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  1. /* Copyright 2019 ashlar 2021 peepeetee, deadolus 2022 p4yne
  2. *
  3. * This program is free software: you can redistribute it and/or modify
  4. * it under the terms of the GNU General Public License as published by
  5. * the Free Software Foundation, either version 2 of the License, or
  6. * (at your option) any later version.
  7. *
  8. * This program is distributed in the hope that it will be useful,
  9. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  10. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  11. * GNU General Public License for more details.
  12. *
  13. * You should have received a copy of the GNU General Public License
  14. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #include QMK_KEYBOARD_H
  17. #include "custom_keymap.h"
  18. #include "sendstring_german.h"
  19. #ifdef TAP_DANCE_ENABLE
  20. enum {
  21. TD_HOME_END,
  22. };
  23. // Tap Dance definitions
  24. qk_tap_dance_action_t tap_dance_actions[] = {
  25. // tap once for home, twice for end
  26. [TD_HOME_END] = ACTION_TAP_DANCE_DOUBLE(KC_HOME, KC_END)
  27. };
  28. #endif
  29. // Custom layer types
  30. enum layertypes {
  31. LYR_SOLID, // fullsize coloring
  32. LYR_TRANS, // used keys in layer color, lower layer shines through on unused keys
  33. LYR_BLACK // only used key in layer color
  34. };
  35. // Defines names for use in layer keycodes and the keymap
  36. enum layers {
  37. _LVL0_,
  38. _LVL1_,
  39. _LVL2_,
  40. _LVL3_,
  41. _LVL4_,
  42. _LVL5_,
  43. _LVL6_,
  44. _LVL7_
  45. };
  46. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  47. /*
  48. *
  49. * ` 1 2 3 4 5 6 7 8 9 0 - = BackspHom
  50. *
  51. * Tab Q W E R T Y U I O P [ ] PgU
  52. * Ent
  53. * Caps A S D F G H J K L ; ' # PgD
  54. *
  55. * Shft \ Z X C V B N M , . / Shift End
  56. *
  57. * CtrlGUI Alt AltCtrl
  58. *
  59. */
  60. #ifdef TAP_DANCE_ENABLE
  61. /* 0: ISO qwertz, SPACECADET and TAPDANCE */
  62. /* [_LVL0_] = LAYOUT_65_iso_blocker(
  63. KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_DEL,
  64. KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, TD(TD_HOME_END),
  65. KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT, KC_PGUP,
  66. KC_LSPO, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSPC, KC_UP, KC_PGDN,
  67. KC_LCTL, KC_LGUI, KC_LAPO, KC_SPC, KC_RAPC, MO(_LVL1_), KC_LEFT, KC_DOWN, KC_RGHT
  68. ),
  69. */
  70. /* 0: ISO DE qwertz, SPACECADET and TAPDANCE */
  71. [_LVL0_] = LAYOUT_65_iso_blocker(
  72. KC_ESC, DE_1, DE_2, DE_3, DE_4, DE_5, DE_6, DE_7, DE_8, DE_9, DE_0, DE_SS, DE_ACUT, KC_BSPC, KC_DEL,
  73. KC_TAB, DE_Q, DE_W, DE_E, DE_R, DE_T, DE_Z, DE_U, DE_I, DE_O, DE_P, DE_UDIA, DE_PLUS, TD(TD_HOME_END),
  74. KC_CAPS, DE_A, DE_S, DE_D, DE_F, DE_G, DE_H, DE_J, DE_K, DE_L, DE_ODIA, DE_ADIA, DE_HASH, KC_ENT, KC_PGUP,
  75. KC_LSPO, DE_LABK, DE_Y, DE_X, DE_C, DE_V, DE_B, DE_N, DE_M, DE_COMM, DE_DOT, DE_MINS, KC_RSPC, KC_UP, KC_PGDN,
  76. KC_LCTL, KC_LGUI, KC_LAPO, KC_SPC, KC_RAPC, MO(_LVL1_), KC_LEFT, KC_DOWN, KC_RGHT
  77. ),
  78. #else
