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  1. // WindowsでJIS配列として認識しているときに、US配列として使うためのキーマップ
  2. // @leopard_gecko さんがPlanck用に作成されたキーマップをかなり参考にしています。
  3. #include QMK_KEYBOARD_H
  4. #include "keymap_jp.h" // qmk_firmware-master/quantum/keymap_extras/keymap_jp.h 日本語キーボード設定用
  5. #include <sendstring_jis.h> // macro sendstring for jis keyboard マクロ文字列送信時に日本語キーボード設定での文字化け回避
  6. extern keymap_config_t keymap_config;
  7. // レイヤー
  8. #define _QWERTY 0
  9. #define _LOWER 1
  10. #define _RAISE 2
  11. #define _GAME 3
  12. #define _ADJUST 4
  13. enum custom_keycodes {
  14. QWERTY = SAFE_RANGE, // QWERTYレイヤーへ
  15. MCR1, // マクロ1
  16. MCR2, // マクロ2
  17. MCR3, // マクロ3
  18. DYNAMIC_MACRO_RANGE, // ダイナミックマクロ
  19. WN_SCLN, // タップでJISの「:」 シフトでJISの「;」 (Windows)
  20. };
  21. // Use Dynamic macro
  22. #include "dynamic_macro.h"
  23. #define KC_LOWR LT(_LOWER, KC_MHEN) // タップで無変換 ホールドでLower
  24. #define KC_RASE LT(_RAISE, KC_HENK) // タップで変換 ホールドでRaise
  25. #define KC_LSLB MT(MOD_LSFT, JP_LBRC) // タップで[ ホールドで左Shift
  26. #define KC_RSRB MT(MOD_RSFT, JP_RBRC) // タップで] ホールドで右Shift
  27. #define KC_ALTB MT(MOD_LALT, KC_TAB) // タップでTAB ホールドで左Alt
  28. #define CTL_ZH CTL_T(KC_ZKHK) // タップで半角/全角 ホールドで左Control (Windows)
  29. #define WN_CAPS S(KC_CAPS) // Caps Lock (Windows)
  30. #define KC_ALPS LALT(KC_PSCR) // Alt + PrintScreen
  31. #define LOWER MO(_LOWER)
  32. #define RAISE MO(_RAISE)
  33. #define GAME DF(_GAME)
  34. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  35. /* QWERTY // WindowsでJIS配列時のデフォルトキーマップ
  36. * ,-------------------------------------------------------. ,-------------------------------------------------------.
  37. * |Tab/Alt| Q | W | E | R | T | - | | ~ | Y | U | I | O | P | BSPC |
  38. * |-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------|
  39. * |ZH/Ctrl| A | S | D | F | G | ( | | ) | H | J | K | L | : | ' |
  40. * |-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------|
  41. * | [/Sft | Z | X | C | V | B | F2 | | Home | N | M | , | . | / | ]/Sft |
  42. * |-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------|
  43. * |WN CAPS| GUI | \ | Esc | | Enter | Del | | End | Space | | Left | Down | Up | Right |
  44. * | | | | | LOWER | | | | | | RAISE | | | | |
  45. * `-------------------------------------------------------' `-------------------------------------------------------'
  46. */
  47. [_QWERTY] = LAYOUT( \
  48. KC_ALTB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_MINS, JP_TILD, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \
  49. CTL_ZH, KC_A, KC_S, KC_D, KC_F, KC_G, JP_LPRN, JP_RPRN, KC_H, KC_J, KC_K, KC_L, WN_SCLN, JP_QUOT, \
  50. KC_LSLB, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_F2, KC_HOME, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSRB, \
  51. WN_CAPS, KC_LGUI, JP_YEN, KC_ESC, KC_LOWR, KC_ENT, KC_DEL, KC_END, KC_SPC, KC_RASE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \
  52. ),
  53. /* LOWER // 数字入力用レイヤー
  54. * ,-------------------------------------------------------. ,-------------------------------------------------------.
