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  1. /*
  2. Copyright 2020 joshajohnson
  3. Copyright 2021 peepeetee
  4. This program is free software: you can redistribute it and/or modify
  5. it under the terms of the GNU General Public License as published by
  6. the Free Software Foundation, either version 2 of the License, or
  7. (at your option) any later version.
  8. This program is distributed in the hope that it will be useful,
  9. but WITHOUT ANY WARRANTY; without even the implied warranty of
  10. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  11. GNU General Public License for more details.
  12. You should have received a copy of the GNU General Public License
  13. along with this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. #pragma once
  16. /* USB Device descriptor parameter */
  17. #define VENDOR_ID 0x6A6A // JJ
  18. #define PRODUCT_ID 0x4414 // H20
  19. #define DEVICE_VER 0x0001
  20. #define MANUFACTURER Josh Johnson
  21. #define PRODUCT Hub20
  22. /* key matrix */
  23. #define MATRIX_ROWS 6
  24. #define MATRIX_COLS 4
  25. #define MATRIX_ROW_PINS { A13, B14, A10, A0, A2, A1 }
  26. #define MATRIX_COL_PINS { A6, A7, B7, B6 }
  27. /* COL2ROW, ROW2COL*/
  28. #define DIODE_DIRECTION COL2ROW
  29. /* Rotary Encoder Things */
  30. // #define ENCODER_DIRECTION_FLIP
  31. #define ENCODERS_PAD_A { B12, A8 }
  32. #define ENCODERS_PAD_B { B13, A9 }
  33. #define RGB_DI_PIN B15
  34. #define RGBLED_NUM 27
  35. #define DRIVER_LED_TOTAL 27
  36. #ifdef RGB_DI_PIN
  37. #define RGBLED_NUM 27
  38. #endif
  39. #define RGB_MATRIX_FRAMEBUFFER_EFFECTS
  40. #define RGB_MATRIX_KEYPRESSES
  41. // This list in in the correct mode order. Next mode is the following line, previous mode is previous line. Loops around.
  42. // #define DISABLE_RGB_MATRIX_SOLID_COLOR // Static single hue, no speed support
  43. #define DISABLE_RGB_MATRIX_ALPHAS_MODS // Static dual hue, speed is hue for secondary hue
  44. //#define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Static gradient top to bottom, speed controls how much gradient changes
  45. //#define DISABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT // Static gradient top to bottom, speed controls how much gradient changes
  46. //#define DISABLE_RGB_MATRIX_BREATHING // Single hue brightness cycling animation
  47. #define DISABLE_RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right
  48. #define DISABLE_RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right
  49. #define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades saturation
  50. #define DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // Single hue 3 blade spinning pinwheel fades brightness
  51. #define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT // Single hue spinning spiral fades saturation
  52. #define DISABLE_RGB_MATRIX_BAND_SPIRAL_VAL // Single hue spinning spiral fades brightness
  53. #define DISABLE_RGB_MATRIX_CYCLE_ALL // Full keyboard solid hue cycling through full gradient
  54. //#define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // Full gradient scrolling left to right
  55. //#define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom
  56. #define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradent Chevron shapped scrolling left to right
  57. #define DISABLE_RGB_MATRIX_CYCLE_OUT_IN // Full gradient scrolling out to in
  58. #define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Full dual gradients scrolling out to in
  59. #define DISABLE_RGB_MATRIX_CYCLE_PINWHEEL // Full gradient spinning pinwheel around center of keyboard
  60. #define DISABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard
  61. #define DISABLE_RGB_MATRIX_DUAL_BEACON // Full gradient spinning around center of keyboard
  62. #define DISABLE_RGB_MATRIX_RAINBOW_BEACON // Full tighter gradient spinning around center of keyboard
  63. #define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Full dual gradients spinning two halfs of keyboard
  64. //#define DISABLE_RGB_MATRIX_RAINDROPS // Randomly changes a single key's hue
  65. //#define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Randomly changes a single key's hue and saturation
  66. // =================================================== Requires RGB_MATRIX_FRAMEBUFFER_EFFECTS =============================================================
  67. // #define DISABLE_RGB_MATRIX_TYPING_HEATMAP // How hot is your WPM!
  68. //#define DISABLE_RGB_MATRIX_DIGITAL_RAIN // That famous computer simulation
  69. // =================================================== RGB_MATRIX_KEYPRESSES OR RGB_MATRIX_KEYRELEASES =====================================================
  70. //#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Pulses keys hit to hue & value then fades value out
  71. //#define DISABLE_RGB_MATRIX_SOLID_REACTIVE // Static single hue, pulses keys hit to shifted hue then fades to current hue
  72. #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out
  73. #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out
  74. #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out
  75. #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out
  76. #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of a single key hit then fades value out
  77. #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out
  78. #define DISABLE_RGB_MATRIX_SPLASH // Full gradient & value pulse away from a single key hit then fades value out
  79. #define DISABLE_RGB_MATRIX_MULTISPLASH // Full gradient & value pulse away from multiple key hits then fades value out
  80. #define DISABLE_RGB_MATRIX_SOLID_SPLASH // Hue & value pulse away from a single key hit then fades value out
  81. #define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out
  82. /* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
  83. #define DEBOUNCE 5
  84. /* Tap delay for tap vs hold */
  85. #define TAPPING_TERM 200
  86. /* Slow down key press speed to ensure computer picks it up */
  87. #define TAP_CODE_DELAY 10
  88. /* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
  89. #define LOCKING_SUPPORT_ENABLE
  90. /* Locking resynchronize hack */
  91. #define LOCKING_RESYNC_ENABLE
  92. /* disable these deprecated features by default */
  93. #ifndef LINK_TIME_OPTIMIZATION_ENABLE
  94. #define NO_ACTION_MACRO
  95. #define NO_ACTION_FUNCTION
  96. #endif