- #pragma once
- #include "quantum.h"
- #ifdef RGB_MATRIX_ENABLE
- #include "rgb_matrix.h"
- #endif
-
- typedef struct {
- bool enabled;
- uint8_t hue;
- uint16_t timer;
- uint8_t life;
- } rgblight_fadeout;
-
- bool process_record_user_rgb(uint16_t keycode, keyrecord_t *record);
- void scan_rgblight_fadeout(void);
- void matrix_init_rgb(void);
- void matrix_scan_rgb(void);
- uint32_t layer_state_set_rgb(uint32_t state);
- uint32_t default_layer_state_set_rgb(uint32_t state);
- void rgblight_sethsv_default_helper(uint8_t index);
- void rgb_matrix_set_color_all( uint8_t red, uint8_t green, uint8_t blue );
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