You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

165 lines
9.7 KiB

  1. /* Copyright 2020 Christopher Courtney, aka Drashna Jael're (@drashna) <drashna@live.com>
  2. *
  3. * This program is free software: you can redistribute it and/or modify
  4. * it under the terms of the GNU General Public License as published by
  5. * the Free Software Foundation, either version 2 of the License, or
  6. * (at your option) any later version.
  7. *
  8. * This program is distributed in the hope that it will be useful,
  9. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  10. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  11. * GNU General Public License for more details.
  12. *
  13. * You should have received a copy of the GNU General Public License
  14. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #include "drashna.h"
  17. /*
  18. * The `LAYOUT_kyria_base` macro is a template to allow the use of identical
  19. * modifiers for the default layouts (eg QWERTY, Colemak, Dvorak, etc), so
  20. * that there is no need to set them up for each layout, and modify all of
  21. * them if I want to change them. This helps to keep consistency and ease
  22. * of use. K## is a placeholder to pass through the individual keycodes
  23. */
  24. // clang-format off
  25. #define LAYOUT_wrapper(...) LAYOUT(__VA_ARGS__)
  26. #define LAYOUT_kyria_base( \
  27. K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, \
  28. K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, \
  29. K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A \
  30. ) \
  31. LAYOUT_wrapper( \
  32. KC_ESC, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, KC_MINS, \
  33. LALT_T(KC_TAB), K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, RALT_T(K1B), \
  34. OS_LSFT, CTL_T(K21), K22, K23, K24, K25, TG_GAME, MEH(KC_MINS), TG_DBLO, KC_CAPS, K26, K27, K28, K29, RCTL_T(K2A), OS_RSFT, \
  35. KC_MUTE, OS_LALT, KC_GRV, KC_SPC, BK_LWER, DL_RAIS, KC_ENT, OS_RGUI, UC(0x03A8), UC(0x2E2E) \
  36. )
  37. /* Re-pass though to allow templates to be used */
  38. #define LAYOUT_base_wrapper(...) LAYOUT_kyria_base(__VA_ARGS__)
  39. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  40. [_DEFAULT_LAYER_1] = LAYOUT_base_wrapper(
  41. _________________QWERTY_L1_________________, _________________QWERTY_R1_________________,
  42. _________________QWERTY_L2_________________, _________________QWERTY_R2_________________,
  43. _________________QWERTY_L3_________________, _________________QWERTY_R3_________________
  44. ),
  45. [_DEFAULT_LAYER_2] = LAYOUT_base_wrapper(
  46. ______________COLEMAK_MOD_DH_L1____________, ______________COLEMAK_MOD_DH_R1____________,
  47. ______________COLEMAK_MOD_DH_L2____________, ______________COLEMAK_MOD_DH_R2____________,
  48. ______________COLEMAK_MOD_DH_L3____________, ______________COLEMAK_MOD_DH_R3____________
  49. ),
  50. [_DEFAULT_LAYER_3] = LAYOUT_base_wrapper(
  51. _________________COLEMAK_L1________________, _________________COLEMAK_R1________________,
  52. _________________COLEMAK_L2________________, _________________COLEMAK_R2________________,
  53. _________________COLEMAK_L3________________, _________________COLEMAK_R3________________
  54. ),
  55. [_DEFAULT_LAYER_4] = LAYOUT_base_wrapper(
  56. _________________DVORAK_L1_________________, _________________DVORAK_R1_________________,
  57. _________________DVORAK_L2_________________, _________________DVORAK_R2_________________,
  58. _________________DVORAK_L3_________________, _________________DVORAK_R3_________________
  59. ),
  60. [_GAMEPAD] = LAYOUT_wrapper(
  61. KC_ESC, KC_K, KC_Q, KC_W, KC_E, KC_R, _______, _______, _______, _______, _______, _______,
  62. KC_TAB, KC_G, KC_A, KC_S, KC_D, KC_F, _______, _______, _______, _______, _______, _______,
  63. KC_LCTL, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, _______, _______, _______, LALT(KC_PSCR), _______, _______, _______, _______, _______, _______,
  64. _______, MAGIC_TOGGLE_NKRO, KC_V, KC_SPC, KC_H, _______, _______, _______, _______, _______
  65. ),
  66. [_DIABLO] = LAYOUT_wrapper(
  67. KC_ESC, KC_S, KC_I, KC_F, KC_M, KC_T, KC_F9, KC_F10, KC_F11, KC_F12, KC_NO, KC_NO,
  68. KC_TAB, KC_1, KC_2, KC_3, KC_4, KC_G, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
  69. KC_LCTL, KC_D3_1, KC_D3_2, KC_D3_3, KC_D3_4, KC_Z, KC_J, KC_L, TG_DBLO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
