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Add unison v04 keyboard (#11982) * Update: JonesのMIDIキーマップをベースに初期作成。AudioとMIDIの同時使用はファームウェアサイズ的に厳しい。 * Update: Unison用のIDへ変更 * Update: Audioはデフォとせず、OLEDをデフォとした。 * Update: v03基板から実際に動くものとなったため、v01からv03に変更。基本的な設定を完了。 * Update: 基本的なキーマップを作成 * Update: キーマップ、ロータリーエンコーダの感度を調整。 * TEST: BOOTMAGIC = lite でどうなるのかテスト * Update: Jones ---> Unison * TEST: BOOTMAGIC = lite で、TABキーでBootloaerに入る設定 * Update: インデント * Update: QMKの一般的な表記に合わせ、 k(col)(row) から k(row)(col) へ変更。 * Update: 自前のカスタムマトリクスを使用せず、COL2ROW方式で総当たりマトリクスを動作させるテストを開始。 特に問題なく動作している。 * TEST: BOOTMAGICテスト用コード追加 * Update: 主に中央部分のキーマップ変更 * TEST: COL2ROWで、COLのピンの順番を変えてキーを読むテスト * Update: QMKの仕様上、MacではKC_PSCRがFキーとして判定されるため、スクリーンショット用マクロを用意した。 * TEST: COL2ROWで、ROWとCOLのピン定義をずらした状態で、BOOTMAGIC = lite の(0,0)キーに引っかからない。 * Update: ロータリーエンコーダにマウスホイールを割り当て * Update: 自明のコメントを削除 * Update: NKRO指定時は、NKRO動作を強制。 * Update: MIDIなしのとき、AUDIOのフル機能がファームウェアサイズ内に収まることをチェック。 * Update: Bootmagicテスト完了のため、無効化。 * TEST: LED動作チェック。 * Update: キーマップを、LOWER, RAISEを中心に大幅変更。 数字を左手レイヤーキーではなく、右手レイヤーキーにしたことで、CMD+Qによる誤爆アプリ終了を避ける狙いもある。 * Update: 未使用のNumレイヤとTapDanceを削除。 * Update: MIDI関連の設定を多数追加。 * New: Add Sequencer keymap * enumの開始を明記 * TAP_DANCEを無効化 * シーケンサーで、トラック単位の有効・無効の切り替えを追加。※動作せず * デバッグ用設定をテスト * Change custom keycode name for classification. * Add LED update on sequencer step. * change LED adjusting value. * TEST: SQ_T related things. * DEBUG * Increase track 6 ---> 8. Add track indicator. * Add sequencer step viewer. * Move Bootmagic lite position to keyboard's config. * Revert matrix as phisically connected. * Change default RGB lighting animation. * Remove MIDI options from keyboard's config. * change version * Remove unused. * Delete unused. Round-Robin matrix woks with COL2ROW. * Delete unused. Round-Robin matrix woks with COL2ROW. * Formatting. * Formatting. * Remove unused. * No enum. * LED setting for Sequencer layer. * Add TODO flag * Remove unused. * change LCTL * Update Rotary Encoder setting. * revert to default * Add TODO flag. * Update to latest information. * Update to latest information. * Add v04 * Move keymaps directory to just under keyboard directory. * Add music layout. * Update to Unison layout. * Add default keymap. * Update readme description. * Commenting. * Exclude non-PR files. * Change keymap name more general. * Remove unused * Commenting. * Remove unused. * Commenting. * Change Macro name for consistency. * Add tempo definition. * Change transparent to noop for better musical play. * Add Rotary Encoder push functions for Sequencer. * FIX printscreen to work _WIN layer. * Fix style name. * Change keymap style from PC to Music. * Adjust LED number and index to v04 PCB. * Commenting. * Add #ifdef block to LED config related. * Change Sequencer display function from Rotary Encoder right-3 to right-4. * Change default animations. * Set LED effect range. Add LED reset on layer change. * Remove unused. * Commenting. * Commenting. * Use function to change Sequencer track indicator. * Use function to change Sequencer track indicator. * Remove unused * Add PC-style keymap. * Adjust keymap. * Add micro volume control for Mac. * Adjust keymap. * Adjust cursor block. * Adjust grave and tild in layer. * Change magic-key position to Left-Bottom where both Music-style and Terminal-style have a key. * Change LED settings for front-side 9 LEDs. * Change keymap name. * Update supported functions. * Adjust indicator dimmer. * Remove unused. * Add underglow support. * Add rotary encoder keymap at Adjust layer for test hardware function. * Disable rotary encoders. * Change description. * Add support for underglow. Disable knight animation to prevent unnatural feeling when underglow not installed. * Commenting. * Formatting. * Turn on default layer indicator. * remove duplication * Change VID for via. * Initial commit for