defaultsp
  264. endif
  265. ifeq ($$(CURRENT_SP),defaultsp)
  266. SUBPROJECT_DEFAULT=
  267. $$(eval include $(ROOT_DIR)/keyboards/$$(CURRENT_KB)/Makefile)
  268. CURRENT_SP := $$(SUBPROJECT_DEFAULT)
  269. endif
  270. # If current subproject is empty (the default was not defined), and we have a list of subproject
  271. # then make all of them
  272. ifeq ($$(CURRENT_SP),)
  273. ifneq ($$(SUBPROJECTS),)
  274. CURRENT_SP := allsp
  275. endif
  276. endif
  277. # The special allsp is handled later
  278. ifneq ($$(CURRENT_SP),allsp)
  279. # get a list of all keymaps
  280. KEYMAPS := $$(notdir $$(patsubst %/.,%,$$(wildcard $(ROOT_DIR)/keyboards/$$(CURRENT_KB)/keymaps/*/.)))
  281. ifneq ($$(CURRENT_SP),)
  282. # if the subproject is defined, then also look for keymaps inside the subproject folder
  283. SP_KEYMAPS := $$(notdir $$(patsubst %/.,%,$$(wildcard $(ROOT_DIR)/keyboards/$$(CURRENT_KB)/$$(CURRENT_SP)/keymaps/*/.)))
  284. KEYMAPS := $$(sort $$(KEYMAPS) $$(SP_KEYMAPS))
  285. endif
  286. # if the rule after removing the start of it is empty (we haven't specified a kemap or target)
  287. # compile all the keymaps
  288. ifeq ($$(RULE),)
  289. $$(eval $$(call PARSE_ALL_KEYMAPS))
  290. # The same if allkm was specified
  291. else ifeq ($$(call COMPARE_AND_REMOVE_FROM_RULE,allkm),true)
  292. $$(eval $$(call PARSE_ALL_KEYMAPS))
  293. # Try to match the specified keyamp with the list of known keymaps
  294. else ifeq ($$(call TRY_TO_MATCH_RULE_FROM_LIST,$$(KEYMAPS)),true)
  295. $$(eval $$(call PARSE_KEYMAP,$$(MATCHED_ITEM)))
  296. # Otherwise try to match the keymap from the current folder, or arguments to the make command
  297. else ifneq ($$(KEYMAP),)
  298. $$(eval $$(call PARSE_KEYMAP,$$(KEYMAP)))
  299. # No matching keymap found, so we assume that the rest of the rule is the target
  300. # If we haven't been able to parse out a subproject, then make all of them
  301. # This is consistent with running make without any arguments from the keyboard
  302. # folder
  303. else ifeq ($1,)
  304. $$(eval $$(call PARSE_ALL_SUBPROJECTS))
  305. # Otherwise, make all keymaps, again this is consistent with how it works without
  306. # any arguments
  307. else
  308. $$(eval $$(call PARSE_ALL_KEYMAPS))
  309. endif
  310. else
  311. # As earlier mentioned when allsb is specified, we call our self recursively
  312. # for all of the subprojects
  313. $$(eval $$(call PARSE_ALL_IN_LIST,PARSE_SUBPROJECT,$(SUBPROJECTS)))
  314. endif
  315. endef
  316. # If we want to parse all subprojects, but the keyboard doesn't have any,
  317. # then use defaultsp instead
  318. define PARSE_ALL_SUBPROJECTS
  319. ifeq ($$(SUBPROJECTS),)
  320. $$(eval $$(call PARSE_SUBPROJECT,defaultsp))
  321. else
  322. $$(eval $$(call PARSE_ALL_IN_LIST,PARSE_SUBPROJECT,$$(SUBPROJECTS)))
  323. endif
  324. endef
  325. # $1 Keymap
  326. # This is the meat of compiling a keyboard, when entering this, everything is known
  327. # keyboard, subproject, and keymap
  328. # Note that we are not directly calling the command here, but instead building a list,
  329. # which will later be processed
  330. define PARSE_KEYMAP
  331. CURRENT_KM = $1
  332. # The rest of the rule is the target
  333. # Remove the leading "-" from the target, as it acts as a separator
  334. MAKE_TARGET := $$(patsubst -%,%,$$(RULE))
  335. # We need to generate an unique indentifer to append to the COMMANDS list
