- #include QMK_KEYBOARD_H
-
- enum tapdance_keycodes {
- TD_KEY_1,
- TD_KEY_2,
- };
-
- void dance_key_one (tap_dance_state_t *state, void *user_data) {
- if (state->count == 1) {
- send_unicode_string("¯\\_(ツ)_/¯");
- tap_code(KC_ENTER);
- reset_tap_dance (state);
- } else if (state->count == 2) {
- unicode_input_mode_step();
- reset_tap_dance (state);
- }
- }
-
- void dance_key_two (tap_dance_state_t *state, void *user_data) {
- if (state->count == 1) {
- send_unicode_string("ಠ_ಠ");
- tap_code(KC_ENTER);
- reset_tap_dance (state);
- } else if (state->count == 2) {
- send_unicode_string("(ノಠ痊ಠ)ノ彡┻━┻");
- tap_code(KC_ENTER);
- reset_tap_dance (state);
- } else if (state->count == 3) {
- send_unicode_string("╭∩╮(-_-)╭∩╮");
- tap_code(KC_ENTER);
- reset_tap_dance (state);
- } else if (state->count == 4) {
- send_unicode_string("(づ ̄ ³ ̄)づ");
- tap_code(KC_ENTER);
- reset_tap_dance (state);
- } else if (state->count == 5) {
- send_unicode_string("(︺︹︺)");
- tap_code(KC_ENTER);
- reset_tap_dance (state);
- }
- }
-
- tap_dance_action_t tap_dance_actions[] = {
- [TD_KEY_1] = ACTION_TAP_DANCE_FN(dance_key_one),
- [TD_KEY_2] = ACTION_TAP_DANCE_FN(dance_key_two),
- };
-
- const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
- [0] = LAYOUT(
- TD(TD_KEY_1),
- TD(TD_KEY_2)
- ),
- };
|