VIA. * Add layout option. * restore AUDIO enabled. * Removed a JSON file for VIA app, not for QMK. * Remove non-related files for PR. * Add keymap for music layout. * Add photo links. * Commenting. * Apply PR checklist. * Change unused function to "no". * Add keymap image and change keymap as image shows. * Change bootloader entering key to widely known "Left-Top". * Turn off ENCODER by default. * Add VIA keymap. * Change VID unique. https://github.com/qmk/qmk_firmware/pull/11982#discussion_r582276979 * Add config option to prepare future release, #11820. https://github.com/qmk/qmk_firmware/pull/11820 * Remove old defines for Audio. Co-authored-by: Takeshi Nishio <kkeennnn@gmail.com>
3 years ago
Add unison v04 keyboard (#11982) * Update: JonesのMIDIキーマップをベースに初期作成。AudioとMIDIの同時使用はファームウェアサイズ的に厳しい。 * Update: Unison用のIDへ変更 * Update: Audioはデフォとせず、OLEDをデフォとした。 * Update: v03基板から実際に動くものとなったため、v01からv03に変更。基本的な設定を完了。 * Update: 基本的なキーマップを作成 * Update: キーマップ、ロータリーエンコーダの感度を調整。 * TEST: BOOTMAGIC = lite でどうなるのかテスト * Update: Jones ---> Unison * TEST: BOOTMAGIC = lite で、TABキーでBootloaerに入る設定 * Update: インデント * Update: QMKの一般的な表記に合わせ、 k(col)(row) から k(row)(col) へ変更。 * Update: 自前のカスタムマトリクスを使用せず、COL2ROW方式で総当たりマトリクスを動作させるテストを開始。 特に問題なく動作している。 * TEST: BOOTMAGICテスト用コード追加 * Update: 主に中央部分のキーマップ変更 * TEST: COL2ROWで、COLのピンの順番を変えてキーを読むテスト * Update: QMKの仕様上、MacではKC_PSCRがFキーとして判定されるため、スクリーンショット用マクロを用意した。 * TEST: COL2ROWで、ROWとCOLのピン定義をずらした状態で、BOOTMAGIC = lite の(0,0)キーに引っかからない。 * Update: ロータリーエンコーダにマウスホイールを割り当て * Update: 自明のコメントを削除 * Update: NKRO指定時は、NKRO動作を強制。 * Update: MIDIなしのとき、AUDIOのフル機能がファームウェアサイズ内に収まることをチェック。 * Update: Bootmagicテスト完了のため、無効化。 * TEST: LED動作チェック。 * Update: キーマップを、LOWER, RAISEを中心に大幅変更。 数字を左手レイヤーキーではなく、右手レイヤーキーにしたことで、CMD+Qによる誤爆アプリ終了を避ける狙いもある。 * Update: 未使用のNumレイヤとTapDanceを削除。 * Update: MIDI関連の設定を多数追加。 * New: Add Sequencer keymap * enumの開始を明記 * TAP_DANCEを無効化 * シーケンサーで、トラック単位の有効・無効の切り替えを追加。※動作せず * デバッグ用設定をテスト * Change custom keycode name for classification. * Add LED update on sequencer step. * change LED adjusting value. * TEST: SQ_T related things. * DEBUG * Increase track 6 ---> 8. Add track indicator. * Add sequencer step viewer. * Move Bootmagic lite position to keyboard's config. * Revert matrix as phisically connected. * Change default RGB lighting animation. * Remove MIDI options from keyboard's config. * change version * Remove unused. * Delete unused. Round-Robin matrix woks with COL2ROW. * Delete unused. Round-Robin matrix woks with COL2ROW. * Formatting. * Formatting. * Remove unused. * No enum. * LED setting for Sequencer layer. * Add TODO flag * Remove unused. * change LCTL * Update Rotary Encoder setting. * revert to default * Add TODO flag. * Update to latest information. * Update to latest information. * Add v04 * Move keymaps directory to just under keyboard directory. * Add music layout. * Update to Unison layout. * Add default keymap. * Update readme description. * Commenting. * Exclude non-PR files. * Change keymap name more general. * Remove unused * Commenting. * Remove unused. * Commenting. * Change Macro name for consistency. * Add tempo definition. * Change transparent to noop for better musical play. * Add Rotary Encoder push functions for Sequencer. * FIX printscreen to work _WIN layer. * Fix style name. * Change keymap style from PC to Music. * Adjust LED number and index to v04 PCB. * Commenting. * Add #ifdef block to LED config related. * Change Sequencer display function from Rotary Encoder right-3 to right-4. * Change default animations. * Set LED effect range. Add LED reset on layer change. * Remove unused. * Commenting. * Commenting. * Use function to change Sequencer track indicator. * Use function to change Sequencer track indicator. * Remove unused * Add PC-style keymap. * Adjust keymap. * Add micro volume control for Mac. * Adjust keymap. * Adjust cursor block. * Adjust