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  1. /*
  2. Copyright 2020 Neil Brian Ramirez
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. */
  14. #pragma once
  15. #include "config_common.h"
  16. /* USB Device descriptor parameter */
  17. #define VENDOR_ID 0x0717
  18. #define PRODUCT_ID 0x0002
  19. #define DEVICE_VER 0x0001
  20. #define MANUFACTURER Neil Brian Ramirez
  21. #define PRODUCT Alter
  22. /* key matrix size */
  23. #define MATRIX_ROWS 10
  24. #define MATRIX_COLS 8
  25. /*
  26. * Keyboard Matrix Assignments
  27. *
  28. * Change this to how you wired your keyboard
  29. * COLS: AVR pins used for columns, left to right
  30. * ROWS: AVR pins used for rows, top to bottom
  31. * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
  32. * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
  33. *
  34. */
  35. #define MATRIX_ROW_PINS { F7, F6, F5, E6, D0, B7, D5, D3, D2, D1 }
  36. #define MATRIX_COL_PINS { C7, C6, B6, B5, B0, B1, B2, B3 }
  37. #define UNUSED_PINS
  38. /* COL2ROW, ROW2COL*/
  39. #define DIODE_DIRECTION COL2ROW
  40. // #define BACKLIGHT_PIN F1
  41. // #define BACKLIGHT_BREATHING
  42. // #define BACKLIGHT_LEVELS 3
  43. #define RGB_DI_PIN F1
  44. #ifdef RGB_DI_PIN
  45. #define RGBLED_NUM 18
  46. #define RGBLIGHT_HUE_STEP 8
  47. #define RGBLIGHT_SAT_STEP 8
  48. #define RGBLIGHT_VAL_STEP 8
  49. #define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
  50. #define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
  51. // /*== all animations enable ==*/
  52. #define RGBLIGHT_ANIMATIONS
  53. // /*== or choose animations ==*/
  54. // #define RGBLIGHT_EFFECT_BREATHING
  55. // #define RGBLIGHT_EFFECT_RAINBOW_MOOD
  56. // #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
  57. // #define RGBLIGHT_EFFECT_SNAKE
  58. // #define RGBLIGHT_EFFECT_KNIGHT
  59. // #define RGBLIGHT_EFFECT_CHRISTMAS
  60. // #define RGBLIGHT_EFFECT_STATIC_GRADIENT
  61. // #define RGBLIGHT_EFFECT_RGB_TEST
  62. // #define RGBLIGHT_EFFECT_ALTERNATING
  63. // /*== customize breathing effect ==*/
  64. // /*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/
  65. // #define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64
  66. // /*==== use exp() and sin() ====*/
  67. // #define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7
  68. // #define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255
  69. #endif
  70. /* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
  71. #define DEBOUNCE 5
  72. /* define if matrix has ghost (lacks anti-ghosting diodes) */
  73. //#define MATRIX_HAS_GHOST
  74. /* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
  75. #define LOCKING_SUPPORT_ENABLE
  76. /* Locking resynchronize hack */
  77. #define LOCKING_RESYNC_ENABLE
  78. /* disable these deprecated features by default */
  79. #define NO_ACTION_MACRO
  80. #define NO_ACTION_FUNCTION