- #ifndef ARROW_PAD_H
- #define ARROW_PAD_H
-
- #include "quantum.h"
- #include "matrix.h"
- #include "keymap.h"
- #ifdef BACKLIGHT_ENABLE
- #include "backlight.h"
- #endif
- #include <avr/io.h>
- #include <stddef.h>
-
- // This is the 21-key keypad to 4x6 element matrix mapping
- #define LAYOUT( \
- KM_ESC, KM_TAB, KM_BSL, KM_ARR, \
- KM_NUM, KM_FSL, KM_AST, KM_MIN, \
- KM___7, KM___8, KM___9, KM_EQU, \
- KM___4, KM___5, KM___6, KM_PLS, \
- KM___1, KM___2, KM___3, ___ENT, \
- KM___0, _____0, KM_DOT, KM_ENT \
- ) { \
- { KM_ESC, KM_TAB, KM_BSL, KM_ARR }, \
- { KM_NUM, KM_FSL, KM_AST, KM_MIN }, \
- { KM___7, KM___8, KM___9, KM_EQU }, \
- { KM___4, KM___5, KM___6, KM_PLS }, \
- { KM___1, KM___2, KM___3, KC_NO }, \
- { KM___0, KC_NO, KM_DOT, KM_ENT } \
- }
-
- // This is the 21-key keypad to 2x11 element matrix mapping
- #define LAYOUT_pad21( \
- KM_ESC, KM_TAB, KM_BSL, KM_ARR, \
- KM_NUM, KM_FSL, KM_AST, KM_MIN, \
- KM___7, KM___8, KM___9, \
- KM___4, KM___5, KM___6, KM_PLS, \
- KM___1, KM___2, KM___3, \
- KM___0, KM_DOT, KM_ENT \
- ) { \
- { KM_ESC, KM_TAB, KM_BSL, KM_ARR, KM___7, KM___8, KM___9, KM_PLS, KM___1, KM___2, KM___3, }, \
- { KM_NUM, KM_FSL, KM_AST, KM_MIN, KM___4, KM___5, KM___6, KM_ENT, KC_NO, KM___0, KM_DOT, }, \
- }
-
- #endif
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