- // Copyright 2021 Allen Choi (@thunderbird2086)
- // SPDX-License-Identifier: GPL-2.0-or-later
-
- #pragma once
-
- #define EE_HANDS
- #define SPLIT_USB_DETECT
-
- // #define RGB_LAYER_ENABLE
-
- #define PERMISSIVE_HOLD
-
- #if defined(TAPPING_TERM)
- # undef TAPPING_TERM
- #endif
- #define TAPPING_TERM 200
- #define VER_NEWLINE_WAIT 200 // in milliseconds
-
- #define NO_ACTION_ONESHOT
-
- #if defined(OLED_ENABLE)
- # define SPLIT_LAYER_STATE_ENABLE
- # define SPLIT_LED_STATE_ENABLE
- # define SPLIT_MODS_ENABLE
- # define SPLIT_OLED_ENABLE
- # define OLED_FONT_H "keyboards/crkbd/keymaps/thunderbird2086/glcdfont.c"
- # undef OLED_TIMEOUT
- // due to timer_read() for render_prompt(), we have own implementation of oled time out
- # define OLED_KEY_TIMEOUT 30000
- # define KEY_LOG_ENABLE
- #endif
-
- #define RGBLIGHT_SLEEP
-
- #if defined(RGBLIGHT_ENABLE)
- # define RGBLIGHT_LAYERS
- # define RGBLIGHT_LIMIT_VAL 150
- # define RGBLIGHT_HUE_STEP 16
- # define RGBLIGHT_SAT_STEP 32
- # define RGBLIGHT_VAL_STEP 32
-
- # define RGBLIGHT_EFFECT_ALTERING
- # define RGBLIGHT_EFFECT_BREATHING
- # define RGBLIGHT_EFFECT_CHRISTMAS
- # define RGBLIGHT_EFFECT_KNIGHT
- # define RGBLIGHT_EFFECT_RAINBOW_MOOD
- # define RGBLIGHT_EFFECT_RAINBOW_SWIRL
- # define RGBLIGHT_EFFECT_RGB_TEST
- # define RGBLIGHT_EFFECT_SNAKE
- # define RGBLIGHT_EFFECT_STATIC_GRADIENT
- # define RGBLIGHT_EFFECT_TWINKLE
- #endif
-
- #if defined(RGB_MATRIX_ENABLE)
- # define SPLIT_LAYER_STATE_ENABLE
- # define RGB_MATRIX_KEYPRESSES // reacts to keypresses
- # define RGB_MATRIX_FRAMEBUFFER_EFFECTS
- # define RGB_MATRIX_SLEEP // turn off effects when suspended
- # define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150
- // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash.
- # define RGB_MATRIX_HUE_STEP 32
- # define RGB_MATRIX_SAT_STEP 64
- # define RGB_MATRIX_VAL_STEP 64
- # define RGB_MATRIX_SPD_STEP 20
- # define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_SOLID_COLOR
-
- /* Disable the animations you don't want/need. You will need to disable a good number of these *
- * because they take up a lot of space. Disable until you can successfully compile your firmware. */
- # define ENABLE_RGB_MATRIX_ALPHAS_MODS
- # undef ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
- # undef ENABLE_RGB_MATRIX_BREATHING
- # undef ENABLE_RGB_MATRIX_BAND_SAT
- # undef ENABLE_RGB_MATRIX_BAND_VAL
- # undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
- # undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
- # undef ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
- # undef ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
- # undef ENABLE_RGB_MATRIX_CYCLE_ALL
- # define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
- # undef ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
- # define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
- # undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN
- # undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
- # undef ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
- # undef ENABLE_RGB_MATRIX_CYCLE_SPIRAL
- # undef ENABLE_RGB_MATRIX_DUAL_BEACON
- # define ENABLE_RGB_MATRIX_RAINBOW_BEACON
- # undef ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
- # undef ENABLE_RGB_MATRIX_RAINDROPS
- # undef ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
- # undef ENABLE_RGB_MATRIX_HUE_BREATHING
- # undef ENABLE_RGB_MATRIX_HUE_PENDULUM
- # undef ENABLE_RGB_MATRIX_HUE_WAVE
- # undef ENABLE_RGB_MATRIX_PIXEL_FRACTAL
- # define ENABLE_RGB_MATRIX_PIXEL_FLOW
- # undef ENABLE_RGB_MATRIX_PIXEL_RAIN
- # undef ENABLE_RGB_MATRIX_TYPING_HEATMAP
- # define ENABLE_RGB_MATRIX_DIGITAL_RAIN
-
- # undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
- # undef ENABLE_RGB_MATRIX_SOLID_REACTIVE
- # undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
- # undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
- # undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
- # undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
- # undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
- # undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
- # undef ENABLE_RGB_MATRIX_SPLASH
- # define ENABLE_RGB_MATRIX_MULTISPLASH
- # undef ENABLE_RGB_MATRIX_SOLID_SPLASH
- # undef ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
- #endif
|