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- /**
- * Copyright (C) 2021 Jerrell, Jacob <@jjerrell>
- *
- * This file is part of qmk_firmware.
- *
- * qmk_firmware is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * qmk_firmware is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with qmk_firmware. If not, see <http://www.gnu.org/licenses/>.
- */
-
- #include "jjerrell.h"
-
- enum moonlander_layers {
- _GAME_LOWER = LAYER_SAFE_RANGE,
- // _GAME_RAISE,
- };
-
- // clang-format off
- const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
- [_WORKMAN] = LAYOUT_moonlander_mods(
- __________________WORKMN_L1__________________, __________________WORKMN_R1__________________,
- __________________WORKMN_L2__________________, __________________WORKMN_R2__________________,
- __________________WORKMN_L3__________________, __________________WORKMN_R3__________________,
- XXXXXXX, XXXXXXX, XXXXXXX, KC_LSFT, KC_RSFT, XXXXXXX, XXXXXXX, XXXXXXX
- ),
-
- [_LOWER] = LAYOUT_moonlander_mods(
- __________________LOWER_L1___________________, __________________LOWER_R1___________________,
- __________________LOWER_L2___________________, __________________LOWER_R2___________________,
- __________________LOWER_L3___________________, __________________LOWER_R3___________________,
- XXXXXXX, XXXXXXX, XXXXXXX, KC_LSFT, KC_0, KC_DOT, KC_COMM, KC_PLUS
- ),
-
- [_RAISE] = LAYOUT_moonlander_common(
- __________________RAISE_L1___________________, __________________RAISE_R1___________________,
- __________________RAISE_L2___________________, __________________RAISE_R2___________________,
- __________________RAISE_L3___________________, __________________RAISE_R3___________________,
- XXXXXXX, XXXXXXX, XXXXXXX, KC_LSFT, KC_RSFT, XXXXXXX, XXXXXXX, XXXXXXX
- ),
-
- [_ADJUST] = LAYOUT_moonlander_common(
- __________________ADJUST_L1__________________, __________________ADJUST_R1__________________,
- __________________ADJUST_L2__________________, __________________ADJUST_R2__________________,
- __________________ADJUST_L3__________________, __________________ADJUST_R3__________________,
- XXXXXXX, XXXXXXX, XXXXXXX, KC_LSFT, KC_RSFT, XXXXXXX, XXXXXXX, XXXXXXX
- ),
-
- [_SPECIAL] = LAYOUT_moonlander_common(
- XXXXXXX, XXXXXXX, KC_WH_D, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
- XXXXXXX, KC_WH_L, KC_WH_U, KC_WH_R, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
- XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
- XXXXXXX, XXXXXXX, XXXXXXX, KC_LALT, KC_RALT, XXXXXXX, XXXXXXX, XXXXXXX
- ),
-
- [_GAME] = LAYOUT_moonlander_gamepad(
- KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6,
- KC_TAB, __________________QWERTY_L1__________________, KC_SLSH,
- KC_LALT, __________________QWERTY_L2__________________, KC_BSLS,
- KC_LSFT, __________________QWERTY_L3__________________,
- KC_LGUI, MACRO_1, MACRO_2, MACRO_3, MACRO_4, KC_LOCK,
- KC_SPC, KC_BTN2, MO(_LOWER)
- ),
- [_GAME_LOWER] = LAYOUT_moonlander_gamepad(
- KC_GRV, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL,
- KC_TAB, __________________QWERTY_L1__________________, KC_SLSH,
- KC_LALT, __________________QWERTY_L2__________________, KC_BSLS,
- KC_LSFT, __________________QWERTY_L3__________________,
- KC_LGUI, MACRO_5, MACRO_6, MACRO_7, MACRO_8, KC_LOCK,
- KC_SPC, KC_BTN2, MO(_LOWER)
- )
- };
- // clang-format on
-
- layer_state_t layer_state_set_keymap(layer_state_t state) {
- ML_LED_1(0);
- ML_LED_2(0);
- ML_LED_3(0);
- ML_LED_4(0);
- ML_LED_5(0);
- ML_LED_6(0);
- state = update_tri_layer_state(state, _GAME, _LOWER, _GAME_LOWER);
- switch (get_highest_layer(state)) {
- case 1:
- ML_LED_1(1);
- ML_LED_4(1);
- break;
- case 2:
- ML_LED_2(1);
- ML_LED_5(1);
- break;
- case 3:
- ML_LED_3(1);
- break;
- case 4:
- ML_LED_4(1);
- break;
- case 5:
- ML_LED_5(1);
- break;
- case 6:
- ML_LED_6(1);
- break;
- default:
- break;
- }
-
- return state;
- }
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