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  1. #include "sofle.h"
  2. #ifdef SWAP_HANDS_ENABLE
  3. __attribute__ ((weak))
  4. const keypos_t PROGMEM hand_swap_config[MATRIX_ROWS][MATRIX_COLS] =
  5. // The LAYOUT macro could work for this, but it was harder to figure out the
  6. // identity using it.
  7. // This is the identity layout.
  8. /*
  9. { \
  10. { {0, 0}, {1, 0}, {2, 0}, {3, 0}, {4, 0}, {5, 0} }, \
  11. { {0, 1}, {1, 1}, {2, 1}, {3, 1}, {4, 1}, {5, 1} }, \
  12. { {0, 2}, {1, 2}, {2, 2}, {3, 2}, {4, 2}, {5, 2} }, \
  13. { {0, 3}, {1, 3}, {2, 3}, {3, 3}, {4, 3}, {5, 3} }, \
  14. { {0, 4}, {1, 4}, {2, 4}, {3, 4}, {4, 4}, {5, 4} }, \
  15. \
  16. { {0, 5}, {1, 5}, {2, 5}, {3, 5}, {4, 5}, {5, 5} }, \
  17. { {0, 6}, {1, 6}, {2, 6}, {3, 6}, {4, 6}, {5, 6} }, \
  18. { {0, 7}, {1, 7}, {2, 7}, {3, 7}, {4, 7}, {5, 7} }, \
  19. { {0, 8}, {1, 8}, {2, 8}, {3, 8}, {4, 8}, {5, 8} }, \
  20. { {0, 9}, {1, 9}, {2, 9}, {3, 9}, {4, 9}, {5, 9} }, \
  21. };
  22. */
  23. // This is the mirror, q <-> p, w <-> o, etc...
  24. { \
  25. { {0, 5}, {1, 5}, {2, 5}, {3, 5}, {4, 5}, {5, 5} }, \
  26. { {0, 6}, {1, 6}, {2, 6}, {3, 6}, {4, 6}, {5, 6} }, \
  27. { {0, 7}, {1, 7}, {2, 7}, {3, 7}, {4, 7}, {5, 7} }, \
  28. { {0, 8}, {1, 8}, {2, 8}, {3, 8}, {4, 8}, {5, 8} }, \
  29. { {0, 9}, {1, 9}, {2, 9}, {3, 9}, {4, 9}, {5, 9} }, \
  30. \
  31. { {0, 0}, {1, 0}, {2, 0}, {3, 0}, {4, 0}, {5, 0} }, \
  32. { {0, 1}, {1, 1}, {2, 1}, {3, 1}, {4, 1}, {5, 1} }, \
  33. { {0, 2}, {1, 2}, {2, 2}, {3, 2}, {4, 2}, {5, 2} }, \
  34. { {0, 3}, {1, 3}, {2, 3}, {3, 3}, {4, 3}, {5, 3} }, \
  35. { {0, 4}, {1, 4}, {2, 4}, {3, 4}, {4, 4}, {5, 4} }, \
  36. };
  37. #endif