grave and tild in layer. * Change magic-key position to Left-Bottom where both Music-style and Terminal-style have a key. * Change LED settings for front-side 9 LEDs. * Change keymap name. * Update supported functions. * Adjust indicator dimmer. * Remove unused. * Add underglow support. * Add rotary encoder keymap at Adjust layer for test hardware function. * Disable rotary encoders. * Change description. * Add support for underglow. Disable knight animation to prevent unnatural feeling when underglow not installed. * Commenting. * Formatting. * Turn on default layer indicator. * remove duplication * Change VID for via. * Initial commit for VIA. * Add layout option. * restore AUDIO enabled. * Removed a JSON file for VIA app, not for QMK. * Remove non-related files for PR. * Add keymap for music layout. * Add photo links. * Commenting. * Apply PR checklist. * Change unused function to "no". * Add keymap image and change keymap as image shows. * Change bootloader entering key to widely known "Left-Top". * Turn off ENCODER by default. * Add VIA keymap. * Change VID unique. https://github.com/qmk/qmk_firmware/pull/11982#discussion_r582276979 * Add config option to prepare future release, #11820. https://github.com/qmk/qmk_firmware/pull/11820 * Remove old defines for Audio. Co-authored-by: Takeshi Nishio <kkeennnn@gmail.com>
3 years ago
Add unison v04 keyboard (#11982) * Update: JonesのMIDIキーマップをベースに初期作成。AudioとMIDIの同時使用はファームウェアサイズ的に厳しい。 * Update: Unison用のIDへ変更 * Update: Audioはデフォとせず、OLEDをデフォとした。 * Update: v03基板から実際に動くものとなったため、v01からv03に変更。基本的な設定を完了。 * Update: 基本的なキーマップを作成 * Update: キーマップ、ロータリーエンコーダの感度を調整。 * TEST: BOOTMAGIC = lite でどうなるのかテスト * Update: Jones ---> Unison * TEST: BOOTMAGIC = lite で、TABキーでBootloaerに入る設定 * Update: インデント * Update: QMKの一般的な表記に合わせ、 k(col)(row) から k(row)(col) へ変更。 * Update: 自前のカスタムマトリクスを使用せず、COL2ROW方式で総当たりマトリクスを動作させるテストを開始。 特に問題なく動作している。 * TEST: BOOTMAGICテスト用コード追加 * Update: 主に中央部分のキーマップ変更 * TEST: COL2ROWで、COLのピンの順番を変えてキーを読むテスト * Update: QMKの仕様上、MacではKC_PSCRがFキーとして判定されるため、スクリーンショット用マクロを用意した。 * TEST: COL2ROWで、ROWとCOLのピン定義をずらした状態で、BOOTMAGIC = lite の(0,0)キーに引っかからない。 * Update: ロータリーエンコーダにマウスホイールを割り当て * Update: 自明のコメントを削除 * Update: NKRO指定時は、NKRO動作を強制。 * Update: MIDIなしのとき、AUDIOのフル機能がファームウェアサイズ内に収まることをチェック。 * Update: Bootmagicテスト完了のため、無効化。 * TEST: LED動作チェック。 * Update: キーマップを、LOWER, RAISEを中心に大幅変更。 数字を左手レイヤーキーではなく、右手レイヤーキーにしたことで、CMD+Qによる誤爆アプリ終了を避ける狙いもある。 * Update: 未使用のNumレイヤとTapDanceを削除。 * Update: MIDI関連の設定を多数追加。 * New: Add Sequencer keymap * enumの開始を明記 * TAP_DANCEを無効化 * シーケンサーで、トラック単位の有効・無効の切り替えを追加。※動作せず * デバッグ用設定をテスト * Change custom keycode name for classification. * Add LED update on sequencer step. * change LED adjusting value. * TEST: SQ_T related things. * DEBUG * Increase track 6 ---> 8. Add track indicator. * Add sequencer step viewer. * Move Bootmagic lite position to keyboard's config. * Revert matrix as phisically connected. * Change default RGB lighting animation. * Remove MIDI options from keyboard's config. * change version * Remove unused. * Delete unused. Round-Robin matrix woks with COL2ROW. * Delete unused. Round-Robin matrix woks with COL2ROW. * Formatting. * Formatting. * Remove unused. * No enum. * LED setting for Sequencer layer. * Add TODO flag * Remove unused. * change LCTL * Update Rotary Encoder setting. * revert to default * Add TODO flag. * Update to latest information. * Update to latest information. * Add v04 * Move keymaps directory to just under keyboard directory. * Add music layout. * Update to Unison layout. * Add default keymap. * Update readme description. * Commenting. * Exclude non-PR files. * Change keymap name more general. * Remove unused * Commenting. * Remove unused. * Commenting. * Change Macro name for consistency. * Add tempo definition. * Change transparent to noop for better musical play. * Add Rotary Encoder push functions for