  79. /* 0: ISO qwertz, SPACECADET but no TAPDANCE */
  80. [_LVL0_] = LAYOUT_65_iso_blocker(
  81. KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_DEL,
  82. KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_ENT, KC_HOME,
  83. KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_PGUP,
  84. KC_LSPO, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSPC, KC_UP, KC_PGDN,
  85. KC_LCTL, KC_LGUI, KC_LAPO, KC_SPC, KC_RAPC, MO(_LVL1_), KC_LEFT, KC_DOWN, KC_RGHT
  86. ),
  87. #endif
  88. /* 1: Function key, multimedia control, layer switching board and LEADER */
  89. [_LVL1_] = LAYOUT_65_iso_blocker(
  90. KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, LGUI(KC_END),
  91. S(KC_GRV), _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, LGUI(KC_PAUSE),
  92. RESET, TO(_LVL2_), TO(_LVL3_), TO(_LVL4_), TO(_LVL5_), TO(_LVL6_), TO(_LVL7_), _______, _______, _______, KC_BRIU, _______, KC_MUTE, TO(_LVL0_), KC_VOLU,
  93. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_BRID, _______, S(KC_MUTE), KC_MPLY, KC_VOLD,
  94. _______, _______, _______, KC_LEAD, _______, _______, KC_MPRV, KC_MSTP, KC_MNXT
  95. ),
  96. /* 2: Mouse layer and virtual/multiple desktop navigation */
  97. [_LVL2_] = LAYOUT_65_iso_blocker(
  98. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  99. _______, KC_ACL0, KC_ACL1, KC_ACL2, _______, _______, _______, KC_PGDN, KC_PGUP, KC_PSCR, KC_WH_U, _______, _______, _______,
  100. _______, _______, KC_BTN1, KC_BTN2, _______, _______, KC_MS_L, KC_MS_D, KC_MS_U, KC_MS_R, KC_WH_D, _______, _______, TO(_LVL0_), _______,
  101. _______, _______, _______, _______, _______, _______, _______, KC_HOME, KC_END, _______, _______, _______, _______, LCA(KC_UP), LCA(KC_E),
  102. _______, _______, _______, _______, _______, _______, LCA(KC_LEFT), LCA(KC_DOWN), LCA(KC_RGHT)
  103. ),
  104. #ifdef DYNAMIC_MACRO_ENABLE
  105. /* 3: Dynamic macro, NUMPAD and settings */
  106. [_LVL3_] = LAYOUT_65_iso_blocker(
  107. _______, DM_PLY1, DM_PLY2, _______, _______, _______, _______, _______, _______, KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS, _______, _______,
  108. _______, DM_REC1, DM_REC2, _______, RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, _______, KC_P7, KC_P8, KC_P9, KC_PMNS, _______,
  109. _______, _______, _______, _______, RGB_RMOD, RGB_HUD, RGB_SAD, RGB_VAD, _______, KC_P4, KC_P5, KC_P6, KC_PPLS, TO(_LVL0_), _______,
  110. _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_P1, KC_P2, KC_P3, KC_PENT, _______, _______,
  111. _______, _______, _______, RGB_TOG, KC_0, KC_PCMM, _______, _______, _______
  112. ),
  113. #else
  114. /* 3: NUMPAD and settings */
  115. [_LVL3_] = LAYOUT_65_iso_blocker(
  116. _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS, _______, _______,
  117. _______, _______, _______, _______, RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, _______, KC_P7, KC_P8, KC_P9, KC_PMNS, _______,
  118. _______, _______, _______, _______, RGB_RMOD, RGB_HUD, RGB_SAD, RGB_VAD, _______, KC_P4, KC_P5, KC_P6, KC_PPLS, TO(_LVL0_), _______,
