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  1. /* Copyright 2016 Jack Humbert
  2. *
  3. * This program is free software: you can redistribute it and/or modify
  4. * it under the terms of the GNU General Public License as published by
  5. * the Free Software Foundation, either version 2 of the License, or
  6. * (at your option) any later version.
  7. *
  8. * This program is distributed in the hope that it will be useful,
  9. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  10. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  11. * GNU General Public License for more details.
  12. *
  13. * You should have received a copy of the GNU General Public License
  14. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #include "musical_notes.h"
  17. #ifndef SONG_LIST_H
  18. #define SONG_LIST_H
  19. #define NO_SOUND
  20. #define ODE_TO_JOY \
  21. Q__NOTE(_E4), Q__NOTE(_E4), Q__NOTE(_F4), Q__NOTE(_G4), \
  22. Q__NOTE(_G4), Q__NOTE(_F4), Q__NOTE(_E4), Q__NOTE(_D4), \
  23. Q__NOTE(_C4), Q__NOTE(_C4), Q__NOTE(_D4), Q__NOTE(_E4), \
  24. QD_NOTE(_E4), E__NOTE(_D4), H__NOTE(_D4),
  25. #define ROCK_A_BYE_BABY \
  26. QD_NOTE(_B4), E__NOTE(_D4), Q__NOTE(_B5), \
  27. H__NOTE(_A5), Q__NOTE(_G5), \
  28. QD_NOTE(_B4), E__NOTE(_D5), Q__NOTE(_G5), \
  29. H__NOTE(_FS5),
  30. #define CLOSE_ENCOUNTERS_5_NOTE \
  31. Q__NOTE(_D5), \
  32. Q__NOTE(_E5), \
  33. Q__NOTE(_C5), \
  34. Q__NOTE(_C4), \
  35. Q__NOTE(_G4),
  36. #define DOE_A_DEER \
  37. QD_NOTE(_C4), E__NOTE(_D4), \
  38. QD_NOTE(_E4), E__NOTE(_C4), \
  39. Q__NOTE(_E4), Q__NOTE(_C4), \
  40. Q__NOTE(_E4),
  41. /* Requires: PLAY_NOTE_ARRAY(..., ..., STACCATO); */
  42. #define IN_LIKE_FLINT \
  43. E__NOTE(_AS4), E__NOTE(_AS4), QD_NOTE(_B4), \
  44. E__NOTE(_AS4), E__NOTE(_B4), QD_NOTE(_CS4), \
  45. E__NOTE(_B4), E__NOTE(_CS4), QD_NOTE(_DS4), \
  46. E__NOTE(_CS4), E__NOTE(_B4), QD_NOTE(_AS4), \
  47. E__NOTE(_AS4), E__NOTE(_AS4), QD_NOTE(_B4),
  48. #define CLUEBOARD_SOUND \
  49. HD_NOTE(_C3), HD_NOTE(_D3), HD_NOTE(_E3), HD_NOTE(_F3), HD_NOTE(_G3), HD_NOTE(_A4), HD_NOTE(_B4), HD_NOTE(_C4)
  50. /*
  51. HD_NOTE(_G3), HD_NOTE(_E3), HD_NOTE(_C3), \
  52. Q__NOTE(_E3), Q__NOTE(_C3), Q__NOTE(_G3), \
  53. Q__NOTE(_E3)
  54. */
  55. /*
  56. HD_NOTE(_C3), HD_NOTE(_G3), HD_NOTE(_E3), \
  57. Q__NOTE(_G3), Q__NOTE(_E3), Q__NOTE(_G3), \
