- /* Copyright 2020 Christopher Courtney, aka Drashna Jael're (@drashna) <drashna@live.com>
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
- #include "drashna.h"
-
- userspace_config_t userspace_config;
-
- bool mod_key_press_timer(uint16_t code, uint16_t mod_code, bool pressed) {
- static uint16_t this_timer;
- if (pressed) {
- this_timer = timer_read();
- } else {
- if (timer_elapsed(this_timer) < TAPPING_TERM) {
- tap_code(code);
- } else {
- register_code(mod_code);
- tap_code(code);
- unregister_code(mod_code);
- }
- }
- return false;
- }
-
- bool mod_key_press(uint16_t code, uint16_t mod_code, bool pressed, uint16_t this_timer) {
- if (pressed) {
- this_timer = timer_read();
- } else {
- if (timer_elapsed(this_timer) < TAPPING_TERM) {
- tap_code(code);
- } else {
- register_code(mod_code);
- tap_code(code);
- unregister_code(mod_code);
- }
- }
- return false;
- }
-
- __attribute__((weak)) void keyboard_pre_init_keymap(void) {}
- void keyboard_pre_init_user(void) {
- userspace_config.raw = eeconfig_read_user();
- keyboard_pre_init_keymap();
- }
- // Add reconfigurable functions here, for keymap customization
- // This allows for a global, userspace functions, and continued
- // customization of the keymap. Use _keymap instead of _user
- // functions in the keymaps
- // Call user matrix init, set default RGB colors and then
- // call the keymap's init function
- __attribute__((weak)) void matrix_init_keymap(void) {}
- __attribute__((weak)) void matrix_init_secret(void) {}
- void matrix_init_user(void) {
- #if defined(BOOTLOADER_CATERINA) && defined(__AVR__)
- DDRD &= ~(1 << 5);
- PORTD &= ~(1 << 5);
-
- DDRB &= ~(1 << 0);
- PORTB &= ~(1 << 0);
- #endif
-
- matrix_init_secret();
- matrix_init_keymap();
- }
-
- __attribute__((weak)) void keyboard_post_init_keymap(void) {}
- void keyboard_post_init_user(void) {
- #if defined(RGBLIGHT_ENABLE)
- keyboard_post_init_rgb_light();
- #endif
- #if defined(RGB_MATRIX_ENABLE)
- keyboard_post_init_rgb_matrix();
- #endif
- #if defined(SPLIT_KEYBOARD) && defined(SPLIT_TRANSACTION_IDS_USER)
- keyboard_post_init_transport_sync();
- #endif
- keyboard_post_init_keymap();
- }
-
- #ifdef RGB_MATRIX_ENABLE
- void rgb_matrix_update_pwm_buffers(void);
- #endif
-
- __attribute__((weak)) void shutdown_keymap(void) {}
- void shutdown_user(void) {
- #ifdef RGBLIGHT_ENABLE
- rgblight_enable_noeeprom();
- rgblight_mode_noeeprom(1);
- rgblight_setrgb_red();
- #endif // RGBLIGHT_ENABLE
- #ifdef RGB_MATRIX_ENABLE
- rgb_matrix_set_color_all(0xFF, 0x00, 0x00);
- rgb_matrix_update_pwm_buffers();
- #endif // RGB_MATRIX_ENABLE
- #ifdef OLED_ENABLE
- oled_off();
- #endif
-
- shutdown_keymap();
- }
-
- __attribute__((weak)) void suspend_power_down_keymap(void) {}
-
- void suspend_power_down_user(void) {
- #ifdef OLED_ENABLE
- oled_off();
- #endif
- suspend_power_down_keymap();
- }
-
- __attribute__((weak)) void suspend_wakeup_init_keymap(void) {}
- void suspend_wakeup_init_user(void) {
- if (layer_state_is(_GAMEPAD)) {
- layer_off(_GAMEPAD);
- }
- if (layer_state_is(_DIABLO)) {
- layer_off(_DIABLO);
- }
- suspend_wakeup_init_keymap();
- }
-
- // No global matrix scan code, so just run keymap's matrix
- // scan function
- __attribute__((weak)) void matrix_scan_keymap(void) {}
- __attribute__((weak)) void matrix_scan_secret(void) {}
- void matrix_scan_user(void) {
- static bool has_ran_yet;
- if (!has_ran_yet) {
- has_ran_yet = true;
- startup_user();
- }
-
- #ifdef TAP_DANCE_ENABLE // Run Diablo 3 macro checking code.
