You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

91 lines
2.7 KiB

  1. // Copyright 2022 Nimish Gåtam (@nimishgautam)
  2. // SPDX-License-Identifier: GPL-2.0-or-later
  3. #pragma once
  4. // OS-specific stuff
  5. //#define UNICODE_SELECTED_MODES UNICODE_MODE_MACOS
  6. /* Select hand configuration */
  7. //#define MASTER_LEFT
  8. #define MASTER_RIGHT
  9. // #define EE_HANDS
  10. #define SPLIT_LAYER_STATE_ENABLE
  11. #define SPLIT_MODS_ENABLE
  12. // combo
  13. #define COMBO_COUNT 7
  14. #define EXTRA_SHORT_COMBOS
  15. //Tapping values
  16. //#define QUICK_TAP_TERM 0
  17. #define TAPPING_TERM 200
  18. #define PERMISSIVE_HOLD_PER_KEY
  19. // Try to save some memory
  20. #define NO_ACTION_ONESHOT
  21. #undef LOCKING_SUPPORT_ENABLE
  22. #undef LOCKING_RESYNC_ENABLE
  23. #define LAYER_STATE_8BIT //8 layers max
  24. // which lighting effects to include (less saves memory)
  25. #ifdef RGBLIGHT_ENABLE
  26. #define RGBLIGHT_EFFECT_BREATHING
  27. //#define RGBLIGHT_EFFECT_RAINBOW_MOOD
  28. //#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
  29. //#define RGBLIGHT_EFFECT_SNAKE
  30. //#define RGBLIGHT_EFFECT_KNIGHT
  31. //#define RGBLIGHT_EFFECT_CHRISTMAS
  32. #define RGBLIGHT_EFFECT_STATIC_GRADIENT
  33. //#define RGBLIGHT_EFFECT_RGB_TEST
  34. //#define RGBLIGHT_EFFECT_ALTERNATING
  35. //#define RGBLIGHT_EFFECT_TWINKLE
  36. #define RGBLIGHT_LIMIT_VAL 120
  37. #define RGBLIGHT_HUE_STEP 10
  38. #define RGBLIGHT_SAT_STEP 17
  39. #define RGBLIGHT_VAL_STEP 17
  40. #endif
  41. // rgb matrix, cooler effects than lighting above
  42. #ifdef RGB_MATRIX_ENABLE
  43. #define RGB_MATRIX_KEYPRESSES
  44. #define RGB_MATRIX_FRAMEBUFFER_EFFECTS
  45. #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150
  46. #define RGB_MATRIX_HUE_STEP 8
  47. #define RGB_MATRIX_SAT_STEP 8
  48. #define RGB_MATRIX_VAL_STEP 8
  49. #define RGB_MATRIX_SPD_STEP 10
  50. #define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
  51. #define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
  52. #define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
  53. #define ENABLE_RGB_MATRIX_SOLID_SPLASH
  54. // NOTE: the below effects are super cool but they go absolutely nuts if you manually set hsv colors (eg with layers)
  55. //#define ENABLE_RGB_MATRIX_TYPING_HEATMAP
  56. //#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
  57. //#define ENABLE_RGB_MATRIX_SOLID_REACTIVE
  58. #endif
  59. //autoshift
  60. /*
  61. #define NO_AUTO_SHIFT_NUMERIC
  62. #define NO_AUTO_SHIFT_SPECIAL
  63. #define RETRO_SHIFT 400
  64. #define AUTO_SHIFT_TIMEOUT 175
  65. #define AUTO_SHIFT_ENABLED
  66. #define AUTO_SHIFT_TIMEOUT_PER_KEY
  67. */
  68. // oled font (for logo etc)
  69. #define OLED_FONT_H "keyboards/crkbd/lib/glcdfont.c"
  70. // mouse keys go at a constant speed instead of accelerating
  71. #define MK_3_SPEED
  72. #define MK_MOMENTARY_ACCEL