  58. Q__NOTE(_F3)
  59. */
  60. #define BASKET_CASE \
  61. QD_NOTE(_G3), E__NOTE(_F3), E__NOTE(_E3), Q__NOTE(_F3), M__NOTE(_G3, 8+32), Q__NOTE(_REST), \
  62. Q__NOTE(_B4), Q__NOTE(_C4), Q__NOTE(_B4), E__NOTE(_A4), Q__NOTE(_G3), M__NOTE(_G3, 8+32), Q__NOTE(_REST), \
  63. Q__NOTE(_B4), Q__NOTE(_C4), Q__NOTE(_B4), E__NOTE(_A4), Q__NOTE(_G3), Q__NOTE(_G3), Q__NOTE(_G3), Q__NOTE(_G3), E__NOTE(_A4), E__NOTE(_C4), QD_NOTE(_B4), HD_NOTE(_B4)
  64. #define STARTUP_SOUND \
  65. E__NOTE(_E6), \
  66. E__NOTE(_A6), \
  67. ED_NOTE(_E7),
  68. #define GOODBYE_SOUND \
  69. E__NOTE(_E7), \
  70. E__NOTE(_A6), \
  71. ED_NOTE(_E6),
  72. #define PLANCK_SOUND \
  73. ED_NOTE(_E7 ), \
  74. E__NOTE(_CS7), \
  75. E__NOTE(_E6 ), \
  76. E__NOTE(_A6 ), \
  77. M__NOTE(_CS7, 20),
  78. #define PREONIC_SOUND \
  79. M__NOTE(_B5, 20), \
  80. E__NOTE(_B6), \
  81. M__NOTE(_DS6, 20), \
  82. E__NOTE(_B6),
  83. #define QWERTY_SOUND \
  84. E__NOTE(_GS6 ), \
  85. E__NOTE(_A6 ), \
  86. S__NOTE(_REST), \
  87. Q__NOTE(_E7 ),
  88. #define COLEMAK_SOUND \
  89. E__NOTE(_GS6 ), \
  90. E__NOTE(_A6 ), \
  91. S__NOTE(_REST), \
  92. ED_NOTE(_E7 ), \
  93. S__NOTE(_REST), \
  94. ED_NOTE(_GS7 ),
  95. #define DVORAK_SOUND \
  96. E__NOTE(_GS6 ), \
  97. E__NOTE(_A6 ), \
  98. S__NOTE(_REST), \
  99. E__NOTE(_E7 ), \
  100. S__NOTE(_REST), \
  101. E__NOTE(_FS7 ), \
  102. S__NOTE(_REST), \
  103. E__NOTE(_E7 ),
  104. #define PLOVER_SOUND \
  105. E__NOTE(_GS6 ), \
  106. E__NOTE(_A6 ), \
  107. S__NOTE(_REST), \
  108. ED_NOTE(_E7 ), \
  109. S__NOTE(_REST), \
  110. ED_NOTE(_A7 ),
  111. #define PLOVER_GOODBYE_SOUND \
  112. E__NOTE(_GS6 ), \
  113. E__NOTE(_A6 ), \
  114. S__NOTE(_REST), \
  115. ED_NOTE(_A7 ), \
  116. S__NOTE(_REST), \
  117. ED_NOTE(_E7 ),
  118. #define MUSIC_ON_SOUND \
  119. E__NOTE(_A5 ), \
  120. E__NOTE(_B5 ), \
  121. E__NOTE(_CS6), \
  122. E__NOTE(_D6 ), \
  123. E__NOTE(_E6 ), \
  124. E__NOTE(_FS6), \
  125. E__NOTE(_GS6), \
  126. E__NOTE(_A6 ),
  127. #define AUDIO_ON_SOUND \
  128. E__NOTE(_A5 ), \
  129. E__NOTE(_A6 ),
  130. #define AUDIO_OFF_SOUND \
  131. E__NOTE(_A6 ), \
  132. E__NOTE(_A5 ),
  133. #define MUSIC_SCALE_SOUND MUSIC_ON_SOUND
  134. #define MUSIC_OFF_SOUND \
  135. E__NOTE(_A6 ), \
  136. E__NOTE(_GS6 ), \
  137. E__NOTE(_FS6), \
  138. E__NOTE(_E6 ), \