  70. KC_DIABLO_CLEAR, KC_J, KC_NO, SFT_T(KC_SPACE), ALT_T(KC_Q), KC_NO, KC_NO, KC_NO, KC_NO, KC_NO
  71. ),
  72. [_LOWER] = LAYOUT_wrapper(
  73. KC_F12, _________________LOWER_L1__________________, _________________LOWER_R1__________________, KC_F11,
  74. _______, _________________LOWER_L2__________________, _________________LOWER_R2__________________, KC_PIPE,
  75. _______, _________________LOWER_L3__________________, _______, _______, _______, _______, _________________LOWER_R3__________________, _______,
  76. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
  77. ),
  78. [_RAISE] = LAYOUT_wrapper(
  79. KC_F12, _________________RAISE_L1__________________, _________________RAISE_R1__________________, KC_F11,
  80. _______, _________________RAISE_L2__________________, _________________RAISE_R2__________________, KC_BSLS,
  81. _______, _________________RAISE_L3__________________, _______, _______, _______, _______, _________________RAISE_R3__________________, _______,
  82. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
  83. ),
  84. [_ADJUST] = LAYOUT_wrapper(
  85. KC_MAKE, _________________ADJUST_L1_________________, _________________ADJUST_R1_________________, KC_RESET,
  86. VRSN, _________________ADJUST_L2_________________, _________________ADJUST_R2_________________, EEP_RST,
  87. UC_MOD, _________________ADJUST_L3_________________, HPT_TOG, HPT_FBK, MG_NKRO, UC_MOD, _________________ADJUST_R3_________________, TG_MODS,
  88. _______, _______, KEYLOCK, KC_NUKE, _______, _______, _______, _______, _______, _______
  89. ),
  90. // [_LAYERINDEX] = LAYOUT_wrapper(
  91. // _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  92. // _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  93. // _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  94. // _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
  95. // ),
  96. };
  97. #ifdef ENCODER_MAP_ENABLE
  98. const uint16_t PROGMEM encoder_map[][NUM_ENCODERS][2] = {
  99. [_DEFAULT_LAYER_1] = { { KC_DOWN, KC_UP }, { KC_VOLD, KC_VOLU } },
  100. [_DEFAULT_LAYER_2] = { { _______, _______ }, { _______, _______ } },
  101. [_DEFAULT_LAYER_3] = { { _______, _______ }, { _______, _______ } },
  102. [_DEFAULT_LAYER_4] = { { _______, _______ }, { _______, _______ } },
  103. [_GAMEPAD] = { { _______, _______ }, { _______, _______ } },
  104. [_DIABLO] = { { _______, _______ }, { _______, _______ } },
  105. [_MOUSE] = { { _______, _______ }, { KC_WH_D, KC_WH_U } },
  106. [_MEDIA] = { { _______, _______ }, { _______, _______ } },
  107. [_RAISE] = { { _______, _______ }, { KC_PGDN, KC_PGUP } },
  108. [_LOWER] = { { RGB_MOD, RGB_RMOD}, { RGB_HUD, RGB_HUI } },
  109. [_ADJUST] = { { CK_DOWN, CK_UP }, { _______, _______ } },
  110. };
  111. #endif
  112. // clang-format on
  113. #ifdef OLED_ENABLE
  114. oled_rotation_t oled_init_keymap(oled_rotation_t rotation) { return OLED_ROTATION_180; }
  115. #endif
  116. #ifdef ENCODER_ENABLE
  117. bool encoder_update_user(uint8_t index, bool clockwise) {
  118. if (index == 0) {
  119. // Volume control
  120. if (clockwise) {
  121. tap_code(KC_VOLU);
  122. } else {
  123. tap_code(KC_VOLD);
  124. }
  125. } else if (index == 1) {
  126. // Page up/Page down
  127. if (clockwise) {
  128. tap_code(KC_PGDN);
  129. } else {
  130. tap_code(KC_PGUP);
  131. }
  132. }
  133. return true;
  134. }
  135. #endif
  136. #ifdef RGBLIGHT_LAYERS
  137. const rgblight_segment_t PROGMEM shift_layers[] = RGBLIGHT_LAYER_SEGMENTS({8, 1, 120, 255, 255}, {18, 1, 120, 255, 255});
  138. const rgblight_segment_t PROGMEM control_layers[] = RGBLIGHT_LAYER_SEGMENTS({6, 1, 0, 255, 255}, {16, 1, 0, 255, 255});
  139. const rgblight_segment_t PROGMEM alt_layers[] = RGBLIGHT_LAYER_SEGMENTS({2, 1, 240, 255, 255}, {17, 1, 250, 255, 255});
  140. const rgblight_segment_t PROGMEM gui_layers[] = RGBLIGHT_LAYER_SEGMENTS({7, 1, 51, 255, 255}, {12, 1, 51, 255, 255});
  141. const rgblight_segment_t* const PROGMEM my_rgb_layers[] = RGBLIGHT_LAYERS_LIST(shift_layers, control_layers, alt_layers, gui_layers);
  142. void keyboard_post_init_keymap(void) { rgblight_layers = my_rgb_layers; }
  143. void matrix_scan_keymap(void) {
  144. uint8_t mods = mod_config(get_mods() | get_oneshot_mods());
  145. rgblight_set_layer_state(0, mods & MOD_MASK_SHIFT);
  146. rgblight_set_layer_state(1, mods & MOD_MASK_CTRL);
  147. rgblight_set_layer_state(2, mods & MOD_MASK_ALT);
  148. rgblight_set_layer_state(3, mods & MOD_MASK_GUI);
  149. }
  150. #endif