  119. _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_P1, KC_P2, KC_P3, KC_PENT, _______, _______,
  120. _______, _______, _______, RGB_TOG, KC_0, KC_PCMM, _______, _______, _______
  121. ),
  122. #endif
  123. /* Gaming layer no TAPDANCE no SPACECADET simple QWERTZ layout for custom coloring */
  124. [_LVL4_] = LAYOUT_65_iso_blocker(
  125. KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_DEL,
  126. KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_HOME,
  127. KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT, KC_PGUP,
  128. KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_PGDN,
  129. KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, TO(_LVL0_), KC_LEFT, KC_DOWN, KC_RGHT
  130. ),
  131. /* 5: ISO qwerty DE 2 US Base Layer */
  132. [_LVL5_] = LAYOUT_65_iso_blocker(
  133. KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, DE_MINS, DE_EQL, KC_BSPC, KC_DEL,
  134. KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, DE_Y, KC_U, KC_I, KC_O, KC_P, DE_LBRC, DE_RBRC, KC_HOME,
  135. KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, DE_SCLN, DE_QUOT, DE_BSLS, KC_ENT, KC_PGUP,
  136. MO(_LVL6_), DE_GRV, DE_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, DE_COMM, DE_DOT, DE_SLSH, MO(_LVL6_), KC_UP, KC_PGDN,
  137. KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, TO(_LVL0_), KC_LEFT, KC_DOWN, KC_RGHT
  138. ),
  139. /* 6: ISO qwerty DE 2 US Shifted Layer */
  140. [_LVL6_] = LAYOUT_65_iso_blocker(
  141. _______, DE_EXLM, DE_AT, DE_HASH, DE_DLR, DE_PERC, DE_CIRC, DE_AMPR, DE_ASTR, DE_LPRN, DE_RPRN, DE_UNDS, DE_PLUS, _______, _______,
  142. _______, S(KC_Q), S(KC_W), S(KC_E), S(KC_R), S(KC_T), S(DE_Y), S(KC_U), S(KC_I), S(KC_O), S(KC_P), DE_LCBR, DE_RCBR, KC_END,
  143. KC_CAPS, S(KC_A), S(KC_S), S(KC_D), S(KC_F), S(KC_G), S(KC_H), S(KC_J), S(KC_K), S(KC_L), DE_COLN, DE_DQUO, DE_PIPE, _______, _______,
  144. KC_LSFT, DE_TILD, S(DE_Z), S(KC_X), S(KC_C), S(KC_V), S(KC_B), S(KC_N), S(KC_M), DE_LABK, DE_RABK, DE_QUES, KC_RSFT, _______, _______,
  145. _______, _______, _______, _______, _______, TO(_LVL0_), _______, _______, _______
  146. ),
  147. /* Led Type Lighting Layer functionally equivalent to _LVL0_ / layer 0 */
  148. #ifdef TAP_DANCE_ENABLE
  149. /* 0: ISO DE qwertz, SPACECADET and TAPDANCE */
  150. [_LVL7_] = LAYOUT_65_iso_blocker(
  151. KC_ESC, DE_1, DE_2, DE_3, DE_4, DE_5, DE_6, DE_7, DE_8, DE_9, DE_0, DE_SS, DE_ACUT, KC_BSPC, KC_DEL,
  152. KC_TAB, DE_Q, DE_W, DE_E, DE_R, DE_T, DE_Z, DE_U, DE_I, DE_O, DE_P, DE_UDIA, DE_PLUS, TD(TD_HOME_END),
  153. KC_CAPS, DE_A, DE_S, DE_D, DE_F, DE_G, DE_H, DE_J, DE_K, DE_L, DE_ODIA, DE_ADIA, DE_HASH, KC_ENT, KC_PGUP,
  154. KC_LSPO, DE_LABK, DE_Y, DE_X, DE_C, DE_V, DE_B, DE_N, DE_M, DE_COMM, DE_DOT, DE_MINS, KC_RSPC, KC_UP, KC_PGDN,
  155. KC_LCTL, KC_LGUI, KC_LAPO, KC_SPC, KC_RAPC, TO(_LVL0_), KC_LEFT, KC_DOWN, KC_RGHT
  156. ),
  157. #else
  158. /* 0: ISO qwertz, SPACECADET but no TAPDANCE */
  159. [_LVL7_] = LAYOUT_65_iso_blocker(
  160. KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_DEL,
  161. KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_HOME,