  336. COMMAND := COMMAND_KEYBOARD_$$(CURRENT_KB)_SUBPROJECT_$(CURRENT_SP)_KEYMAP_$$(CURRENT_KM)
  337. # If we are compiling a keyboard without a subproject, we want to display just the name
  338. # of the keyboard, otherwise keyboard/subproject
  339. ifeq ($$(CURRENT_SP),)
  340. KB_SP := $(CURRENT_KB)
  341. else
  342. KB_SP := $(CURRENT_KB)/$$(CURRENT_SP)
  343. endif
  344. # Format it in bold
  345. KB_SP := $(BOLD)$$(KB_SP)$(NO_COLOR)
  346. # Specify the variables that we are passing forward to submake
  347. MAKE_VARS := KEYBOARD=$$(CURRENT_KB) SUBPROJECT=$$(CURRENT_SP) KEYMAP=$$(CURRENT_KM)
  348. # And the first part of the make command
  349. MAKE_CMD := $$(MAKE) -r -R -C $(ROOT_DIR) -f build_keyboard.mk $$(MAKE_TARGET)
  350. # The message to display
  351. MAKE_MSG := $$(MSG_MAKE_KB)
  352. # We run the command differently, depending on if we want more output or not
  353. # The true version for silent output and the false version otherwise
  354. $$(eval $$(call BUILD))
  355. endef
  356. define BUILD
  357. MAKE_VARS += VERBOSE=$(VERBOSE) COLOR=$(COLOR)
  358. COMMANDS += $$(COMMAND)
  359. COMMAND_true_$$(COMMAND) := \
  360. printf "$$(MAKE_MSG)" | \
  361. $$(MAKE_MSG_FORMAT); \
  362. LOG=$$$$($$(MAKE_CMD) $$(MAKE_VARS) SILENT=true 2>&1) ; \
  363. if [ $$$$? -gt 0 ]; \
  364. then $$(PRINT_ERROR_PLAIN); \
  365. elif [ "$$$$LOG" != "" ] ; \
  366. then $$(PRINT_WARNING_PLAIN); \
  367. else \
  368. $$(PRINT_OK); \
  369. fi;
  370. COMMAND_false_$$(COMMAND) := \
  371. printf "$$(MAKE_MSG)\n\n"; \
  372. $$(MAKE_CMD) $$(MAKE_VARS) SILENT=false; \
  373. if [ $$$$? -gt 0 ]; \
  374. then error_occurred=1; \
  375. fi;
  376. endef
  377. # Just parse all the keymaps for a specific keyboard
  378. define PARSE_ALL_KEYMAPS
  379. $$(eval $$(call PARSE_ALL_IN_LIST,PARSE_KEYMAP,$$(KEYMAPS)))
  380. endef
  381. define BUILD_TEST
  382. TEST_NAME := $1
  383. MAKE_TARGET := $2
  384. COMMAND := $1
  385. MAKE_CMD := $$(MAKE) -r -R -C $(ROOT_DIR) -f build_test.mk $$(MAKE_TARGET)
  386. MAKE_VARS := TEST=$$(TEST_NAME) FULL_TESTS="$$(FULL_TESTS)"
  387. MAKE_MSG := $$(MSG_MAKE_TEST)
  388. $$(eval $$(call BUILD))
  389. ifneq ($$(MAKE_TARGET),clean)
  390. TEST_EXECUTABLE := $$(TEST_DIR)/$$(TEST_NAME).elf
  391. TESTS += $$(TEST_NAME)
  392. TEST_MSG := $$(MSG_TEST)
  393. $$(TEST_NAME)_COMMAND := \
  394. printf "$$(TEST_MSG)\n"; \
  395. $$(TEST_EXECUTABLE); \
  396. if [ $$$$? -gt 0 ]; \
  397. then error_occurred=1; \
  398. fi; \
  399. printf "\n";
  400. endif
  401. endef
  402. define PARSE_TEST
  403. TESTS :=
  404. TEST_NAME := $$(firstword $$(subst -, ,$$(RULE)))
  405. TEST_TARGET := $$(subst $$(TEST_NAME),,$$(subst $$(TEST_NAME)-,,$$(RULE)))
  406. ifeq ($$(TEST_NAME),all)
  407. MATCHED_TESTS := $$(TEST_LIST)
  408. else
  409. MATCHED_TESTS := $$(foreach TEST,$$(TEST_LIST),$$(if $$(findstring $$(TEST_NAME),$$(TEST)),$$(TEST),))
  410. endif
  411. $$(foreach TEST,$$(MATCHED_TESTS),$$(eval $$(call BUILD_TEST,$$(TEST),$$(TEST_TARGET))))
  412. endef
  413. # Set the silent mode depending on if we are trying to compile multiple keyboards or not
  414. # By default it's on in that case, but it can be overridden by specifying silent=false
  415. # from the command line
  416. define SET_SILENT_MODE
  417. ifdef SUB_IS_SILENT
  418. SILENT_MODE := $(SUB_IS_SILENT)
  419. else ifeq ($$(words $$(COMMANDS)),1)