  55. * | | 1 | 2 | 3 | 4 | 5 | 6 | | Esc | 7 | 8 | 9 | . | = | |
  56. * |-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------|
  57. * | | F1 | F2 | F3 | F4 | F5 | F6 | | F2 | 4 | 5 | 6 | - | / | Enter |
  58. * |-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------|
  59. * | Shift | F7 | F8 | F9 | F10 | F11 | F12 | | | 1 | 2 | 3 | + | * | Shift |
  60. * |-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------|
  61. * | | |XXXXXXX| | | | | | | 0 | | | | | |
  62. * `-------------------------------------------------------' `-------------------------------------------------------'
  63. */
  64. [_LOWER] = LAYOUT( \
  65. _______, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_ESC, KC_7, KC_8, KC_9, KC_PDOT, JP_EQL, _______, \
  66. _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F2, KC_P4, KC_P5, KC_P6, KC_PMNS, KC_PSLS, KC_ENT, \
  67. KC_LSFT, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, KC_P1, KC_P2, KC_P3, KC_PPLS, KC_PAST, KC_RSFT, \
  68. _______, _______, XXXXXXX, _______, _______, _______, _______, _______, KC_0, _______, _______, _______, _______, _______ \
  69. ),
  70. /* RAISE // 記号入力用レイヤー
  71. * ,-------------------------------------------------------. ,-------------------------------------------------------.
  72. * | | ! | @ | # | $ | % | _ | | ` | ^ | & | Ins | \ |PrntScr| |
  73. * |-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------|
  74. * | |XXXXXXX|XXXXXXX|XXXXXXX|XXXXXXX|XXXXXXX| { | | } | Left | Down | Up | Right | ; | " |
  75. * |-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------|
  76. * | Shift |M-PLAY |M-MUTE |VOL_DWN|VOL_UP |PREV_TR|NEXT_TR| |PageUp |XXXXXXX|XXXXXXX| < | > | ? | Shift |
  77. * |-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------|
  78. * | | | | | | | | | |PageDwn| | | | | | |
  79. * `-------------------------------------------------------' `-------------------------------------------------------'
  80. */
  81. [_RAISE] = LAYOUT( \
  82. _______, KC_EXLM, JP_AT, KC_HASH, KC_DLR, KC_PERC, JP_UNDS, JP_GRV, JP_CIRC, JP_AMPR, KC_INS, JP_YEN, KC_ALPS, _______, \
  83. _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, JP_LCBR, JP_RCBR, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_SCLN, JP_DQT, \
  84. KC_LSFT, KC_MPLY, KC_MUTE, KC_VOLD, KC_VOLU, KC_MPRV, KC_MNXT, KC_PGUP, XXXXXXX, XXXXXXX, KC_LT, KC_GT, KC_QUES, KC_RSFT, \
  85. _______, _______, JP_PIPE, _______, _______, _______, _______, KC_PGDN, _______, _______, _______, _______, _______, _______ \
  86. ),
  87. /* GAME // 左手はゲーム用レイヤー、右手はNumPad
  88. * ,-------------------------------------------------------. ,-------------------------------------------------------.
  89. * | Tab | Q | W | E | R | T |PrntScr| | Esc | 7 | 8 | 9 | . | = | BSPC |
  90. * |-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------|
  91. * | Ctrl | A | S | D | F | G | F1 | | F2 | 4 | 5 | 6 | - | / | Enter |
  92. * |-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------|
  93. * | Shift | Z | X | C | V | B | F2 | | Home | 1 | 2 | 3 | + | * | Shift |
  94. * |-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------|
  95. * | Del | GUI | Alt | Esc | LOWER | Space | Enter | | End | 0 | RAISE | Left | Down | Up | Right |
  96. * `-------------------------------------------------------' `-------------------------------------------------------'
  97. */
  98. [_GAME] = LAYOUT( \
  99. KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_ALPS, KC_ESC, KC_P7, KC_P8, KC_P9, KC_PDOT, JP_EQL, KC_BSPC, \
  100. KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_F1, KC_F2, KC_P4, KC_P5, KC_P6, KC_PMNS, KC_PSLS, KC_ENT, \
  101. KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_F2, KC_HOME, KC_P1, KC_P2, KC_P3, KC_PPLS, KC_PAST, KC_RSFT, \
  102. KC_DEL, KC_LGUI, KC_LALT, KC_ESC, LOWER, KC_SPC, KC_ENT, KC_PGDN, KC_P0, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \
  103. ),
  104. /* ADJUST // 設定用レイヤー (LOWER+RAISE)
  105. * ,-------------------------------------------------------. ,-------------------------------------------------------.