Sequencer. * FIX printscreen to work _WIN layer. * Fix style name. * Change keymap style from PC to Music. * Adjust LED number and index to v04 PCB. * Commenting. * Add #ifdef block to LED config related. * Change Sequencer display function from Rotary Encoder right-3 to right-4. * Change default animations. * Set LED effect range. Add LED reset on layer change. * Remove unused. * Commenting. * Commenting. * Use function to change Sequencer track indicator. * Use function to change Sequencer track indicator. * Remove unused * Add PC-style keymap. * Adjust keymap. * Add micro volume control for Mac. * Adjust keymap. * Adjust cursor block. * Adjust grave and tild in layer. * Change magic-key position to Left-Bottom where both Music-style and Terminal-style have a key. * Change LED settings for front-side 9 LEDs. * Change keymap name. * Update supported functions. * Adjust indicator dimmer. * Remove unused. * Add underglow support. * Add rotary encoder keymap at Adjust layer for test hardware function. * Disable rotary encoders. * Change description. * Add support for underglow. Disable knight animation to prevent unnatural feeling when underglow not installed. * Commenting. * Formatting. * Turn on default layer indicator. * remove duplication * Change VID for via. * Initial commit for VIA. * Add layout option. * restore AUDIO enabled. * Removed a JSON file for VIA app, not for QMK. * Remove non-related files for PR. * Add keymap for music layout. * Add photo links. * Commenting. * Apply PR checklist. * Change unused function to "no". * Add keymap image and change keymap as image shows. * Change bootloader entering key to widely known "Left-Top". * Turn off ENCODER by default. * Add VIA keymap. * Change VID unique. https://github.com/qmk/qmk_firmware/pull/11982#discussion_r582276979 * Add config option to prepare future release, #11820. https://github.com/qmk/qmk_firmware/pull/11820 * Remove old defines for Audio. Co-authored-by: Takeshi Nishio <kkeennnn@gmail.com>
3 years ago
Add unison v04 keyboard (#11982) * Update: JonesのMIDIキーマップをベースに初期作成。AudioとMIDIの同時使用はファームウェアサイズ的に厳しい。 * Update: Unison用のIDへ変更 * Update: Audioはデフォとせず、OLEDをデフォとした。 * Update: v03基板から実際に動くものとなったため、v01からv03に変更。基本的な設定を完了。 * Update: 基本的なキーマップを作成 * Update: キーマップ、ロータリーエンコーダの感度を調整。 * TEST: BOOTMAGIC = lite でどうなるのかテスト * Update: Jones ---> Unison * TEST: BOOTMAGIC = lite で、TABキーでBootloaerに入る設定 * Update: インデント * Update: QMKの一般的な表記に合わせ、 k(col)(row) から k(row)(col) へ変更。 * Update: 自前のカスタムマトリクスを使用せず、COL2ROW方式で総当たりマトリクスを動作させるテストを開始。 特に問題なく動作している。 * TEST: BOOTMAGICテスト用コード追加 * Update: 主に中央部分のキーマップ変更 * TEST: COL2ROWで、COLのピンの順番を変えてキーを読むテスト * Update: QMKの仕様上、MacではKC_PSCRがFキーとして判定されるため、スクリーンショット用マクロを用意した。 * TEST: COL2ROWで、ROWとCOLのピン定義をずらした状態で、BOOTMAGIC = lite の(0,0)キーに引っかからない。 * Update: ロータリーエンコーダにマウスホイールを割り当て * Update: 自明のコメントを削除 * Update: NKRO指定時は、NKRO動作を強制。 * Update: MIDIなしのとき、AUDIOのフル機能がファームウェアサイズ内に収まることをチェック。 * Update: Bootmagicテスト完了のため、無効化。 * TEST: LED動作チェック。 * Update: キーマップを、LOWER, RAISEを中心に大幅変更。 数字を左手レイヤーキーではなく、右手レイヤーキーにしたことで、CMD+Qによる誤爆アプリ終了を避ける狙いもある。 * Update: 未使用のNumレイヤとTapDanceを削除。 * Update: MIDI関連の設定を多数追加。 * New: Add Sequencer keymap * enumの開始を明記 * TAP_DANCEを無効化 * シーケンサーで、トラック単位の有効・無効の切り替えを追加。※動作せず * デバッグ用設定をテスト * Change custom keycode name for classification. * Add LED update on sequencer step. * change LED adjusting value. * TEST: SQ_T related things. * DEBUG * Increase track 6 ---> 8. Add track indicator. * Add sequencer step viewer. * Move Bootmagic lite position to keyboard's config. * Revert matrix as phisically connected. * Change default RGB lighting animation. * Remove MIDI options from keyboard's config. * change version * Remove unused. * Delete unused. Round-Robin matrix woks with COL2ROW. * Delete unused. Round-Robin matrix woks with COL2ROW. * Formatting. * Formatting. * Remove unused. * No enum. * LED setting for