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  1. # RGB Matrix Lighting
  2. ## Driver configuration
  3. ### IS31FL3731
  4. There is basic support for addressable RGB matrix lighting with the I2C IS31FL3731 RGB controller. To enable it, add this to your `rules.mk`:
  5. RGB_MATRIX_ENABLE = IS31FL3731
  6. Configure the hardware via your `config.h`:
  7. // This is a 7-bit address, that gets left-shifted and bit 0
  8. // set to 0 for write, 1 for read (as per I2C protocol)
  9. // The address will vary depending on your wiring:
  10. // 0b1110100 AD <-> GND
  11. // 0b1110111 AD <-> VCC
  12. // 0b1110101 AD <-> SCL
  13. // 0b1110110 AD <-> SDA
  14. #define DRIVER_ADDR_1 0b1110100
  15. #define DRIVER_ADDR_2 0b1110110
  16. #define DRIVER_COUNT 2
  17. #define DRIVER_1_LED_TOTAL 25
  18. #define DRIVER_2_LED_TOTAL 24
  19. #define DRIVER_LED_TOTAL DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL
  20. Currently only 2 drivers are supported, but it would be trivial to support all 4 combinations.
  21. Define these arrays listing all the LEDs in your `<keyboard>.c`:
  22. const is31_led g_is31_leds[DRIVER_LED_TOTAL] = {
  23. /* Refer to IS31 manual for these locations
  24. * driver
  25. * | R location
  26. * | | G location
  27. * | | | B location
  28. * | | | | */
  29. {0, C1_3, C2_3, C3_3},
  30. ....
  31. }
  32. Where `Cx_y` is the location of the LED in the matrix defined by [the datasheet](http://www.issi.com/WW/pdf/31FL3731.pdf) and the header file `drivers/issi/is31fl3731.h`. The `driver` is the index of the driver you defined in your `config.h` (`0` or `1` right now).
  33. ### IS31FL3733
  34. There is basic support for addressable RGB matrix lighting with the I2C IS31FL3733 RGB controller. To enable it, add this to your `rules.mk`:
  35. RGB_MATRIX_ENABLE = IS31FL3733
  36. Configure the hardware via your `config.h`:
  37. // This is a 7-bit address, that gets left-shifted and bit 0
  38. // set to 0 for write, 1 for read (as per I2C protocol)
  39. // The address will vary depending on your wiring:
  40. // 00 <-> GND
  41. // 01 <-> SCL
  42. // 10 <-> SDA
  43. // 11 <-> VCC
  44. // ADDR1 represents A1:A0 of the 7-bit address.
  45. // ADDR2 represents A3:A2 of the 7-bit address.
  46. // The result is: 0b101(ADDR2)(ADDR1)
  47. #define DRIVER_ADDR_1 0b1010000
  48. #define DRIVER_ADDR_2 0b1010000 // this is here for compliancy reasons.
  49. #define DRIVER_COUNT 1
  50. #define DRIVER_1_LED_TOTAL 64
  51. #define DRIVER_LED_TOTAL DRIVER_1_LED_TOTAL
  52. Currently only a single drivers is supported, but it would be trivial to support all 4 combinations. For now define `DRIVER_ADDR_2` as `DRIVER_ADDR_1`
  53. Define these arrays listing all the LEDs in your `<keyboard>.c`:
  54. const is31_led g_is31_leds[DRIVER_LED_TOTAL] = {
  55. /* Refer to IS31 manual for these locations
  56. * driver
  57. * | R location
  58. * | | G location
  59. * | | | B location
  60. * | | | | */
  61. {0, B_1, A_1, C_1},
  62. ....
  63. }
  64. Where `X_Y` is the location of the LED in the matrix defined by [the datasheet](http://www.issi.com/WW/pdf/31FL3733.pdf) and the header file `drivers/issi/is31fl3733.h`. The `driver` is the index of the driver you defined in your `config.h` (Only `0` right now).
  65. From this point forward the configuration is the same for all the drivers.
  66. const rgb_led g_rgb_leds[DRIVER_LED_TOTAL] = {
  67. /* {row | col << 4}
  68. * | {x=0..224, y=0..64}
  69. * | | modifier
  70. * | | | */
  71. {{0|(0<<4)}, {20.36*0, 21.33*0}, 1},
  72. {{0|(1<<4)}, {20.36*1, 21.33*0}, 1},
  73. ....
  74. }
  75. The format for the matrix position used in this array is `{row | (col << 4)}`. The `x` is between (inclusive) 0-224, and `y` is between (inclusive) 0-64. The easiest way to calculate these positions is:
  76. x = 224 / ( NUMBER_OF_ROWS - 1 ) * ROW_POSITION
  77. y = 64 / (NUMBER_OF_COLS - 1 ) * COL_POSITION
  78. Where all variables are decimels/floats.
  79. `modifier` is a boolean, whether or not a certain key is considered a modifier (used in some effects).
