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  1. // Copyright 2022 Nimish Gåtam (@nimishgautam)
  2. // SPDX-License-Identifier: GPL-2.0-or-later
  3. #pragma once
  4. // OS-specific stuff
  5. //#define UNICODE_SELECTED_MODES UNICODE_MODE_MACOS
  6. /* Select hand configuration */
  7. //#define MASTER_LEFT
  8. #define MASTER_RIGHT
  9. // #define EE_HANDS
  10. #define SPLIT_LAYER_STATE_ENABLE
  11. #define SPLIT_MODS_ENABLE
  12. // combo
  13. #define EXTRA_SHORT_COMBOS
  14. //Tapping values
  15. //#define QUICK_TAP_TERM 0
  16. #define TAPPING_TERM 200
  17. #define PERMISSIVE_HOLD_PER_KEY
  18. // Try to save some memory
  19. #define NO_ACTION_ONESHOT
  20. #undef LOCKING_SUPPORT_ENABLE
  21. #undef LOCKING_RESYNC_ENABLE
  22. #define LAYER_STATE_8BIT //8 layers max
  23. // which lighting effects to include (less saves memory)
  24. #ifdef RGBLIGHT_ENABLE
  25. #define RGBLIGHT_EFFECT_BREATHING
  26. //#define RGBLIGHT_EFFECT_RAINBOW_MOOD
  27. //#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
  28. //#define RGBLIGHT_EFFECT_SNAKE
  29. //#define RGBLIGHT_EFFECT_KNIGHT
  30. //#define RGBLIGHT_EFFECT_CHRISTMAS
  31. #define RGBLIGHT_EFFECT_STATIC_GRADIENT
  32. //#define RGBLIGHT_EFFECT_RGB_TEST
  33. //#define RGBLIGHT_EFFECT_ALTERNATING
  34. //#define RGBLIGHT_EFFECT_TWINKLE
  35. #define RGBLIGHT_LIMIT_VAL 120
  36. #define RGBLIGHT_HUE_STEP 10
  37. #define RGBLIGHT_SAT_STEP 17
  38. #define RGBLIGHT_VAL_STEP 17
  39. #endif
  40. // rgb matrix, cooler effects than lighting above
  41. #ifdef RGB_MATRIX_ENABLE
  42. #define RGB_MATRIX_KEYPRESSES
  43. #define RGB_MATRIX_FRAMEBUFFER_EFFECTS
  44. #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150
  45. #define RGB_MATRIX_HUE_STEP 8
  46. #define RGB_MATRIX_SAT_STEP 8
  47. #define RGB_MATRIX_VAL_STEP 8
  48. #define RGB_MATRIX_SPD_STEP 10
  49. #define RGB_MATRIX_SLEEP // turn off effects when suspended
  50. #define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
  51. #define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
  52. #define ENABLE_RGB_MATRIX_SOLID_SPLASH
  53. // NOTE: the below effects are super cool but they go absolutely nuts if you manually set hsv colors (eg with layers)
  54. //#define ENABLE_RGB_MATRIX_TYPING_HEATMAP
  55. //#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
  56. //#define ENABLE_RGB_MATRIX_SOLID_REACTIVE
  57. #endif
  58. //autoshift
  59. /*
  60. #define NO_AUTO_SHIFT_NUMERIC
  61. #define NO_AUTO_SHIFT_SPECIAL
  62. #define RETRO_SHIFT 400
  63. #define AUTO_SHIFT_TIMEOUT 175
  64. #define AUTO_SHIFT_ENABLED
  65. #define AUTO_SHIFT_TIMEOUT_PER_KEY
  66. */
  67. // oled font (for logo etc)
  68. #define OLED_FONT_H "keyboards/crkbd/lib/glcdfont.c"
  69. // mouse keys go at a constant speed instead of accelerating
  70. #define MK_3_SPEED
  71. #define MK_MOMENTARY_ACCEL