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  1. /*
  2. Copyright 2021 DTIsaac
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. */
  14. #pragma once
  15. #include "config_common.h"
  16. /* USB Device descriptor parameter */
  17. #define VENDOR_ID 0x4454 // DT
  18. #define PRODUCT_ID 0x4973 // Is
  19. #define DEVICE_VER 0x0004
  20. #define MANUFACTURER DTIsaac
  21. #define PRODUCT >_Dosa40
  22. /* key matrix size */
  23. #define MATRIX_ROWS 4
  24. #define MATRIX_COLS 11
  25. /*
  26. * Keyboard Matrix Assignments
  27. *
  28. * Change this to how you wired your keyboard
  29. * COLS: AVR pins used for columns, left to right
  30. * ROWS: AVR pins used for rows, top to bottom
  31. * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
  32. * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
  33. *
  34. */
  35. #define MATRIX_ROW_PINS { B7, D7, F1, F0 }
  36. #define MATRIX_COL_PINS { D1, D6, D3, D2, B6, C6, C7, F7, F6, F5, F4 }
  37. #define UNUSED_PINS
  38. /* COL2ROW, ROW2COL */
  39. #define DIODE_DIRECTION COL2ROW
  40. #ifdef RGB_MATRIX_ENABLE
  41. #define RGB_DI_PIN D0
  42. #define DRIVER_LED_TOTAL 42
  43. #define RGB_MATRIX_KEYPRESSES // reacts to keypresses
  44. #define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
  45. #define RGB_MATRIX_FRAMEBUFFER_EFFECTS
  46. #define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
  47. // #define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
  48. #define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
  49. #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 200 out of 255. If not defined maximum brightness is set to 255
  50. #define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_PINWHEEL // Sets the default mode, if none has been set
  51. #define ENABLE_RGB_MATRIX_ALPHAS_MODS
  52. #define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
  53. #define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
  54. #define ENABLE_RGB_MATRIX_BREATHING
  55. #define ENABLE_RGB_MATRIX_BAND_SAT
  56. #define ENABLE_RGB_MATRIX_BAND_VAL
  57. #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
  58. #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
  59. #define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
  60. #define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
  61. #define ENABLE_RGB_MATRIX_CYCLE_ALL
  62. #define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
  63. #define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
  64. #define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
  65. #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
  66. #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
  67. #define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
  68. #define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
  69. #define ENABLE_RGB_MATRIX_DUAL_BEACON
  70. #define ENABLE_RGB_MATRIX_RAINBOW_BEACON
  71. #define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
  72. #define ENABLE_RGB_MATRIX_RAINDROPS
  73. #define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
  74. #define ENABLE_RGB_MATRIX_HUE_BREATHING
  75. #define ENABLE_RGB_MATRIX_HUE_PENDULUM
  76. #define ENABLE_RGB_MATRIX_HUE_WAVE
  77. #define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
  78. #define ENABLE_RGB_MATRIX_PIXEL_RAIN
  79. #define ENABLE_RGB_MATRIX_TYPING_HEATMAP
  80. #define ENABLE_RGB_MATRIX_DIGITAL_RAIN
  81. #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
  82. #define ENABLE_RGB_MATRIX_SOLID_REACTIVE
  83. #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
  84. #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
  85. #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
  86. #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
  87. #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
  88. #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
  89. #define ENABLE_RGB_MATRIX_SPLASH
  90. #define ENABLE_RGB_MATRIX_MULTISPLASH
  91. #define ENABLE_RGB_MATRIX_SOLID_SPLASH
  92. #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
  93. #endif
  94. /* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
  95. //#define DEBOUNCE 5
  96. /* disable these deprecated features by default */
  97. #define NO_ACTION_MACRO
  98. #define NO_ACTION_FUNCTION