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- /*
- Copyright 2019 @foostan
- Copyright 2023 @asdfire1
-
- This program is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 2 of the License, or
- (at your option) any later version.
-
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
-
- You should have received a copy of the GNU General Public License
- along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
- #pragma once
-
- /* Select hand configuration */
-
- #define MASTER_LEFT
- // #define MASTER_RIGHT
- // #define EE_HANDS
-
- #ifdef RGBLIGHT_ENABLE
- #define RGBLIGHT_EFFECT_BREATHING
- #define RGBLIGHT_EFFECT_RAINBOW_MOOD
- #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
- #define RGBLIGHT_EFFECT_SNAKE
- #define RGBLIGHT_EFFECT_KNIGHT
- #define RGBLIGHT_EFFECT_CHRISTMAS
- #define RGBLIGHT_EFFECT_STATIC_GRADIENT
- // #define RGBLIGHT_EFFECT_RGB_TEST
- // #define RGBLIGHT_EFFECT_ALTERNATING
- // #define RGBLIGHT_EFFECT_TWINKLE
- #define RGBLIGHT_LIMIT_VAL 120
- #define RGBLIGHT_HUE_STEP 10
- #define RGBLIGHT_SAT_STEP 17
- #define RGBLIGHT_VAL_STEP 17
- #endif
-
- #ifdef RGB_MATRIX_ENABLE
- //# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
- // # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
- // # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
- # define RGB_MATRIX_SLEEP // turn off effects when suspended
- //# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
- // # define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
- // # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
- # define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash.
- # define RGB_MATRIX_HUE_STEP 8
- # define RGB_MATRIX_SAT_STEP 8
- # define RGB_MATRIX_VAL_STEP 8
- # define RGB_MATRIX_SPD_STEP 10
-
- /* Enable the animations you want/need. You may need to enable only a small number of these because *
- * they take up a lot of space. Enable and confirm that you can still successfully compile your firmware. */
- // RGB Matrix Animation modes. Explicitly enabled
- // For full list of effects, see:
- // https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
- # define ENABLE_RGB_MATRIX_ALPHAS_MODS
- //# define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
- //# define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
- //# define ENABLE_RGB_MATRIX_BREATHING
- //# define ENABLE_RGB_MATRIX_BAND_SAT
- //# define ENABLE_RGB_MATRIX_BAND_VAL
- //# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
- //# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
- //# define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
- //# define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
- //# define ENABLE_RGB_MATRIX_CYCLE_ALL
- //# define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
- # define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
- //# define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
- //# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
- //# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
- //# define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
- //# define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
- //# define ENABLE_RGB_MATRIX_DUAL_BEACON
- //# define ENABLE_RGB_MATRIX_RAINBOW_BEACON
- //# define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
- //# define ENABLE_RGB_MATRIX_RAINDROPS
- //# define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
- //# define ENABLE_RGB_MATRIX_HUE_BREATHING
- //# define ENABLE_RGB_MATRIX_HUE_PENDULUM
- //# define ENABLE_RGB_MATRIX_HUE_WAVE
- //# define ENABLE_RGB_MATRIX_PIXEL_RAIN
- //# define ENABLE_RGB_MATRIX_PIXEL_FLOW
- //# define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
- // enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
- //# define ENABLE_RGB_MATRIX_TYPING_HEATMAP
- //# define ENABLE_RGB_MATRIX_DIGITAL_RAIN
- // enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
- //# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
- //# define ENABLE_RGB_MATRIX_SOLID_REACTIVE
- //# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
- //# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
- //# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
- //# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
- //# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
- //# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
- //# define ENABLE_RGB_MATRIX_SPLASH
- //# define ENABLE_RGB_MATRIX_MULTISPLASH
- //# define ENABLE_RGB_MATRIX_SOLID_SPLASH
- //# define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
- #endif
- #define OLED_FONT_H "keyboards/crkbd/lib/glcdfont.c"
- #define SPLIT_LAYER_STATE_ENABLE
- #define SPLIT_WPM_ENABLE //Enable WPM across split keyboards (+268).
- #define NO_ACTION_ONESHOT
- //#define SPLIT_OLED_ENABLE
-
- #define DYNAMIC_KEYMAP_LAYER_COUNT 6
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