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- /*
- Copyright 2012-2017 Jun Wako <wakojun@gmail.com>
-
- This program is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 2 of the License, or
- (at your option) any later version.
-
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
-
- You should have received a copy of the GNU General Public License
- along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
- #include "keymap_common.h"
- #include "keymap_introspection.h"
- #include "report.h"
- #include "keycode.h"
- #include "action_layer.h"
- #include "action.h"
- #include "debug.h"
- #include "keycode_config.h"
- #include "quantum_keycodes.h"
-
- #ifdef ENCODER_MAP_ENABLE
- # include "encoder.h"
- #endif
-
- #ifdef DIP_SWITCH_MAP_ENABLE
- # include "dip_switch.h"
- #endif
-
- #ifdef BACKLIGHT_ENABLE
- # include "backlight.h"
- #endif
-
- #ifdef MIDI_ENABLE
- # include "process_midi.h"
- #endif
-
- extern keymap_config_t keymap_config;
-
- #include <inttypes.h>
-
- /* converts key to action */
- action_t action_for_key(uint8_t layer, keypos_t key) {
- // 16bit keycodes - important
- uint16_t keycode = keymap_key_to_keycode(layer, key);
- return action_for_keycode(keycode);
- };
-
- action_t action_for_keycode(uint16_t keycode) {
- // keycode remapping
- keycode = keycode_config(keycode);
-
- action_t action = {};
- uint8_t action_layer, mod;
-
- (void)action_layer;
- (void)mod;
-
- switch (keycode) {
- case BASIC_KEYCODE_RANGE:
- case MODIFIER_KEYCODE_RANGE:
- action.code = ACTION_KEY(keycode);
- break;
- #ifdef EXTRAKEY_ENABLE
- case SYSTEM_KEYCODE_RANGE:
- action.code = ACTION_USAGE_SYSTEM(KEYCODE2SYSTEM(keycode));
- break;
- case CONSUMER_KEYCODE_RANGE:
- action.code = ACTION_USAGE_CONSUMER(KEYCODE2CONSUMER(keycode));
- break;
- #endif
- case MOUSE_KEYCODE_RANGE:
- action.code = ACTION_MOUSEKEY(keycode);
- break;
- case KC_TRANSPARENT:
- action.code = ACTION_TRANSPARENT;
- break;
- case QK_MODS ... QK_MODS_MAX:;
- // Has a modifier
- // Split it up
- #ifdef LEGACY_MAGIC_HANDLING
- action.code = ACTION_MODS_KEY(QK_MODS_GET_MODS(keycode), QK_MODS_GET_BASIC_KEYCODE(keycode)); // adds modifier to key
- #else // LEGACY_MAGIC_HANDLING
- action.code = ACTION_MODS_KEY(mod_config(QK_MODS_GET_MODS(keycode)), keycode_config(QK_MODS_GET_BASIC_KEYCODE(keycode))); // adds modifier to key
- #endif // LEGACY_MAGIC_HANDLING
- break;
- case QK_LAYER_TAP ... QK_LAYER_TAP_MAX:
- #if !defined(NO_ACTION_LAYER) && !defined(NO_ACTION_TAPPING)
- # ifdef LEGACY_MAGIC_HANDLING
- action.code = ACTION_LAYER_TAP_KEY(QK_LAYER_TAP_GET_LAYER(keycode), QK_LAYER_TAP_GET_TAP_KEYCODE(keycode));
- # else // LEGACY_MAGIC_HANDLING
- action.code = ACTION_LAYER_TAP_KEY(QK_LAYER_TAP_GET_LAYER(keycode), keycode_config(QK_LAYER_TAP_GET_TAP_KEYCODE(keycode)));
- # endif // LEGACY_MAGIC_HANDLING
- #else
- // pass through keycode_config again, since it previously missed it
- // and then only send as ACTION_KEY to bypass most of action.c handling
- action.code = ACTION_KEY(keycode_config(QK_LAYER_TAP_GET_TAP_KEYCODE(keycode)));
- #endif
- break;
- #ifndef NO_ACTION_LAYER
- case QK_TO ... QK_TO_MAX:;
- // Layer set "GOTO"
- action_layer = QK_TO_GET_LAYER(keycode);
- action.code = ACTION_LAYER_GOTO(action_layer);
- break;
- case QK_MOMENTARY ... QK_MOMENTARY_MAX:;
- // Momentary action_layer
- action_layer = QK_MOMENTARY_GET_LAYER(keycode);
- action.code = ACTION_LAYER_MOMENTARY(action_layer);
- break;
- case QK_DEF_LAYER ... QK_DEF_LAYER_MAX:;
- // Set default action_layer
- action_layer = QK_DEF_LAYER_GET_LAYER(keycode);
- action.code = ACTION_DEFAULT_LAYER_SET(action_layer);
- break;
- case QK_TOGGLE_LAYER ... QK_TOGGLE_LAYER_MAX:;
- // Set toggle
- action_layer = QK_TOGGLE_LAYER_GET_LAYER(keycode);
- action.code = ACTION_LAYER_TOGGLE(action_layer);
- break;
- #endif
- #ifndef NO_ACTION_ONESHOT
- case QK_ONE_SHOT_LAYER ... QK_ONE_SHOT_LAYER_MAX:;