  106. * |RGB_TOG| MCR1 | MCR2 | MCR3 |XXXXXXX|XXXXXXX|XXXXXXX| |XXXXXXX|PLAY_M1|PLAY_M2|REC_M1 |REC_M2 |STP_REC| BSPC |
  107. * |-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------|
  108. * | RESET | | | | | | | |XXXXXXX|XXXXXXX|QWERTY | GAME |XXXXXXX|XXXXXXX|XXXXXXX|
  109. * |-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------|
  110. * | Shift | | | | | | | |XXXXXXX| M-PLAY|M-MUTE |VOL_DWN|VOL_UP |PREV_TR|NEXT_TR|
  111. * |-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------|
  112. * | DEBUG |XXXXXXX|XXXXXXX| | |XXXXXXX|XXXXXXX| |XXXXXXX|XXXXXXX| | Left | Down | Up | Right |
  113. * `-------------------------------------------------------' `-------------------------------------------------------'
  114. */
  115. [_ADJUST] = LAYOUT( \
  116. RGB_TOG, MCR1, MCR2, MCR3, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, DYN_MACRO_PLAY1, DYN_MACRO_PLAY2, DYN_REC_START1, DYN_REC_START2, DYN_REC_STOP, KC_BSPC, \
  117. RESET, RGB_MOD, RGB_M_P, RGB_M_B, RGB_HUI, RGB_SAI, RGB_VAI, XXXXXXX, XXXXXXX, QWERTY, GAME, XXXXXXX, XXXXXXX, XXXXXXX, \
  118. KC_LSFT, RGB_M_R, RGB_M_SN,RGB_M_G, RGB_HUD, RGB_SAD, RGB_VAD, XXXXXXX, KC_MPLY, KC_MUTE, KC_VOLD, KC_VOLU, KC_MPRV, KC_MNXT, \
  119. DEBUG, XXXXXXX, XXXXXXX, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \
  120. ),
  121. };
  122. // RGB Underglow使用時のレイヤー毎のカラー切り替え
  123. uint32_t layer_state_set_keymap (uint32_t state) {
  124. return state;
  125. }
  126. void matrix_init_user(void) {
  127. #ifdef RGBLIGHT_ENABLE
  128. rgblight_enable();
  129. rgblight_setrgb_teal();
  130. #endif
  131. }
  132. uint32_t layer_state_set_user(uint32_t state) {
  133. state = update_tri_layer_state(state, _RAISE, _LOWER, _ADJUST);
  134. #ifdef RGBLIGHT_ENABLE
  135. switch (biton32(state)) {
  136. case _RAISE:
  137. rgblight_setrgb_chartreuse(); // RAISE:シャルトリューズ
  138. break;
  139. case _LOWER:
  140. rgblight_setrgb_pink(); // LOWER:ピンク
  141. break;
  142. case _ADJUST:
  143. rgblight_setrgb_red(); // ADJUST:レッド
  144. break;
  145. default: // for any other layers, or the default layer
  146. rgblight_setrgb_teal(); // 他:ティール
  147. break;
  148. }
  149. #endif
  150. return state;
  151. }
  152. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  153. static bool lshift = false;
  154. if (!process_record_dynamic_macro(keycode, record)) {
  155. return false;
  156. }
  157. switch (keycode) {
  158. case QWERTY:
  159. if (record->event.pressed) {
  160. set_single_persistent_default_layer(_QWERTY);
  161. }
  162. return false;
  163. break;
  164. case WN_SCLN: // コロン「;:」
  165. if (record->event.pressed) {
  166. lshift = keyboard_report->mods & MOD_BIT(KC_LSFT);
  167. if (lshift) {
  168. unregister_code(KC_LSFT);
  169. register_code(JP_SCLN);
  170. unregister_code(JP_SCLN);
  171. } else {
  172. register_code(JP_COLN);
  173. unregister_code(JP_COLN);
  174. }
  175. }
  176. return false;
  177. break;
  178. case MCR1:
  179. if (record->event.pressed) {
  180. SEND_STRING("hoge"); // 送信文字列
  181. }
  182. return false;
  183. break;
  184. case MCR2:
  185. if (record->event.pressed) {
  186. SEND_STRING("hogehoge"SS_TAP(X_ENTER)); // 送信文字列
  187. }
  188. return false;
  189. break;
  190. case MCR3:
  191. if (record->event.pressed) {
  192. SEND_STRING("hoge@hoge.hoge"); // 送信文字列
  193. }
  194. return false;
  195. break;
  196. }
  197. return true;
  198. }