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- /*
- Copyright 2020 joshajohnson
- Copyright 2021 peepeetee
-
- This program is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 2 of the License, or
- (at your option) any later version.
-
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
-
- You should have received a copy of the GNU General Public License
- along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
- #pragma once
-
- /* USB Device descriptor parameter */
- #define VENDOR_ID 0x6A6A // JJ
- #define PRODUCT_ID 0x4414 // H20
- #define DEVICE_VER 0x0001
- #define MANUFACTURER Josh Johnson
- #define PRODUCT Hub20
-
- /* key matrix */
- #define MATRIX_ROWS 6
- #define MATRIX_COLS 4
-
- #define MATRIX_ROW_PINS { A13, B14, A10, A0, A2, A1 }
- #define MATRIX_COL_PINS { A6, A7, B7, B6 }
-
- /* COL2ROW, ROW2COL*/
- #define DIODE_DIRECTION COL2ROW
-
- /* Rotary Encoder Things */
- // #define ENCODER_DIRECTION_FLIP
- #define ENCODERS_PAD_A { B12, A8 }
- #define ENCODERS_PAD_B { B13, A9 }
-
- #define RGB_DI_PIN B15
- #define RGBLED_NUM 27
-
- #define DRIVER_LED_TOTAL 27
- #ifdef RGB_DI_PIN
- #define RGBLED_NUM 27
- #endif
-
- #define RGB_MATRIX_FRAMEBUFFER_EFFECTS
- #define RGB_MATRIX_KEYPRESSES
-
- // This list in in the correct mode order. Next mode is the following line, previous mode is previous line. Loops around.
- // #define DISABLE_RGB_MATRIX_SOLID_COLOR // Static single hue, no speed support
- #define DISABLE_RGB_MATRIX_ALPHAS_MODS // Static dual hue, speed is hue for secondary hue
- //#define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Static gradient top to bottom, speed controls how much gradient changes
- //#define DISABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT // Static gradient top to bottom, speed controls how much gradient changes
- //#define DISABLE_RGB_MATRIX_BREATHING // Single hue brightness cycling animation
- #define DISABLE_RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right
- #define DISABLE_RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right
- #define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades saturation
- #define DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // Single hue 3 blade spinning pinwheel fades brightness
- #define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT // Single hue spinning spiral fades saturation
- #define DISABLE_RGB_MATRIX_BAND_SPIRAL_VAL // Single hue spinning spiral fades brightness
- #define DISABLE_RGB_MATRIX_CYCLE_ALL // Full keyboard solid hue cycling through full gradient
- //#define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // Full gradient scrolling left to right
- //#define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom
- #define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradent Chevron shapped scrolling left to right
- #define DISABLE_RGB_MATRIX_CYCLE_OUT_IN // Full gradient scrolling out to in
- #define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Full dual gradients scrolling out to in
- #define DISABLE_RGB_MATRIX_CYCLE_PINWHEEL // Full gradient spinning pinwheel around center of keyboard
- #define DISABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard
- #define DISABLE_RGB_MATRIX_DUAL_BEACON // Full gradient spinning around center of keyboard
- #define DISABLE_RGB_MATRIX_RAINBOW_BEACON // Full tighter gradient spinning around center of keyboard
- #define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Full dual gradients spinning two halfs of keyboard
- //#define DISABLE_RGB_MATRIX_RAINDROPS // Randomly changes a single key's hue
- //#define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Randomly changes a single key's hue and saturation
- // =================================================== Requires RGB_MATRIX_FRAMEBUFFER_EFFECTS =============================================================
- // #define DISABLE_RGB_MATRIX_TYPING_HEATMAP // How hot is your WPM!
- //#define DISABLE_RGB_MATRIX_DIGITAL_RAIN // That famous computer simulation
- // =================================================== RGB_MATRIX_KEYPRESSES OR RGB_MATRIX_KEYRELEASES =====================================================
- //#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Pulses keys hit to hue & value then fades value out
- //#define DISABLE_RGB_MATRIX_SOLID_REACTIVE // Static single hue, pulses keys hit to shifted hue then fades to current hue
- #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out
- #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out
- #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out
- #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out
- #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of a single key hit then fades value out
- #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out
- #define DISABLE_RGB_MATRIX_SPLASH // Full gradient & value pulse away from a single key hit then fades value out
- #define DISABLE_RGB_MATRIX_MULTISPLASH // Full gradient & value pulse away from multiple key hits then fades value out
- #define DISABLE_RGB_MATRIX_SOLID_SPLASH // Hue & value pulse away from a single key hit then fades value out
- #define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out
-
- /* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
- #define DEBOUNCE 5
-
- /* Tap delay for tap vs hold */
- #define TAPPING_TERM 200
-
- /* Slow down key press speed to ensure computer picks it up */
- #define TAP_CODE_DELAY 10
-
- /* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
- #define LOCKING_SUPPORT_ENABLE
- /* Locking resynchronize hack */
- #define LOCKING_RESYNC_ENABLE
-
- /* disable these deprecated features by default */
- #ifndef LINK_TIME_OPTIMIZATION_ENABLE
- #define NO_ACTION_MACRO
- #define NO_ACTION_FUNCTION
- #endif
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