- #ifndef SIXKEYBOARD_H
- #define SIXKEYBOARD_H
-
- #include "quantum.h"
-
- // This macro is an example of using a non-standard row-column matrix. The
- // keyboard in question had 11 rows and 8 columns, but the rows were not all
- // horizontal, and the columns were not all vertical. For example, row 2
- // contained "Print Screen", "N", "M", ",", ".", "/", "Right Shift", and
- // "Left Alt". Column 0 contained "F6", "7", "O", "'", "Q", "D", "B",
- // "Left Alt", "Up Arrow", and "Down Arrow".
- //
- // The macro makes programming the keys easier and in a more straight-forward
- // manner because it realigns the keys into a 6x15 sensible keyboard layout
- // instead of the obtuse 11x8 matrix.
-
-
- /*
- * ┌───┬───┬───┐
- * │ A │ B │ C │
- * ├───┼───┼───┤
- * │ D │ E │ F │
- * └───┴───┴───┘
- */
- #define LAYOUT_ortho_2x3( \
- k00, k01, k02, \
- k10, k11, k12 \
- ) { \
- { k00, k01, k02 }, \
- { k10, k11, k12 } \
- }
-
-
- #endif
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