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  1. /* Copyright 2020 Mika Kuitunen
  2. *
  3. * This program is free software: you can redistribute it and/or modify
  4. * it under the terms of the GNU General Public License as published by
  5. * the Free Software Foundation, either version 2 of the License, or
  6. * (at your option) any later version.
  7. *
  8. * This program is distributed in the hope that it will be useful,
  9. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  10. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  11. * GNU General Public License for more details.
  12. *
  13. * You should have received a copy of the GNU General Public License
  14. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #include QMK_KEYBOARD_H
  17. #include "keymap_finnish.h"
  18. enum layers {
  19. _BASE = 0,
  20. _PRPRO,
  21. _PRPRO2,
  22. };
  23. /* Tap Dance declarations */
  24. enum {
  25. TD_1,
  26. TD_2,
  27. TD_3,
  28. TD_4,
  29. TD_5,
  30. TD_6,
  31. TD_COMMA,
  32. TD_HOME,
  33. TD_K,
  34. TD_DEL,
  35. TD_X,
  36. TD_C,
  37. TD_V,
  38. TD_Z
  39. };
  40. /* Tap Dance definitions */
  41. qk_tap_dance_action_t tap_dance_actions[] = {
  42. [TD_1] = ACTION_TAP_DANCE_DOUBLE(LCTL(KC_1), LCTL(LSFT(KC_1))),
  43. [TD_2] = ACTION_TAP_DANCE_DOUBLE(LCTL(KC_2), LCTL(LSFT(KC_2))),
  44. [TD_3] = ACTION_TAP_DANCE_DOUBLE(LCTL(KC_3), LCTL(LSFT(KC_3))),
  45. [TD_4] = ACTION_TAP_DANCE_DOUBLE(LCTL(KC_4), LCTL(LSFT(KC_4))),
  46. [TD_5] = ACTION_TAP_DANCE_DOUBLE(LCTL(KC_5), LCTL(LSFT(KC_5))),
  47. [TD_6] = ACTION_TAP_DANCE_DOUBLE(LCTL(KC_6), LCTL(LSFT(KC_6))),
  48. [TD_COMMA] = ACTION_TAP_DANCE_DOUBLE(KC_COMMA, KC_DOT),
  49. [TD_HOME] = ACTION_TAP_DANCE_DOUBLE(KC_HOME, KC_END),
  50. [TD_K] = ACTION_TAP_DANCE_DOUBLE(LCTL(KC_K), LCTL(LSFT(KC_K))),
  51. [TD_DEL] = ACTION_TAP_DANCE_DOUBLE(KC_DEL, LSFT(KC_DEL)),
  52. [TD_X] = ACTION_TAP_DANCE_DOUBLE(LCTL(KC_X), KC_S),
  53. [TD_C] = ACTION_TAP_DANCE_DOUBLE(LCTL(KC_C), KC_M),
  54. [TD_V] = ACTION_TAP_DANCE_DOUBLE(LCTL(KC_V), LCTL(KC_L)),
  55. [TD_Z] = ACTION_TAP_DANCE_DOUBLE(LCTL(KC_Z), LCTL(LSFT(KC_Z)))
  56. };
  57. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  58. [_BASE] = LAYOUT(
  59. KC_ESC, KC_0, KC_1, KC_2, KC_3, KC_4, KC_5,
  60. KC_Y, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T,
  61. KC_H, KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G,
  62. KC_N, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, TG(_PRPRO),
  63. KC_LGUI, KC_LCTL, KC_ENT,
  64. KC_LALT, KC_SPC, KC_ENT
  65. ),
  66. [_PRPRO] = LAYOUT(
  67. KC_ESC, KC_M, KC_V, KC_UP, KC_A, KC_Y, KC_C,
  68. KC_1, KC_2, KC_LEFT, KC_DOWN, KC_RIGHT, TD(TD_Z), TD(TD_DEL),
  69. FI_SECT, TD(TD_HOME), KC_J, KC_K, KC_L, TD(TD_K), TG(_PRPRO2),