  162. KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT, KC_PGUP,
  163. KC_LSPO, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSPC, KC_UP, KC_PGDN,
  164. KC_LCTL, KC_LGUI, KC_LAPO, KC_SPC, KC_RAPC, TO(_LVL0_), KC_LEFT, KC_DOWN, KC_RGHT
  165. ),
  166. #endif
  167. /*template
  168. [_UL] = LAYOUT_65_iso_blocker(
  169. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  170. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  171. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, TO(0), _______,
  172. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  173. _______, _______, _______, _______, _______, _______, _______, _______, _______
  174. )
  175. */
  176. };
  177. // layer color and type
  178. const uint8_t PROGMEM ledmap[][4] = {
  179. // LEDs off on Layer 0
  180. //[_LVL0_] = {{0, 0, 0}, LYR_SOLID},
  181. [_LVL0_] = {C_HSV_WINERED, LYR_SOLID},
  182. [_LVL1_] = {HSV_RED, LYR_TRANS},
  183. [_LVL2_] = {HSV_MAGENTA, LYR_BLACK},
  184. [_LVL3_] = {HSV_PURPLE, LYR_BLACK},
  185. [_LVL4_] = {C_HSV_DARKGOLD, LYR_SOLID},
  186. [_LVL5_] = {C_HSV_DARKBLUE, LYR_SOLID},
  187. [_LVL6_] = {HSV_BLUE, LYR_TRANS},
  188. [_LVL7_] = {C_HSV_WINERED, LYR_SOLID}
  189. };
  190. void keyboard_post_init_user(void) {
  191. // Call the post init code.
  192. #ifdef CONSOLE_ENABLE
  193. debug_enable=true;
  194. debug_matrix=true;
  195. #endif
  196. //rgb_matrix_set_flags(LED_FLAG_UNDERGLOW);
  197. //rgb_matrix_set_flags(LED_FLAG_NONE);
  198. rgb_matrix_set_flags(LED_FLAG_KEYLIGHT | LED_FLAG_MODIFIER | LED_FLAG_INDICATOR);
  199. //rgb_matrix_mode(RGB_MATRIX_SOLID_COLOR);
  200. //rgb_matrix_sethsv(HSV_OFF);
  201. //rgb_matrix_mode_noeeprom(RGB_MATRIX_SOLID_COLOR);
  202. //rgb_matrix_sethsv_noeeprom(HSV_OFF);
  203. //rgb_matrix_set_color_all(RGB_BLACK);
  204. rgb_matrix_enable();
  205. }
  206. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  207. #ifdef CONSOLE_ENABLE
  208. // useful for getting matrix right
  209. uprintf("KL: kc: 0x%04X, col: %u, row: %u, pressed: %b, time: %u, interrupt: %b, count: %u\n", keycode, record->event.key.col, record->event.key.row, record->event.pressed, record->event.time, record->tap.interrupted, record->tap.count);
  210. #endif
  211. switch (keycode) {
  212. case RGB_TOG:
  213. if (record->event.pressed) {
  214. switch (rgb_matrix_get_flags()) {
  215. case LED_FLAG_ALL: {
  216. rgb_matrix_set_flags(LED_FLAG_KEYLIGHT | LED_FLAG_MODIFIER | LED_FLAG_INDICATOR);
  217. rgb_matrix_set_color_all(RGB_BLACK);
  218. }
  219. break;
  220. case (LED_FLAG_KEYLIGHT | LED_FLAG_MODIFIER | LED_FLAG_INDICATOR): {
  221. rgb_matrix_set_flags(LED_FLAG_UNDERGLOW);
  222. rgb_matrix_set_color_all(RGB_BLACK);
  223. }
  224. break;
  225. case LED_FLAG_UNDERGLOW: {
  226. rgb_matrix_set_flags(LED_FLAG_NONE);
  227. rgb_matrix_disable_noeeprom();
  228. }
  229. break;
  230. default: {
  231. rgb_matrix_set_flags(LED_FLAG_ALL);
  232. rgb_matrix_enable_noeeprom();
  233. }
  234. break;
  235. }
  236. }
  237. return false;
  238. default:
  239. return true; // Process all other keycodes normally
  240. }
  241. }