Sequencer layer. * Add TODO flag * Remove unused. * change LCTL * Update Rotary Encoder setting. * revert to default * Add TODO flag. * Update to latest information. * Update to latest information. * Add v04 * Move keymaps directory to just under keyboard directory. * Add music layout. * Update to Unison layout. * Add default keymap. * Update readme description. * Commenting. * Exclude non-PR files. * Change keymap name more general. * Remove unused * Commenting. * Remove unused. * Commenting. * Change Macro name for consistency. * Add tempo definition. * Change transparent to noop for better musical play. * Add Rotary Encoder push functions for Sequencer. * FIX printscreen to work _WIN layer. * Fix style name. * Change keymap style from PC to Music. * Adjust LED number and index to v04 PCB. * Commenting. * Add #ifdef block to LED config related. * Change Sequencer display function from Rotary Encoder right-3 to right-4. * Change default animations. * Set LED effect range. Add LED reset on layer change. * Remove unused. * Commenting. * Commenting. * Use function to change Sequencer track indicator. * Use function to change Sequencer track indicator. * Remove unused * Add PC-style keymap. * Adjust keymap. * Add micro volume control for Mac. * Adjust keymap. * Adjust cursor block. * Adjust grave and tild in layer. * Change magic-key position to Left-Bottom where both Music-style and Terminal-style have a key. * Change LED settings for front-side 9 LEDs. * Change keymap name. * Update supported functions. * Adjust indicator dimmer. * Remove unused. * Add underglow support. * Add rotary encoder keymap at Adjust layer for test hardware function. * Disable rotary encoders. * Change description. * Add support for underglow. Disable knight animation to prevent unnatural feeling when underglow not installed. * Commenting. * Formatting. * Turn on default layer indicator. * remove duplication * Change VID for via. * Initial commit for VIA. * Add layout option. * restore AUDIO enabled. * Removed a JSON file for VIA app, not for QMK. * Remove non-related files for PR. * Add keymap for music layout. * Add photo links. * Commenting. * Apply PR checklist. * Change unused function to "no". * Add keymap image and change keymap as image shows. * Change bootloader entering key to widely known "Left-Top". * Turn off ENCODER by default. * Add VIA keymap. * Change VID unique. https://github.com/qmk/qmk_firmware/pull/11982#discussion_r582276979 * Add config option to prepare future release, #11820. https://github.com/qmk/qmk_firmware/pull/11820 * Remove old defines for Audio. Co-authored-by: Takeshi Nishio <kkeennnn@gmail.com>
3 years ago
Add unison v04 keyboard (#11982) * Update: JonesのMIDIキーマップをベースに初期作成。AudioとMIDIの同時使用はファームウェアサイズ的に厳しい。 * Update: Unison用のIDへ変更 * Update: Audioはデフォとせず、OLEDをデフォとした。 * Update: v03基板から実際に動くものとなったため、v01からv03に変更。基本的な設定を完了。 * Update: 基本的なキーマップを作成 * Update: キーマップ、ロータリーエンコーダの感度を調整。 * TEST: BOOTMAGIC = lite でどうなるのかテスト * Update: Jones ---> Unison * TEST: BOOTMAGIC = lite で、TABキーでBootloaerに入る設定 * Update: インデント * Update: QMKの一般的な表記に合わせ、 k(col)(row) から k(row)(col) へ変更。 * Update: 自前のカスタムマトリクスを使用せず、COL2ROW方式で総当たりマトリクスを動作させるテストを開始。 特に問題なく動作している。 * TEST: BOOTMAGICテスト用コード追加 * Update: 主に中央部分のキーマップ変更 * TEST: COL2ROWで、COLのピンの順番を変えてキーを読むテスト * Update: QMKの仕様上、MacではKC_PSCRがFキーとして判定されるため、スクリーンショット用マクロを用意した。 * TEST: COL2ROWで、ROWとCOLのピン定義をずらした状態で、BOOTMAGIC = lite の(0,0)キーに引っかからない。 * Update: ロータリーエンコーダにマウスホイールを割り当て * Update: 自明のコメントを削除 * Update: NKRO指定時は、NKRO動作を強制。 * Update: MIDIなしのとき、AUDIOのフル機能がファームウェアサイズ内に収まることをチェック。 * Update: Bootmagicテスト完了のため、無効化。 * TEST: LED動作チェック。 * Update: キーマップを、LOWER, RAISEを中心に大幅変更。 数字を左手レイヤーキーではなく、右手レイヤーキーにしたことで、CMD+Qによる誤爆アプリ終了を避ける狙いもある。 * Update: 未使用のNumレイヤとTapDanceを削除。 * Update: MIDI関連の設定を多数追加。 * New: Add Sequencer keymap * enumの開始を明記 * TAP_DANCEを無効化 * シーケンサーで、トラック単位の有効・無効の切り替えを追加。