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  1. /* Copyright 2021 Andrew Braini
  2. *
  3. * This program is free software: you can redistribute it and/or modify
  4. * it under the terms of the GNU General Public License as published by
  5. * the Free Software Foundation, either version 2 of the License, or
  6. * (at your option) any later version.
  7. *
  8. * This program is distributed in the hope that it will be useful,
  9. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  10. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  11. * GNU General Public License for more details.
  12. *
  13. * You should have received a copy of the GNU General Public License
  14. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #include "battleship_gamepad.h"
  17. #include "joystick.h"
  18. #include "analog.h"
  19. /* joystick config */
  20. joystick_config_t joystick_axes[JOYSTICK_AXES_COUNT] = {
  21. [0] = JOYSTICK_AXIS_IN(F5, 1023, 512, 0),
  22. [1] = JOYSTICK_AXIS_IN(F4, 0, 512, 1023)
  23. };
  24. /* joystick button code (thumbstick pressed) */
  25. void keyboard_pre_init_kb(void) {
  26. setPinInputHigh(F6);
  27. }