  70. KC_S, KC_LSFT, LCTL(KC_X), LCTL(KC_C), LCTL(KC_V), LCTL(KC_S), TG(_PRPRO),
  71. LCTL(KC_L), KC_LCTL, KC_ENT,
  72. KC_LALT, KC_SPC, KC_ENT
  73. ),
  74. [_PRPRO2] = LAYOUT(
  75. KC_TRNS, KC_TRNS, TD(TD_1), TD(TD_2), TD(TD_3), TD(TD_4), TD(TD_5),
  76. KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
  77. KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
  78. KC_TRNS, KC_TRNS, KC_I, KC_O, TD(TD_COMMA), KC_TRNS, TG(_PRPRO2),
  79. KC_TRNS, KC_TRNS, KC_TRNS,
  80. KC_TRNS, KC_TRNS, KC_TRNS
  81. ),
  82. };
  83. #ifdef ENCODER_ENABLE
  84. void encoder_update_user(uint8_t index, bool clockwise) {
  85. if (index == 0) {
  86. if (clockwise) {
  87. tap_code(KC_MS_WH_DOWN);
  88. } else {
  89. tap_code(KC_MS_WH_UP);
  90. }
  91. }
  92. }
  93. #endif
  94. #ifdef RGBLIGHT_LAYERS
  95. #define HUE_PRIMARY 10
  96. #define HSV_PRIMARY HUE_PRIMARY, 255, 255
  97. #define HSV_CAPS HUE_PRIMARY, 255, 64
  98. #define HSV_LAYER_BASE HUE_PRIMARY, 255, 64
  99. #define HSV_LAYER_PRPRO 213, 255, 64
  100. #define HSV_LAYER_PRPRO2 184, 255, 64
  101. const rgblight_segment_t PROGMEM ug_default_layer[] = RGBLIGHT_LAYER_SEGMENTS(
  102. {0, 14, HSV_PRIMARY},
  103. {10, 4, HSV_OFF}
  104. );
  105. const rgblight_segment_t PROGMEM ug_caps_layer[] = RGBLIGHT_LAYER_SEGMENTS(
  106. {11, 1, HSV_CAPS}
  107. );
  108. const rgblight_segment_t PROGMEM ug_base_layer[] = RGBLIGHT_LAYER_SEGMENTS(
  109. {13, 1, HSV_LAYER_BASE}
  110. );
  111. const rgblight_segment_t PROGMEM ug_prpro_layer[] = RGBLIGHT_LAYER_SEGMENTS(
  112. {13, 1, HSV_LAYER_PRPRO}
  113. );
  114. const rgblight_segment_t PROGMEM ug_prpro2_layer[] = RGBLIGHT_LAYER_SEGMENTS(
  115. {13, 1, HSV_LAYER_PRPRO2}
  116. );
  117. /* Define layer order, later layers take precedence */
  118. const rgblight_segment_t* const PROGMEM ug_layers[] = RGBLIGHT_LAYERS_LIST(
  119. ug_default_layer,
  120. ug_caps_layer,
  121. ug_base_layer,
  122. ug_prpro_layer,
  123. ug_prpro2_layer
  124. );
  125. void keyboard_post_init_user(void) {
  126. /* Enable the LED layers */
  127. rgblight_layers = ug_layers;
  128. rgblight_set_layer_state(0, true);
  129. rgblight_set_layer_state(2, true);
  130. }
  131. layer_state_t layer_state_set_user(layer_state_t state) {
  132. rgblight_set_layer_state(0, true);
  133. /* Both layers will light up if both kb layers are active */
  134. rgblight_set_layer_state(2, layer_state_cmp(state, 0));
  135. rgblight_set_layer_state(3, layer_state_cmp(state, 1));
  136. rgblight_set_layer_state(4, layer_state_cmp(state, 2));
  137. return state;
  138. }
  139. bool led_update_user(led_t led_state) {
  140. rgblight_set_layer_state(1, led_state.caps_lock);
  141. return true;
  142. }
  143. #endif