※動作せず * デバッグ用設定をテスト * Change custom keycode name for classification. * Add LED update on sequencer step. * change LED adjusting value. * TEST: SQ_T related things. * DEBUG * Increase track 6 ---> 8. Add track indicator. * Add sequencer step viewer. * Move Bootmagic lite position to keyboard's config. * Revert matrix as phisically connected. * Change default RGB lighting animation. * Remove MIDI options from keyboard's config. * change version * Remove unused. * Delete unused. Round-Robin matrix woks with COL2ROW. * Delete unused. Round-Robin matrix woks with COL2ROW. * Formatting. * Formatting. * Remove unused. * No enum. * LED setting for Sequencer layer. * Add TODO flag * Remove unused. * change LCTL * Update Rotary Encoder setting. * revert to default * Add TODO flag. * Update to latest information. * Update to latest information. * Add v04 * Move keymaps directory to just under keyboard directory. * Add music layout. * Update to Unison layout. * Add default keymap. * Update readme description. * Commenting. * Exclude non-PR files. * Change keymap name more general. * Remove unused * Commenting. * Remove unused. * Commenting. * Change Macro name for consistency. * Add tempo definition. * Change transparent to noop for better musical play. * Add Rotary Encoder push functions for Sequencer. * FIX printscreen to work _WIN layer. * Fix style name. * Change keymap style from PC to Music. * Adjust LED number and index to v04 PCB. * Commenting. * Add #ifdef block to LED config related. * Change Sequencer display function from Rotary Encoder right-3 to right-4. * Change default animations. * Set LED effect range. Add LED reset on layer change. * Remove unused. * Commenting. * Commenting. * Use function to change Sequencer track indicator. * Use function to change Sequencer track indicator. * Remove unused * Add PC-style keymap. * Adjust keymap. * Add micro volume control for Mac. * Adjust keymap. * Adjust cursor block. * Adjust grave and tild in layer. * Change magic-key position to Left-Bottom where both Music-style and Terminal-style have a key. * Change LED settings for front-side 9 LEDs. * Change keymap name. * Update supported functions. * Adjust indicator dimmer. * Remove unused. * Add underglow support. * Add rotary encoder keymap at Adjust layer for test hardware function. * Disable rotary encoders. * Change description. * Add support for underglow. Disable knight animation to prevent unnatural feeling when underglow not installed. * Commenting. * Formatting. * Turn on default layer indicator. * remove duplication * Change VID for via. * Initial commit for VIA. * Add layout option. * restore AUDIO enabled. * Removed a JSON file for VIA app, not for QMK. * Remove non-related files for PR. * Add keymap for music layout. * Add photo links. * Commenting. * Apply PR checklist. * Change unused function to "no". * Add keymap image and change keymap as image shows. * Change bootloader entering key to widely known "Left-Top". * Turn off ENCODER by default. * Add VIA keymap. * Change VID unique. https://github.com/qmk/qmk_firmware/pull/11982#discussion_r582276979 * Add config option to prepare future release, #11820. https://github.com/qmk/qmk_firmware/pull/11820 * Remove old defines for Audio. Co-authored-by: Takeshi Nishio <kkeennnn@gmail.com>
3 years ago
  1. {
  2. "keyboard_name": "Unison",
  3. "manufacturer": "jpskenn",
  4. "url": "https://github.com/jpskenn/Unison",
  5. "maintainer": "jpskenn",
  6. "usb": {
  7. "vid": "0xB9DD",
  8. "pid": "0x176A",
  9. "device_version": "0.4.0"
  10. },
  11. "matrix_pins": {
  12. "cols": ["B3", "E6", "F1", "F5", "F7", "B2", "F0", "F4", "F6", "C7"],
  13. "rows": ["B3", "E6", "F1", "F5", "F7", "B2", "F0", "F4", "F6", "C7"]
  14. },
  15. "rgblight": {
  16. "led_map": [1, 2, 0, 3, 4, 5, 6]
  17. },
  18. "ws2812": {
  19. "pin": "B7"
  20. },
