- #ifndef NEWGAME40_H
- #define NEWGAME40_H
-
- #include "quantum.h"
-
- #define LAYOUT_ortho_4x10( \
- k101, k102, k103, k104, k105, k106, k107, k108, k109, k110, \
- k201, k202, k203, k204, k205, k206, k207, k208, k209, k210, \
- k301, k302, k303, k304, k305, k306, k307, k308, k309, k310, \
- k401, k402, k403, k404, k405, k406, k407, k408, k409, k410 \
- ) \
- { \
- {k101, k102, k103, k104, k105, k106, k107, k108, k109, k110}, \
- {k201, k202, k203, k204, k205, k206, k207, k208, k209, k210}, \
- {k301, k302, k303, k304, k305, k306, k307, k308, k309, k310}, \
- {k401, k402, k403, k404, k405, k406, k407, k408, k409, k410} \
- }
-
- #endif
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