- run_diablo_macro_check();
- #endif // TAP_DANCE_ENABLE
-
- #if defined(RGBLIGHT_ENABLE)
- matrix_scan_rgb_light();
- #endif // RGBLIGHT_ENABLE
- #if defined(RGB_MATRIX_ENABLE)
- matrix_scan_rgb_matrix();
- #endif
-
- matrix_scan_secret();
-
- matrix_scan_keymap();
- }
-
- #ifdef AUDIO_ENABLE
- float doom_song[][2] = SONG(E1M1_DOOM);
- #endif
-
- // on layer change, no matter where the change was initiated
- // Then runs keymap's layer change check
- __attribute__((weak)) layer_state_t layer_state_set_keymap(layer_state_t state) { return state; }
- layer_state_t layer_state_set_user(layer_state_t state) {
- if (!is_keyboard_master()) {
- return state;
- }
-
- state = update_tri_layer_state(state, _RAISE, _LOWER, _ADJUST);
- #if defined(RGBLIGHT_ENABLE)
- state = layer_state_set_rgb_light(state);
- #endif // RGBLIGHT_ENABLE
- #if defined(AUDIO_ENABLE) && !defined(__arm__)
- static bool is_gamepad_on = false;
- if (layer_state_cmp(state, _GAMEPAD) != is_gamepad_on) {
- is_gamepad_on = layer_state_cmp(state, _GAMEPAD);
- if (is_gamepad_on) {
- PLAY_LOOP(doom_song);
- } else {
- stop_all_notes();
- }
- }
- #endif
- state = layer_state_set_keymap(state);
- return state;
- }
-
- // Runs state check and changes underglow color and animation
- __attribute__((weak)) layer_state_t default_layer_state_set_keymap(layer_state_t state) { return state; }
- layer_state_t default_layer_state_set_user(layer_state_t state) {
- if (!is_keyboard_master()) {
- return state;
- }
-
- state = default_layer_state_set_keymap(state);
- #if 0
- # if defined(RGBLIGHT_ENABLE) || defined(RGB_MATRIX_ENABLE)
- state = default_layer_state_set_rgb(state);
- # endif // RGBLIGHT_ENABLE
- #endif
- return state;
- }
-
- __attribute__((weak)) void led_set_keymap(uint8_t usb_led) {}
- void led_set_user(uint8_t usb_led) { led_set_keymap(usb_led); }
-
- __attribute__((weak)) void eeconfig_init_keymap(void) {}
- void eeconfig_init_user(void) {
- userspace_config.raw = 0;
- userspace_config.rgb_layer_change = true;
- eeconfig_update_user(userspace_config.raw);
- eeconfig_init_keymap();
- keyboard_init();
- }
-
- bool hasAllBitsInMask(uint8_t value, uint8_t mask) {
- value &= 0xF;
- mask &= 0xF;
-
- return (value & mask) == mask;
- }
-
- #ifdef SPLIT_KEYBOARD
- __attribute__((weak)) void matrix_slave_scan_keymap(void) {}
- void matrix_slave_scan_user(void) {
- # if defined(AUDIO_ENABLE)
- # if !defined(NO_MUSIC_MODE)
- music_task();
- # endif
- # ifdef AUDIO_INIT_DELAY
- if (!is_keyboard_master()) {
- static bool delayed_tasks_run = false;
- static uint16_t delayed_task_timer = 0;
- if (!delayed_tasks_run) {
- if (!delayed_task_timer) {
- delayed_task_timer = timer_read();
- } else if (timer_elapsed(delayed_task_timer) > 300) {
- audio_startup();
- delayed_tasks_run = true;
- }
- }
- }
- # endif
- # endif
- # ifdef SEQUENCER_ENABLE
- sequencer_task();
- # endif
- # ifdef LED_MATRIX_ENABLE
- led_matrix_task();
- # endif
- # ifdef HAPTIC_ENABLE
- haptic_task();
- # endif
-
- matrix_slave_scan_keymap();
- }
- #endif
|