  21. "diode_direction": "COL2ROW",
  22. "encoder": {
  23. "rotary": [
  24. {"pin_a": "B0", "pin_b": "B1"},
  25. {"pin_a": "D2", "pin_b": "D3"},
  26. {"pin_a": "D5", "pin_b": "D4"},
  27. {"pin_a": "D6", "pin_b": "D7"},
  28. {"pin_a": "B4", "pin_b": "B5"}
  29. ]
  30. },
  31. "bootmagic": {
  32. "matrix": [5, 0]
  33. },
  34. "processor": "atmega32u4",
  35. "bootloader": "atmel-dfu",
  36. "layouts": {
  37. "LAYOUT_all": {
  38. "layout": [
  39. {"matrix": [5, 0], "x": 0, "y": 0},
  40. {"matrix": [0, 1], "x": 1, "y": 0},
  41. {"matrix": [5, 1], "x": 2, "y": 0},
  42. {"matrix": [0, 2], "x": 3, "y": 0},
  43. {"matrix": [5, 2], "x": 4, "y": 0},
  44. {"matrix": [0, 3], "x": 5, "y": 0},
  45. {"matrix": [5, 3], "x": 6, "y": 0},
  46. {"matrix": [0, 4], "x": 7, "y": 0},
  47. {"matrix": [5, 4], "x": 8, "y": 0},
  48. {"matrix": [0, 5], "x": 9, "y": 0},
  49. {"matrix": [5, 6], "x": 10, "y": 0},
  50. {"matrix": [0, 6], "x": 11, "y": 0},
  51. {"matrix": [5, 7], "x": 12, "y": 0},
  52. {"matrix": [0, 7], "x": 13, "y": 0},
  53. {"matrix": [5, 8], "x": 14, "y": 0},
  54. {"matrix": [0, 8], "x": 15, "y": 0},
  55. {"matrix": [5, 9], "x": 16, "y": 0},
  56. {"matrix": [6, 0], "x": 0, "y": 1},
  57. {"matrix": [1, 0], "x": 1, "y": 1},
  58. {"matrix": [6, 1], "x": 2, "y": 1},
  59. {"matrix": [1, 2], "x": 3, "y": 1},
  60. {"matrix": [6, 2], "x": 4, "y": 1, "w": 1.5},
  61. {"matrix": [1, 3], "x": 5.5, "y": 1},
  62. {"matrix": [6, 3], "x": 6.5, "y": 1},
  63. {"matrix": [1, 4], "x": 7.5, "y": 1},
  64. {"matrix": [6, 4], "x": 8.5, "y": 1},
  65. {"matrix": [1, 5], "x": 9.5, "y": 1},
  66. {"matrix": [6, 5], "x": 10.5, "y": 1},
  67. {"matrix": [1, 6], "x": 11.5, "y": 1},
  68. {"matrix": [6, 7], "x": 12.5, "y": 1},
  69. {"matrix": [1, 7], "x": 13.5, "y": 1},
  70. {"matrix": [6, 8], "x": 14.5, "y": 1},
  71. {"matrix": [6, 9], "x": 15.5, "y": 1, "w": 1.5},
  72. {"matrix": [7, 0], "x": 0, "y": 2},
  73. {"matrix": [2, 0], "x": 1, "y": 2},
  74. {"matrix": [7, 1], "x": 2, "y": 2},
  75. {"matrix": [2, 1], "x": 3, "y": 2},
  76. {"matrix": [7, 2], "x": 4, "y": 2, "w": 1.5},
  77. {"matrix": [2, 3], "x": 5.5, "y": 2},
  78. {"matrix": [7, 3], "x": 6.5, "y": 2},
  79. {"matrix": [2, 4], "x": 7.5, "y": 2},
  80. {"matrix": [7, 4], "x": 8.5, "y": 2},
  81. {"matrix": [2, 5], "x": 9.5, "y": 2},
  82. {"matrix": [7, 5], "x": 10.5, "y": 2},
  83. {"matrix": [2, 6], "x": 11.5, "y": 2},
  84. {"matrix": [7, 6], "x": 12.5, "y": 2},
  85. {"matrix": [2, 7], "x": 13.5, "y": 2},
  86. {"matrix": [7, 8], "x": 14.5, "y": 2},
  87. {"matrix": [7, 9], "x": 15.5, "y": 2, "w": 1.5},
  88. {"matrix": [8, 0], "x": 0, "y": 3},
  89. {"matrix": [3, 0], "x": 1, "y": 3},
  90. {"matrix": [8, 1], "x": 2, "y": 3},
  91. {"matrix": [3, 1], "x": 3, "y": 3},
  92. {"matrix": [8, 2], "x": 4, "y": 3},
  93. {"matrix": [3, 2], "x": 5, "y": 3},
  94. {"matrix": [8, 3], "x": 6, "y": 3},
  95. {"matrix": [3, 4], "x": 7, "y": 3},
  96. {"matrix": [8, 4], "x": 8, "y": 3},
  97. {"matrix": [3, 5], "x": 9, "y": 3},
  98. {"matrix": [8, 5], "x": 10, "y": 3},
  99. {"matrix": [3, 6], "x": 11, "y": 3},
  100. {"matrix": [8, 6], "x": 12, "y": 3},
  101. {"matrix": [3, 7], "x": 13, "y": 3},
  102. {"matrix": [8, 7], "x": 14, "y": 3},
  103. {"matrix": [3, 8], "x": 15, "y": 3},
  104. {"matrix": [8, 9], "x": 16, "y": 3},
  105. {"matrix": [9, 0], "x": 0, "y": 4},
  106. {"matrix": [4, 0], "x": 1, "y": 4},
  107. {"matrix": [9, 1], "x": 2, "y": 4},
  108. {"matrix": [4, 1], "x": 3, "y": 4},
  109. {"matrix": [9, 2], "x": 4, "y": 4},
  110. {"matrix": [4, 2], "x": 5, "y": 4},
  111. {"matrix": [9, 3], "x": 6, "y": 4},
  112. {"matrix": [4, 3], "x": 7, "y": 4},
  113. {"matrix": [9, 4], "x": 8, "y": 4},
  114. {"matrix": [4, 5], "x": 9, "y": 4},
  115. {"matrix": [9, 5], "x": 10, "y": 4},
  116. {"matrix": [4, 6], "x": 11, "y": 4},
