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  1. /* Copyright 2022 MechMerlin
  2. *
  3. * This program is free software: you can redistribute it and/or modify
  4. * it under the terms of the GNU General Public License as published by
  5. * the Free Software Foundation, either version 2 of the License, or
  6. * (at your option) any later version.
  7. *
  8. * This program is distributed in the hope that it will be useful,
  9. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  10. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  11. * GNU General Public License for more details.
  12. *
  13. * You should have received a copy of the GNU General Public License
  14. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #pragma once
  17. #define MOUSEKEY_MOVE_DELTA 25
  18. #define RGB_MATRIX_LED_COUNT 20
  19. # define RGB_MATRIX_KEYPRESSES // reacts to keypresses
  20. #ifdef RGB_MATRIX_ENABLE
  21. # define RGB_MATRIX_SLEEP // turn off effects when suspended
  22. # define RGB_MATRIX_MAXIMUM_BRIGHTNESS 255
  23. // RGB Matrix Animation modes. Explicitly enabled
  24. // For full list of effects, see:
  25. // https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
  26. # define ENABLE_RGB_MATRIX_ALPHAS_MODS
  27. # define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
  28. # define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
  29. # define ENABLE_RGB_MATRIX_BREATHING
  30. # define ENABLE_RGB_MATRIX_BAND_SAT
  31. # define ENABLE_RGB_MATRIX_BAND_VAL
  32. # define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
  33. # define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
  34. # define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
  35. # define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
  36. # define ENABLE_RGB_MATRIX_CYCLE_ALL
  37. # define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
  38. # define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
  39. # define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
  40. # define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
  41. # define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
  42. # define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
  43. # define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
  44. # define ENABLE_RGB_MATRIX_DUAL_BEACON
  45. # define ENABLE_RGB_MATRIX_RAINBOW_BEACON
  46. # define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
  47. # define ENABLE_RGB_MATRIX_RAINDROPS
  48. # define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
  49. # define ENABLE_RGB_MATRIX_HUE_BREATHING
  50. # define ENABLE_RGB_MATRIX_HUE_PENDULUM
  51. # define ENABLE_RGB_MATRIX_HUE_WAVE
  52. # define ENABLE_RGB_MATRIX_PIXEL_RAIN
  53. # define ENABLE_RGB_MATRIX_PIXEL_FLOW
  54. # define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
  55. // enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
  56. //# define ENABLE_RGB_MATRIX_TYPING_HEATMAP
  57. //# define ENABLE_RGB_MATRIX_DIGITAL_RAIN
  58. // enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
  59. # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
  60. # define ENABLE_RGB_MATRIX_SOLID_REACTIVE
  61. //# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
  62. //# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
  63. //# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
  64. //# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
  65. //# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
  66. //# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
  67. # define ENABLE_RGB_MATRIX_SPLASH
  68. //# define ENABLE_RGB_MATRIX_MULTISPLASH
  69. //# define ENABLE_RGB_MATRIX_SOLID_SPLASH
  70. //# define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
  71. #endif
  72. /* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
  73. #define LOCKING_SUPPORT_ENABLE
  74. /* Locking resynchronize hack */
  75. #define LOCKING_RESYNC_ENABLE
  76. /*
  77. * Feature disable options
  78. * These options are also useful to firmware size reduction.
  79. */
  80. /* disable debug print */
  81. //#define NO_DEBUG
  82. /* disable print */
  83. //#define NO_PRINT
  84. /* disable action features */
  85. //#define NO_ACTION_LAYER
  86. //#define NO_ACTION_TAPPING
  87. //#define NO_ACTION_ONESHOT