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  1. // Copyright 2022 ziptyze (@ziptyze)
  2. // SPDX-License-Identifier: GPL-2.0-or-later
  3. #pragma once
  4. #define RGB_MATRIX_LED_COUNT 16
  5. #define RGB_MATRIX_FRAMEBUFFER_EFFECTS
  6. #define RGB_MATRIX_KEYPRESSES
  7. #define RGB_MATRIX_SLEEP
  8. // RGB Matrix Animation modes. Explicitly enabled
  9. // For full list of effects, see:
  10. // https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
  11. #define ENABLE_RGB_MATRIX_ALPHAS_MODS
  12. #define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
  13. #define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
  14. #define ENABLE_RGB_MATRIX_BREATHING
  15. #define ENABLE_RGB_MATRIX_BAND_SAT
  16. #define ENABLE_RGB_MATRIX_BAND_VAL
  17. #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
  18. #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
  19. #define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
  20. #define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
  21. #define ENABLE_RGB_MATRIX_CYCLE_ALL
  22. #define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
  23. #define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
  24. #define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
  25. #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
  26. #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
  27. #define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
  28. #define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
  29. #define ENABLE_RGB_MATRIX_DUAL_BEACON
  30. #define ENABLE_RGB_MATRIX_RAINBOW_BEACON
  31. #define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
  32. #define ENABLE_RGB_MATRIX_RAINDROPS
  33. #define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
  34. #define ENABLE_RGB_MATRIX_HUE_BREATHING
  35. #define ENABLE_RGB_MATRIX_HUE_PENDULUM
  36. #define ENABLE_RGB_MATRIX_HUE_WAVE
  37. #define ENABLE_RGB_MATRIX_PIXEL_RAIN
  38. #define ENABLE_RGB_MATRIX_PIXEL_FLOW
  39. #define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
  40. // enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
  41. #define ENABLE_RGB_MATRIX_TYPING_HEATMAP
  42. #define ENABLE_RGB_MATRIX_DIGITAL_RAIN
  43. // enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
  44. #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
  45. #define ENABLE_RGB_MATRIX_SOLID_REACTIVE
  46. #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
  47. #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
  48. #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
  49. #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
  50. #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
  51. #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
  52. #define ENABLE_RGB_MATRIX_SPLASH
  53. #define ENABLE_RGB_MATRIX_MULTISPLASH
  54. #define ENABLE_RGB_MATRIX_SOLID_SPLASH
  55. #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
  56. /* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
  57. #define LOCKING_SUPPORT_ENABLE
  58. /* Locking resynchronize hack */
  59. #define LOCKING_RESYNC_ENABLE