  420. SILENT_MODE := false
  421. else
  422. SILENT_MODE := true
  423. endif
  424. endef
  425. include $(ROOT_DIR)/message.mk
  426. ifeq ($(strip $(BREAK_ON_ERRORS)), yes)
  427. HANDLE_ERROR = exit 1
  428. else
  429. HANDLE_ERROR = echo $$error_occurred > $(ERROR_FILE)
  430. endif
  431. # The empty line is important here, as it will force a new shell to be created for each command
  432. # Otherwise the command line will become too long with a lot of keyboards and keymaps
  433. define RUN_COMMAND
  434. +error_occurred=0;\
  435. $(COMMAND_$(SILENT_MODE)_$(COMMAND))\
  436. if [ $$error_occurred -gt 0 ]; then $(HANDLE_ERROR); fi;
  437. endef
  438. define RUN_TEST
  439. +error_occurred=0;\
  440. $($(TEST)_COMMAND)\
  441. if [ $$error_occurred -gt 0 ]; then $(HANDLE_ERROR); fi;
  442. endef
  443. # Allow specifying just the subproject, in the keyboard directory, which will compile all keymaps
  444. SUBPROJECTS := $(notdir $(patsubst %/Makefile,%,$(wildcard ./*/Makefile)))
  445. .PHONY: $(SUBPROJECTS)
  446. $(SUBPROJECTS): %: %-allkm
  447. # Let's match everything, we handle all the rule parsing ourselves
  448. .PHONY: %
  449. %:
  450. # Check if we have the CMP tool installed
  451. cmp $(ROOT_DIR)/Makefile $(ROOT_DIR)/Makefile >/dev/null 2>&1; if [ $$? -gt 0 ]; then printf "$(MSG_NO_CMP)"; exit 1; fi;
  452. # Check if the submodules are dirty, and display a warning if they are
  453. ifndef SKIP_GIT
  454. git submodule status --recursive 2>/dev/null | \
  455. while IFS= read -r x; do \
  456. case "$$x" in \
  457. \ *) ;; \
  458. *) printf "$(MSG_SUBMODULE_DIRTY)";break;; \
  459. esac \
  460. done
  461. endif
  462. rm -f $(ERROR_FILE) > /dev/null 2>&1
  463. $(eval $(call PARSE_RULE,$@))
  464. $(eval $(call SET_SILENT_MODE))
  465. # Run all the commands in the same shell, notice the + at the first line
  466. # it has to be there to allow parallel execution of the submake
  467. # This always tries to compile everything, even if error occurs in the middle
  468. # But we return the error code at the end, to trigger travis failures
  469. $(foreach COMMAND,$(COMMANDS),$(RUN_COMMAND))
  470. if [ -f $(ERROR_FILE) ]; then printf "$(MSG_ERRORS)" & exit 1; fi;
  471. $(foreach TEST,$(TESTS),$(RUN_TEST))
  472. if [ -f $(ERROR_FILE) ]; then printf "$(MSG_ERRORS)" & exit 1; fi;
  473. # All should compile everything
  474. .PHONY: all
  475. all: all-keyboards test-all
  476. # Define some shortcuts, mostly for compatibility with the old syntax
  477. .PHONY: all-keyboards
  478. all-keyboards: allkb-allsp-allkm
  479. .PHONY: all-keyboards-defaults
  480. all-keyboards-defaults: allkb-allsp-default
  481. .PHONY: test
  482. test: test-all
  483. .PHONY: test-clean
  484. test-clean: test-all-clean
  485. ifdef SKIP_VERSION
  486. SKIP_GIT := yes
  487. endif
  488. # Generate the version.h file
  489. ifndef SKIP_GIT
  490. GIT_VERSION := $(shell git describe --abbrev=6 --dirty --always --tags 2>/dev/null || date +"%Y-%m-%d-%H:%M:%S")
  491. else
  492. GIT_VERSION := NA
  493. endif
  494. ifndef SKIP_VERSION
  495. BUILD_DATE := $(shell date +"%Y-%m-%d-%H:%M:%S")
  496. $(shell echo '#define QMK_VERSION "$(GIT_VERSION)"' > $(ROOT_DIR)/quantum/version.h)
  497. $(shell echo '#define QMK_BUILDDATE "$(BUILD_DATE)"' >> $(ROOT_DIR)/quantum/version.h)
  498. else
  499. BUILD_DATE := NA
  500. endif
  501. include $(ROOT_DIR)/testlist.mk