  139. E__NOTE(_D6 ), \
  140. E__NOTE(_CS6), \
  141. E__NOTE(_B5), \
  142. E__NOTE(_A5 ),
  143. #define VOICE_CHANGE_SOUND \
  144. Q__NOTE(_A5 ), \
  145. Q__NOTE(_CS6), \
  146. Q__NOTE(_E6 ), \
  147. Q__NOTE(_A6 ),
  148. #define CHROMATIC_SOUND \
  149. Q__NOTE(_A5 ), \
  150. Q__NOTE(_AS5 ), \
  151. Q__NOTE(_B5), \
  152. Q__NOTE(_C6 ), \
  153. Q__NOTE(_CS6 ),
  154. #define MAJOR_SOUND \
  155. Q__NOTE(_A5 ), \
  156. Q__NOTE(_B5 ), \
  157. Q__NOTE(_CS6), \
  158. Q__NOTE(_D6 ), \
  159. Q__NOTE(_E6 ),
  160. #define GUITAR_SOUND \
  161. Q__NOTE(_E5 ), \
  162. Q__NOTE(_A5), \
  163. Q__NOTE(_D6 ), \
  164. Q__NOTE(_G6 ),
  165. #define VIOLIN_SOUND \
  166. Q__NOTE(_G5 ), \
  167. Q__NOTE(_D6), \
  168. Q__NOTE(_A6 ), \
  169. Q__NOTE(_E7 ),
  170. #define CAPS_LOCK_ON_SOUND \
  171. E__NOTE(_A3), \
  172. E__NOTE(_B3),
  173. #define CAPS_LOCK_OFF_SOUND \
  174. E__NOTE(_B3), \
  175. E__NOTE(_A3),
  176. #define SCROLL_LOCK_ON_SOUND \
  177. E__NOTE(_D4), \
  178. E__NOTE(_E4),
  179. #define SCROLL_LOCK_OFF_SOUND \
  180. E__NOTE(_E4), \
  181. E__NOTE(_D4),
  182. #define NUM_LOCK_ON_SOUND \
  183. E__NOTE(_D5), \
  184. E__NOTE(_E5),
  185. #define NUM_LOCK_OFF_SOUND \
  186. E__NOTE(_E5), \
  187. E__NOTE(_D5),
  188. #define AG_NORM_SOUND \
  189. E__NOTE(_A5), \
  190. E__NOTE(_A5),
  191. #define AG_SWAP_SOUND \
  192. SD_NOTE(_B5), \
  193. SD_NOTE(_A5), \
  194. SD_NOTE(_B5), \
  195. SD_NOTE(_A5),
  196. #define UNICODE_WINDOWS \
  197. E__NOTE(_B5), \
  198. S__NOTE(_E6),
  199. #define UNICODE_LINUX \
  200. E__NOTE(_E6), \
  201. S__NOTE(_B5),
  202. #define COIN_SOUND \
  203. E__NOTE(_A5 ), \
  204. HD_NOTE(_E6 ),
  205. #define ONE_UP_SOUND \
  206. Q__NOTE(_E6 ), \
  207. Q__NOTE(_G6 ), \
  208. Q__NOTE(_E7 ), \
  209. Q__NOTE(_C7 ), \
  210. Q__NOTE(_D7 ), \
  211. Q__NOTE(_G7 ),
  212. #define SONIC_RING \
  213. E__NOTE(_E6), \
  214. E__NOTE(_G6), \
  215. HD_NOTE(_C7),
  216. #define ZELDA_PUZZLE \
  217. Q__NOTE(_G5), \
  218. Q__NOTE(_FS5), \
  219. Q__NOTE(_DS5), \
  220. Q__NOTE(_A4), \
  221. Q__NOTE(_GS4), \
  222. Q__NOTE(_E5), \
  223. Q__NOTE(_GS5), \
  224. HD_NOTE(_C6),
  225. #define ZELDA_TREASURE \
  226. Q__NOTE(_A4), \
  227. Q__NOTE(_AS4), \
  228. Q__NOTE(_B4), \
  229. HD_NOTE(_C5), \
  230. #define TERMINAL_SOUND \
  231. E__NOTE(_C5 )
  232. #endif