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- #include QMK_KEYBOARD_H
-
- #ifdef RGBLIGHT_ENABLE
- #include "rgblight.h"
- #endif
-
- // Each layer gets a name for readability, which is then used in the keymap matrix below.
- // The underscores don't mean anything - you can have a layer called STUFF or any other name.
- // Layer names don't all need to be of the same length, obviously, and you can also skip them
- // entirely and just use numbers.
- #define _BL 0
- #define _FL 1
-
- const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
- /* Keymap _BL: (Base Layer) Default Layer
- * ,-------------------.
- * |Spac| N | H | Y |
- * |----|----|----|----|
- * | Fn | M | J | U |
- * |----|----|----|----|
- * |Left| , | K | I |
- * |----|----|----|----|
- * |Down| . | L | O |
- * |----|----|----|----|
- * | Up | / | ; | P |
- * |----|----|----|----|
- * |Rght| Ret| " |Bspc|
- * `-------------------'
- */
- [_BL] = LAYOUT_ortho_6x4(
- KC_SPACE, KC_N, KC_H, KC_Y, \
- MO(1), KC_M, KC_J, KC_U, \
- KC_LEFT, KC_COMM, KC_K, KC_I, \
- KC_DOWN, KC_DOT, KC_L, KC_O, \
- KC_UP, KC_SLASH, KC_SCLN, KC_P, \
- KC_RIGHT, KC_ENT, KC_QUOT, KC_BSPC
- ),
-
- /* Keymap _FL: Function Layer
- * ,-------------------.
- * |Esc | F12| F6 | 6 |
- * |----|----|----|----|
- * | NL | M | - | 7 |
- * |----|----|----|----|
- * |Left| , | = | 8 |
- * |----|----|----|----|
- * |Down| . | [ | 9 |
- * |----|----|----|----|
- * | Up | / | ] | 0 |
- * |----|----|----|----|
- * |Rght| Ret| \ | Del|
- * `-------------------'
- */
- [_FL] = LAYOUT_ortho_6x4(
- _______, KC_F12, KC_F6, KC_6, \
- _______, _______, KC_MINS, KC_7, \
- _______, _______, KC_EQL, KC_8, \
- _______, _______, KC_LBRC, KC_9, \
- _______, _______, KC_RBRC, KC_0, \
- _______, _______, KC_BSLS, KC_DEL
- ),
- };
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