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  1. #pragma once
  2. #include "quantum.h"
  3. /* This a shortcut to help you visually see your layout.
  4. *
  5. * The first section contains all of the arguments representing the physical
  6. * layout of the board and position of the keys.
  7. *
  8. * The second converts the arguments into a two-dimensional array which
  9. * represents the switch matrix.
  10. */
  11. #define LAYOUT( \
  12. k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, \
  13. k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, \
  14. k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, \
  15. k30, k31, k32, k33, k34, k44, k45, k35, k36, k37, k38, k39, \
  16. k40, k41, k48, k49 \
  17. ) { \
  18. { k00, k01, k02, k03, k04, k05, k06, k07, k08, k09 }, \
  19. { k10, k11, k12, k13, k14, k15, k16, k17, k18, k19 }, \
  20. { k20, k21, k22, k23, k24, k25, k26, k27, k28, k29 }, \
  21. { k30, k31, k32, k33, k34, k35, k36, k37, k38, k39 }, \
  22. { k40, k41, KC_NO, KC_NO, k44, k45, KC_NO, KC_NO, k48, k49 } \
  23. }