- // OSL(action_layer) - One-shot action_layer
- action_layer = QK_ONE_SHOT_LAYER_GET_LAYER(keycode);
- action.code = ACTION_LAYER_ONESHOT(action_layer);
- break;
- #endif // NO_ACTION_ONESHOT
- case QK_ONE_SHOT_MOD ... QK_ONE_SHOT_MOD_MAX:;
- // OSM(mod) - One-shot mod
- mod = mod_config(QK_ONE_SHOT_MOD_GET_MODS(keycode));
- #if defined(NO_ACTION_TAPPING) || defined(NO_ACTION_ONESHOT)
- action.code = ACTION_MODS(mod);
- #else // defined(NO_ACTION_TAPPING) || defined(NO_ACTION_ONESHOT)
- action.code = ACTION_MODS_ONESHOT(mod);
- #endif // defined(NO_ACTION_TAPPING) || defined(NO_ACTION_ONESHOT)
- break;
- #ifndef NO_ACTION_LAYER
- case QK_LAYER_TAP_TOGGLE ... QK_LAYER_TAP_TOGGLE_MAX:
- # ifndef NO_ACTION_TAPPING
- action.code = ACTION_LAYER_TAP_TOGGLE(QK_LAYER_TAP_TOGGLE_GET_LAYER(keycode));
- # else // NO_ACTION_TAPPING
- # ifdef NO_ACTION_TAPPING_TAP_TOGGLE_MO
- action.code = ACTION_LAYER_MOMENTARY(QK_LAYER_TAP_TOGGLE_GET_LAYER(keycode));
- # else // NO_ACTION_TAPPING_TAP_TOGGLE_MO
- action.code = ACTION_LAYER_TOGGLE(QK_LAYER_TAP_TOGGLE_GET_LAYER(keycode));
- # endif // NO_ACTION_TAPPING_TAP_TOGGLE_MO
- # endif // NO_ACTION_TAPPING
- break;
- case QK_LAYER_MOD ... QK_LAYER_MOD_MAX:
- mod = mod_config(QK_LAYER_MOD_GET_MODS(keycode));
- action_layer = QK_LAYER_MOD_GET_LAYER(keycode);
- action.code = ACTION_LAYER_MODS(action_layer, (mod & 0x10) ? mod << 4 : mod);
- break;
- #endif // NO_ACTION_LAYER
- case QK_MOD_TAP ... QK_MOD_TAP_MAX:
- #ifndef NO_ACTION_TAPPING
- mod = mod_config(QK_MOD_TAP_GET_MODS(keycode));
- # ifdef LEGACY_MAGIC_HANDLING
- action.code = ACTION_MODS_TAP_KEY(mod, QK_MOD_TAP_GET_TAP_KEYCODE(keycode));
- # else // LEGACY_MAGIC_HANDLING
- action.code = ACTION_MODS_TAP_KEY(mod, keycode_config(QK_MOD_TAP_GET_TAP_KEYCODE(keycode)));
- # endif // LEGACY_MAGIC_HANDLING
- #else // NO_ACTION_TAPPING
- # ifdef NO_ACTION_TAPPING_MODTAP_MODS
- // pass through mod_config again, since it previously missed it
- // and then only send as ACTION_KEY to bypass most of action.c handling
- action.code = ACTION_MODS(mod_config(QK_MOD_TAP_GET_MODS(keycode)));
- # else // NO_ACTION_TAPPING_MODTAP_MODS
- // pass through keycode_config again, since it previously missed it
- // and then only send as ACTION_KEY to bypass most of action.c handling
- action.code = ACTION_KEY(keycode_config(QK_MOD_TAP_GET_TAP_KEYCODE(keycode)));
- # endif // NO_ACTION_TAPPING_MODTAP_MODS
- #endif // NO_ACTION_TAPPING
- break;
- #ifdef SWAP_HANDS_ENABLE
- case QK_SWAP_HANDS ... QK_SWAP_HANDS_MAX:
- # ifdef LEGACY_MAGIC_HANDLING
- action.code = ACTION(ACT_SWAP_HANDS, QK_SWAP_HANDS_GET_TAP_KEYCODE(keycode));
- # else // LEGACY_MAGIC_HANDLING
- action.code = ACTION(ACT_SWAP_HANDS, keycode_config(QK_SWAP_HANDS_GET_TAP_KEYCODE(keycode)));
- # endif // LEGACY_MAGIC_HANDLING
- break;
- #endif
-
- default:
- action.code = ACTION_NO;
- break;
- }
- return action;
- }
-
- // translates key to keycode
- __attribute__((weak)) uint16_t keymap_key_to_keycode(uint8_t layer, keypos_t key) {
- if (key.row < MATRIX_ROWS && key.col < MATRIX_COLS) {
- return keycode_at_keymap_location(layer, key.row, key.col);
- }
- #ifdef ENCODER_MAP_ENABLE
- else if (key.row == KEYLOC_ENCODER_CW && key.col < NUM_ENCODERS) {
- return keycode_at_encodermap_location(layer, key.col, true);
- } else if (key.row == KEYLOC_ENCODER_CCW && key.col < NUM_ENCODERS) {
- return keycode_at_encodermap_location(layer, key.col, false);
- }
- #endif // ENCODER_MAP_ENABLE
- #ifdef DIP_SWITCH_MAP_ENABLE
- else if (key.row == KEYLOC_DIP_SWITCH_ON && key.col < NUM_DIP_SWITCHES) {
- return keycode_at_dip_switch_map_location(key.col, true);
- } else if (key.row == KEYLOC_DIP_SWITCH_OFF && key.col < NUM_DIP_SWITCHES) {
- return keycode_at_dip_switch_map_location(key.col, false);
- }
- #endif // DIP_SWITCH_MAP_ENABLE
-
- return KC_NO;
- }
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