  80. ## Keycodes
  81. All RGB keycodes are currently shared with the RGBLIGHT system:
  82. * `RGB_TOG` - toggle
  83. * `RGB_MOD` - cycle through modes
  84. * `RGB_HUI` - increase hue
  85. * `RGB_HUD` - decrease hue
  86. * `RGB_SAI` - increase saturation
  87. * `RGB_SAD` - decrease saturation
  88. * `RGB_VAI` - increase value
  89. * `RGB_VAD` - decrease value
  90. * `RGB_SPI` - increase speed effect (no EEPROM support)
  91. * `RGB_SPD` - decrease speed effect (no EEPROM support)
  92. * `RGB_MODE_*` keycodes will generally work, but are not currently mapped to the correct effects for the RGB Matrix system
  93. ## RGB Matrix Effects
  94. These are the effects that are currently available:
  95. enum rgb_matrix_effects {
  96. RGB_MATRIX_SOLID_COLOR = 1,
  97. RGB_MATRIX_ALPHAS_MODS,
  98. RGB_MATRIX_DUAL_BEACON,
  99. RGB_MATRIX_GRADIENT_UP_DOWN,
  100. RGB_MATRIX_RAINDROPS,
  101. RGB_MATRIX_CYCLE_ALL,
  102. RGB_MATRIX_CYCLE_LEFT_RIGHT,
  103. RGB_MATRIX_CYCLE_UP_DOWN,
  104. RGB_MATRIX_RAINBOW_BEACON,
  105. RGB_MATRIX_RAINBOW_PINWHEELS,
  106. RGB_MATRIX_RAINBOW_MOVING_CHEVRON,
  107. RGB_MATRIX_JELLYBEAN_RAINDROPS,
  108. RGB_MATRIX_DIGITAL_RAIN,
  109. #ifdef RGB_MATRIX_KEYPRESSES
  110. RGB_MATRIX_SOLID_REACTIVE,
  111. RGB_MATRIX_SPLASH,
  112. RGB_MATRIX_MULTISPLASH,
  113. RGB_MATRIX_SOLID_SPLASH,
  114. RGB_MATRIX_SOLID_MULTISPLASH,
  115. #endif
  116. RGB_MATRIX_EFFECT_MAX
  117. };
  118. You can disable a single effect by defining `DISABLE_[EFFECT_NAME]` in your `config.h`:
  119. |Define |Description |
  120. |---------------------------------------------------|--------------------------------------------|
  121. |`#define DISABLE_RGB_MATRIX_ALPHAS_MODS` |Disables `RGB_MATRIX_ALPHAS_MODS` |
  122. |`#define DISABLE_RGB_MATRIX_DUAL_BEACON` |Disables `RGB_MATRIX_DUAL_BEACON` |
  123. |`#define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN` |Disables `RGB_MATRIX_GRADIENT_UP_DOWN` |
  124. |`#define DISABLE_RGB_MATRIX_RAINDROPS` |Disables `RGB_MATRIX_RAINDROPS` |
  125. |`#define DISABLE_RGB_MATRIX_CYCLE_ALL` |Disables `RGB_MATRIX_CYCLE_ALL` |
  126. |`#define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT` |Disables `RGB_MATRIX_CYCLE_LEFT_RIGHT` |
  127. |`#define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN` |Disables `RGB_MATRIX_CYCLE_UP_DOWN` |
  128. |`#define DISABLE_RGB_MATRIX_RAINBOW_BEACON` |Disables `RGB_MATRIX_RAINBOW_BEACON` |
  129. |`#define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS` |Disables `RGB_MATRIX_RAINBOW_PINWHEELS` |
  130. |`#define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON`|Disables `RGB_MATRIX_RAINBOW_MOVING_CHEVRON`|
  131. |`#define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS` |Disables `RGB_MATRIX_JELLYBEAN_RAINDROPS` |
  132. |`#define DISABLE_RGB_MATRIX_DIGITAL_RAIN` |Disables `RGB_MATRIX_DIGITAL_RAIN` |
  133. |`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE` |Disables `RGB_MATRIX_SOLID_REACTIVE` |
  134. |`#define DISABLE_RGB_MATRIX_SPLASH` |Disables `RGB_MATRIX_SPLASH` |
  135. |`#define DISABLE_RGB_MATRIX_MULTISPLASH` |Disables `RGB_MATRIX_MULTISPLASH` |
  136. |`#define DISABLE_RGB_MATRIX_SOLID_SPLASH` |Disables `RGB_MATRIX_SOLID_SPLASH` |
  137. |`#define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH` |Disables `RGB_MATRIX_SOLID_MULTISPLASH` |
  138. ## Custom layer effects
  139. Custom layer effects can be done by defining this in your `<keyboard>.c`:
  140. void rgb_matrix_indicators_kb(void) {
  141. rgb_matrix_set_color(index, red, green, blue);
  142. }
  143. A similar function works in the keymap as `rgb_matrix_indicators_user`.
  144. ## Additional `config.h` Options
  145. #define RGB_MATRIX_KEYPRESSES // reacts to keypresses (will slow down matrix scan by a lot)
  146. #define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (not recommened)
  147. #define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
  148. #define RGB_DISABLE_WHEN_USB_SUSPENDED false // turn off effects when suspended
  149. #define RGB_MATRIX_SKIP_FRAMES 1 // number of frames to skip when displaying animations (0 is full effect) if not defined defaults to 1
  150. #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200 // limits maximum brightness of LEDs to 200 out of 255. If not defined maximum brightness is set to 255
  151. ## EEPROM storage
  152. The EEPROM for it is currently shared with the RGBLIGHT system (it's generally assumed only one RGB would be used at a time), but could be configured to use its own 32bit address with:
  153. #define EECONFIG_RGB_MATRIX (uint32_t *)16
  154. Where `16` is an unused index from `eeconfig.h`.
  155. ## Suspended state
  156. To use the suspend feature, add this to your `<keyboard>.c`:
  157. void suspend_power_down_kb(void)
  158. {
  159. rgb_matrix_set_suspend_state(true);
  160. }
  161. void suspend_wakeup_init_kb(void)
  162. {
  163. rgb_matrix_set_suspend_state(false);
  164. }