  117. {"matrix": [9, 6], "x": 12, "y": 4},
  118. {"matrix": [4, 7], "x": 13, "y": 4},
  119. {"matrix": [9, 7], "x": 14, "y": 4},
  120. {"matrix": [4, 8], "x": 15, "y": 4},
  121. {"matrix": [9, 8], "x": 16, "y": 4}
  122. ]
  123. },
  124. "LAYOUT_music": {
  125. "layout": [
  126. {"matrix": [5, 1], "x": 2, "y": 0},
  127. {"matrix": [5, 2], "x": 4, "y": 0},
  128. {"matrix": [0, 3], "x": 5, "y": 0},
  129. {"matrix": [5, 3], "x": 6, "y": 0},
  130. {"matrix": [0, 4], "x": 7, "y": 0},
  131. {"matrix": [0, 5], "x": 9, "y": 0},
  132. {"matrix": [0, 6], "x": 11, "y": 0},
  133. {"matrix": [0, 7], "x": 13, "y": 0},
  134. {"matrix": [0, 8], "x": 15, "y": 0},
  135. {"matrix": [6, 0], "x": 0, "y": 1.25},
  136. {"matrix": [1, 0], "x": 1, "y": 1.25},
  137. {"matrix": [6, 1], "x": 2, "y": 1.25},
  138. {"matrix": [1, 2], "x": 3, "y": 1.25},
  139. {"matrix": [6, 2], "x": 4, "y": 1.25, "w": 1.5},
  140. {"matrix": [1, 3], "x": 5.5, "y": 1.25},
  141. {"matrix": [6, 3], "x": 6.5, "y": 1.25},
  142. {"matrix": [1, 4], "x": 7.5, "y": 1.25},
  143. {"matrix": [6, 4], "x": 8.5, "y": 1.25},
  144. {"matrix": [1, 5], "x": 9.5, "y": 1.25},
  145. {"matrix": [6, 5], "x": 10.5, "y": 1.25},
  146. {"matrix": [1, 6], "x": 11.5, "y": 1.25},
  147. {"matrix": [6, 7], "x": 12.5, "y": 1.25},
  148. {"matrix": [1, 7], "x": 13.5, "y": 1.25},
  149. {"matrix": [6, 8], "x": 14.5, "y": 1.25},
  150. {"matrix": [6, 9], "x": 15.5, "y": 1.25, "w": 1.5},
  151. {"matrix": [7, 0], "x": 0, "y": 2.25},
  152. {"matrix": [2, 0], "x": 1, "y": 2.25},
  153. {"matrix": [7, 1], "x": 2, "y": 2.25},
  154. {"matrix": [2, 1], "x": 3, "y": 2.25},
  155. {"matrix": [7, 2], "x": 4, "y": 2.25, "w": 1.5},
  156. {"matrix": [2, 3], "x": 5.5, "y": 2.25},
  157. {"matrix": [7, 3], "x": 6.5, "y": 2.25},
  158. {"matrix": [2, 4], "x": 7.5, "y": 2.25},
  159. {"matrix": [7, 4], "x": 8.5, "y": 2.25},
  160. {"matrix": [2, 5], "x": 9.5, "y": 2.25},
  161. {"matrix": [7, 5], "x": 10.5, "y": 2.25},
  162. {"matrix": [2, 6], "x": 11.5, "y": 2.25},
  163. {"matrix": [7, 6], "x": 12.5, "y": 2.25},
  164. {"matrix": [2, 7], "x": 13.5, "y": 2.25},
  165. {"matrix": [7, 8], "x": 14.5, "y": 2.25},
  166. {"matrix": [7, 9], "x": 15.5, "y": 2.25, "w": 1.5},
  167. {"matrix": [8, 0], "x": 0, "y": 3.25},
  168. {"matrix": [3, 0], "x": 1, "y": 3.25},
  169. {"matrix": [8, 1], "x": 2, "y": 3.25},
  170. {"matrix": [3, 1], "x": 3, "y": 3.25},
  171. {"matrix": [8, 2], "x": 4, "y": 3.25},
  172. {"matrix": [3, 2], "x": 5, "y": 3.25},
  173. {"matrix": [8, 3], "x": 6, "y": 3.25},
  174. {"matrix": [3, 4], "x": 7, "y": 3.25},
  175. {"matrix": [8, 4], "x": 8, "y": 3.25},
  176. {"matrix": [3, 5], "x": 9, "y": 3.25},
  177. {"matrix": [8, 5], "x": 10, "y": 3.25},
  178. {"matrix": [3, 6], "x": 11, "y": 3.25},
  179. {"matrix": [8, 6], "x": 12, "y": 3.25},
  180. {"matrix": [3, 7], "x": 13, "y": 3.25},
  181. {"matrix": [8, 7], "x": 14, "y": 3.25},
  182. {"matrix": [3, 8], "x": 15, "y": 3.25},
  183. {"matrix": [8, 9], "x": 16, "y": 3.25},
  184. {"matrix": [9, 0], "x": 0, "y": 4.25},
  185. {"matrix": [4, 0], "x": 1, "y": 4.25},
  186. {"matrix": [9, 1], "x": 2, "y": 4.25},
  187. {"matrix": [4, 1], "x": 3, "y": 4.25},
  188. {"matrix": [9, 2], "x": 4, "y": 4.25},
  189. {"matrix": [4, 2], "x": 5, "y": 4.25},
  190. {"matrix": [9, 3], "x": 6, "y": 4.25},
  191. {"matrix": [4, 3], "x": 7, "y": 4.25},
  192. {"matrix": [9, 4], "x": 8, "y": 4.25},
  193. {"matrix": [4, 5], "x": 9, "y": 4.25},
  194. {"matrix": [9, 5], "x": 10, "y": 4.25},
  195. {"matrix": [4, 6], "x": 11, "y": 4.25},
  196. {"matrix": [9, 6], "x": 12, "y": 4.25},
  197. {"matrix": [4, 7], "x": 13, "y": 4.25},
  198. {"matrix": [9, 7], "x": 14, "y": 4.25},
  199. {"matrix": [4, 8], "x": 15, "y": 4.25},
  200. {"matrix": [9, 8], "x": 16, "y": 4.25}
  201. ]
  202. }
  203. }
  204. }