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#include QMK_KEYBOARD_H
enum tapdance_keycodes {
TD_KEY_1,
TD_KEY_2,
};
void dance_key_one (tap_dance_state_t *state, void *user_data) {
if (state->count == 1) {
send_unicode_string("¯\\_(ツ)_/¯");
tap_code(KC_ENTER);
reset_tap_dance (state);
} else if (state->count == 2) {
unicode_input_mode_step();
reset_tap_dance (state);
}
}
void dance_key_two (tap_dance_state_t *state, void *user_data) {
if (state->count == 1) {
send_unicode_string("ಠ_ಠ");
tap_code(KC_ENTER);
reset_tap_dance (state);
} else if (state->count == 2) {
send_unicode_string("(ノಠ痊ಠ)ノ彡┻━┻");
tap_code(KC_ENTER);
reset_tap_dance (state);
} else if (state->count == 3) {
send_unicode_string("╭∩╮(-_-)╭∩╮");
tap_code(KC_ENTER);
reset_tap_dance (state);
} else if (state->count == 4) {
send_unicode_string("(づ ̄ ³ ̄)づ");
tap_code(KC_ENTER);
reset_tap_dance (state);
} else if (state->count == 5) {
send_unicode_string("(︺︹︺)");
tap_code(KC_ENTER);
reset_tap_dance (state);
}
}
tap_dance_action_t tap_dance_actions[] = {
[TD_KEY_1] = ACTION_TAP_DANCE_FN(dance_key_one),
[TD_KEY_2] = ACTION_TAP_DANCE_FN(dance_key_two),
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT(
TD(TD_KEY_1),
TD(TD_KEY_2)
),
};