  242. void set_led_color_by_hsv(int ledkey, uint8_t h_in, uint8_t s_in, uint8_t v_in){
  243. HSV hsv = { .h = h_in, .s = s_in, .v = v_in};
  244. RGB rgb = hsv_to_rgb(hsv);
  245. float f = (float)rgb_matrix_config.hsv.v / UINT8_MAX;
  246. rgb_matrix_set_color(ledkey, f * rgb.r, f * rgb.g, f * rgb.b);
  247. }
  248. void set_led_color_by_layer(int layer, int ledkey){
  249. set_led_color_by_hsv(ledkey, pgm_read_byte(&ledmap[layer][0]),
  250. pgm_read_byte(&ledmap[layer][1]),
  251. pgm_read_byte(&ledmap[layer][2]));
  252. }
  253. void set_ledkey_by_layer_type(int layer, int ledkey, uint16_t key){
  254. if (rgb_matrix_get_flags() != LED_FLAG_ALL){
  255. if ( key == KC_TRNS ) {
  256. if ((pgm_read_byte(&ledmap[layer][3]) == LYR_TRANS) && (layer > 0)){
  257. // this key is transparent and the layer below does something
  258. // - light it up in (lower) layer-1 specific color
  259. set_led_color_by_layer(layer-1, ledkey);
  260. }
  261. if (pgm_read_byte(&ledmap[layer][3]) == LYR_BLACK){
  262. // this key is transparent but the lower layer is not intended
  263. // to be uses, it still works but not intended; type BLACK
  264. set_led_color_by_hsv(ledkey, HSV_BLACK);
  265. }
  266. } else {
  267. // this key does something - light it up in layer specific color
  268. // regular key and SOLID or BLACK as layer type
  269. set_led_color_by_layer(layer, ledkey);
  270. }
  271. }
  272. }
  273. void set_caps_lock(int layer) {
  274. int caps_lock_led = 30;
  275. led_t host_leds = host_keyboard_led_state();
  276. if (host_leds.caps_lock) {
  277. set_led_color_by_hsv(caps_lock_led, HSV_WHITE);
  278. } else {
  279. // if capslock is not pressed don't clear it,
  280. // it might be used for displaying led pattern
  281. if((rgb_matrix_get_flags() != LED_FLAG_ALL)) {
  282. // or to keep the correct lighting on for the layer that use all keys
  283. // on all other layers turn the led off, so only switch it of when
  284. // layer is BLACK
  285. if(pgm_read_byte(&ledmap[layer][3]) == LYR_BLACK){
  286. set_led_color_by_hsv(caps_lock_led, HSV_BLACK);
  287. }
  288. }
  289. }
  290. }
  291. void set_layer_color(int layer) {
  292. int ledkey=0;
  293. for (int i=0; i<MATRIX_COLS*MATRIX_ROWS;i++) {
  294. uint8_t row = i/MATRIX_COLS;
  295. uint8_t col = (i-(i/MATRIX_COLS)*MATRIX_COLS);
  296. uint16_t key=pgm_read_word(&keymaps[layer][row][col]);
  297. // continue if this is not a valid key
  298. if (key==KC_NO) { continue; }
  299. // handle layer specific coloring
  300. set_ledkey_by_layer_type(layer, ledkey, key);
  301. /* === below this function add custom overriding ledkey lighting === */
  302. // gaming layer with highlighted keys
  303. //if (IS_LAYER_ON(_LVL4_)) {
  304. if (layer == _LVL4_) {
  305. if((key==KC_W) || (key==KC_A) || (key==KC_S) || (key==KC_D)) {
  306. set_led_color_by_hsv(ledkey, HSV_GOLD);
  307. }
  308. if((key==KC_R) || (key==KC_SPC) || (key==KC_LSFT) || (key==KC_LCTL)) {
  309. set_led_color_by_hsv(ledkey, HSV_GOLDENROD);
  310. }
  311. }
  312. // color testing layer
  313. /* if (layer == _LVL7_) {
