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  1. #include "matrix.h"
  2. #include "debounce.h"
  3. #include "wait.h"
  4. #include "print.h"
  5. #include "debug.h"
  6. #ifdef SPLIT_KEYBOARD
  7. # include "split_common/split_util.h"
  8. # include "split_common/transactions.h"
  9. # include <string.h>
  10. # define ROWS_PER_HAND (MATRIX_ROWS / 2)
  11. #else
  12. # define ROWS_PER_HAND (MATRIX_ROWS)
  13. #endif
  14. #ifndef MATRIX_IO_DELAY
  15. # define MATRIX_IO_DELAY 30
  16. #endif
  17. /* matrix state(1:on, 0:off) */
  18. matrix_row_t raw_matrix[MATRIX_ROWS];
  19. matrix_row_t matrix[MATRIX_ROWS];
  20. #ifdef SPLIT_KEYBOARD
  21. // row offsets for each hand
  22. uint8_t thisHand, thatHand;
  23. #endif
  24. #ifdef MATRIX_MASKED
  25. extern const matrix_row_t matrix_mask[];
  26. #endif
  27. // user-defined overridable functions
  28. __attribute__((weak)) void matrix_init_kb(void) {
  29. matrix_init_user();
  30. }
  31. __attribute__((weak)) void matrix_scan_kb(void) {
  32. matrix_scan_user();
  33. }
  34. __attribute__((weak)) void matrix_init_user(void) {}
  35. __attribute__((weak)) void matrix_scan_user(void) {}
  36. // helper functions
  37. inline uint8_t matrix_rows(void) {
  38. return MATRIX_ROWS;
  39. }
  40. inline uint8_t matrix_cols(void) {
  41. return MATRIX_COLS;
  42. }
  43. inline bool matrix_is_on(uint8_t row, uint8_t col) {
  44. return (matrix[row] & ((matrix_row_t)1 << col));
  45. }
  46. inline matrix_row_t matrix_get_row(uint8_t row) {
  47. // Matrix mask lets you disable switches in the returned matrix data. For example, if you have a
  48. // switch blocker installed and the switch is always pressed.
  49. #ifdef MATRIX_MASKED
  50. return matrix[row] & matrix_mask[row];
  51. #else
  52. return matrix[row];
  53. #endif
  54. }
  55. #if (MATRIX_COLS <= 8)
  56. # define print_matrix_header() print("\nr/c 01234567\n")
  57. # define print_matrix_row(row) print_bin_reverse8(matrix_get_row(row))
  58. #elif (MATRIX_COLS <= 16)
  59. # define print_matrix_header() print("\nr/c 0123456789ABCDEF\n")
  60. # define print_matrix_row(row) print_bin_reverse16(matrix_get_row(row))
  61. #elif (MATRIX_COLS <= 32)
  62. # define print_matrix_header() print("\nr/c 0123456789ABCDEF0123456789ABCDEF\n")
  63. # define print_matrix_row(row) print_bin_reverse32(matrix_get_row(row))
  64. #endif
  65. void matrix_print(void) {
  66. print_matrix_header();
  67. for (uint8_t row = 0; row < MATRIX_ROWS; row++) {
  68. print_hex8(row);
  69. print(": ");
  70. print_matrix_row(row);
  71. print("\n");
  72. }
  73. }
  74. #ifdef SPLIT_KEYBOARD
  75. bool matrix_post_scan(void) {
  76. bool changed = false;
  77. if (is_keyboard_master()) {
  78. static bool last_connected = false;
  79. matrix_row_t slave_matrix[ROWS_PER_HAND] = {0};
  80. if (transport_master_if_connected(matrix + thisHand, slave_matrix)) {
  81. changed = memcmp(matrix + thatHand, slave_matrix, sizeof(slave_matrix)) != 0;
  82. last_connected = true;
  83. } else if (last_connected) {
  84. // reset other half when disconnected
  85. memset(slave_matrix, 0, sizeof(slave_matrix));
  86. changed = true;
  87. last_connected = false;
  88. }
  89. if (changed) memcpy(matrix + thatHand, slave_matrix, sizeof(slave_matrix));
  90. matrix_scan_kb();
  91. } else {
  92. transport_slave(matrix + thatHand, matrix + thisHand);
  93. matrix_slave_scan_kb();
  94. }
  95. return changed;
  96. }
  97. #endif
  98. /* `matrix_io_delay ()` exists for backwards compatibility. From now on, use matrix_output_unselect_delay(). */
  99. __attribute__((weak)) void matrix_io_delay(void) {
  100. wait_us(MATRIX_IO_DELAY);
  101. }
  102. __attribute__((weak)) void matrix_output_select_delay(void) {
  103. waitInputPinDelay();
  104. }
  105. __attribute__((weak)) void matrix_output_unselect_delay(uint8_t line, bool key_pressed) {
  106. matrix_io_delay();
  107. }
  108. // CUSTOM MATRIX 'LITE'
  109. __attribute__((weak)) void matrix_init_custom(void) {}
  110. __attribute__((weak)) bool matrix_scan_custom(matrix_row_t current_matrix[]) {
  111. return true;
  112. }
  113. #ifdef SPLIT_KEYBOARD
  114. __attribute__((weak)) void matrix_slave_scan_kb(void) {
  115. matrix_slave_scan_user();
  116. }
  117. __attribute__((weak)) void matrix_slave_scan_user(void) {}
  118. #endif
  119. __attribute__((weak)) void matrix_init(void) {
  120. #ifdef SPLIT_KEYBOARD
  121. thisHand = isLeftHand ? 0 : (ROWS_PER_HAND);
  122. thatHand = ROWS_PER_HAND - thisHand;
  123. #endif
  124. matrix_init_custom();
  125. // initialize matrix state: all keys off
  126. for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
  127. raw_matrix[i] = 0;
  128. matrix[i] = 0;
  129. }
  130. debounce_init(ROWS_PER_HAND);
  131. matrix_init_kb();
  132. }
  133. __attribute__((weak)) uint8_t matrix_scan(void) {
  134. bool changed = matrix_scan_custom(raw_matrix);
  135. #ifdef SPLIT_KEYBOARD
  136. changed = debounce(raw_matrix, matrix + thisHand, ROWS_PER_HAND, changed) | matrix_post_scan();
  137. #else
  138. changed = debounce(raw_matrix, matrix, ROWS_PER_HAND, changed);
  139. matrix_scan_kb();
  140. #endif
  141. return changed;
  142. }
  143. __attribute__((weak)) bool peek_matrix(uint8_t row_index, uint8_t col_index, bool raw) {
  144. return 0 != ((raw ? raw_matrix[row_index] : matrix[row_index]) & (MATRIX_ROW_SHIFTER << col_index));
  145. }