  314. switch (i) {
  315. case 16: {
  316. set_led_color_by_hsv(ledkey, HSV_AZURE);
  317. }
  318. break;
  319. case 17: {
  320. set_led_color_by_hsv(ledkey, HSV_BLUE);
  321. }
  322. break;
  323. case 18: {
  324. set_led_color_by_hsv(ledkey, HSV_CHARTREUSE);
  325. }
  326. break;
  327. case 19: {
  328. set_led_color_by_hsv(ledkey, HSV_CORAL);
  329. }
  330. break;
  331. case 20: {
  332. set_led_color_by_hsv(ledkey, HSV_CYAN);
  333. }
  334. break;
  335. case 21: {
  336. set_led_color_by_hsv(ledkey, HSV_GOLD);
  337. }
  338. break;
  339. case 22: {
  340. set_led_color_by_hsv(ledkey, HSV_GOLDENROD);
  341. }
  342. break;
  343. case 23: {
  344. set_led_color_by_hsv(ledkey, HSV_MAGENTA);
  345. }
  346. break;
  347. case 24: {
  348. set_led_color_by_hsv(ledkey, HSV_ORANGE);
  349. }
  350. break;
  351. case 25: {
  352. set_led_color_by_hsv(ledkey, HSV_PINK);
  353. }
  354. break;
  355. case 26: {
  356. set_led_color_by_hsv(ledkey, HSV_RED);
  357. }
  358. break;
  359. case 27: {
  360. set_led_color_by_hsv(ledkey, HSV_SPRINGGREEN);
  361. }
  362. break;
  363. case 32: {
  364. set_led_color_by_hsv(ledkey, HSV_MAGENTA);
  365. }
  366. break;
  367. case 33: {
  368. set_led_color_by_hsv(ledkey, HSV_TEAL);
  369. }
  370. break;
  371. case 34: {
  372. set_led_color_by_hsv(ledkey, HSV_TURQUOISE);
  373. }
  374. break;
  375. case 35: {
  376. set_led_color_by_hsv(ledkey, HSV_WHITE);
  377. }
  378. break;
  379. case 36: {
  380. set_led_color_by_hsv(ledkey, HSV_YELLOW);
  381. }
  382. break;
  383. case 37: {
  384. set_led_color_by_hsv(ledkey, HSV_PURPLE);
  385. }
  386. break;
  387. case 38: {
  388. set_led_color_by_hsv(ledkey, HSV_GREEN);
  389. }
  390. break;
  391. default: {
  392. }
  393. break;
  394. }
  395. }*/
  396. ledkey++;
  397. }
  398. // non key specific lighting instead led flag based
  399. if (layer == _LVL7_){
  400. for (uint8_t i = 0; i < DRIVER_LED_TOTAL; ++i) {
  401. if (HAS_ANY_FLAGS(g_led_config.flags[i], LED_FLAG_MODIFIER)) {
  402. set_led_color_by_hsv(i, C_HSV_DARKGOLD);
  403. }
  404. if (HAS_ANY_FLAGS(g_led_config.flags[i], LED_FLAG_UNDERGLOW)) {
  405. set_led_color_by_hsv(i, HSV_BLACK);
  406. }
  407. if (HAS_ANY_FLAGS(g_led_config.flags[i], LED_FLAG_KEYLIGHT)) {
  408. set_led_color_by_layer(layer, i);
  409. }
  410. }
  411. }
  412. return;
  413. }
  414. void rgb_matrix_indicators_user(void) {
  415. int layer = get_highest_layer(layer_state);
  416. set_layer_color(layer);
  417. set_caps_lock(layer);
  418. }
  419. #ifdef LEADER_ENABLE
  420. LEADER_EXTERNS();
  421. void matrix_scan_user(void) {
  422. LEADER_DICTIONARY() {
  423. leading = false;
  424. leader_end();
  425. SEQ_ONE_KEY(KC_F) {
  426. // Anything you can do in a macro.
  427. SEND_STRING("QMK is awesome.");
  428. }
  429. SEQ_TWO_KEYS(KC_D, KC_D) {
  430. SEND_STRING(SS_LCTL("a") SS_LCTL("c"));
  431. }
  432. SEQ_TWO_KEYS(KC_S, KC_S) {
  433. SEND_STRING(SS_LCTL("v"));
  434. }
  435. SEQ_THREE_KEYS(KC_D, KC_D, KC_S) {
  436. SEND_STRING("https://start.duckduckgo.com\n");
  437. }
  438. }
  439. }
  440. #endif