- /*
- Copyright 2015 Jun Wako <wakojun@gmail.com>
-
- This program is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 2 of the License, or
- (at your option) any later version.
-
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
-
- You should have received a copy of the GNU General Public License
- along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
- #pragma once
-
- #define MATRIX_COL_PINS { B14, A14, B1, C13, C14, C15, F0, F1, B9, B8, B7, B6, B5, B4, B3, A15 }
- #define MATRIX_ROW_PINS { A10, A9, A8, B12 }
- #define DIODE_DIRECTION COL2ROW
-
- #define BACKLIGHT_PIN A6
- #define BACKLIGHT_PWM_DRIVER PWMD3
- #define BACKLIGHT_PWM_CHANNEL 1
- #define BACKLIGHT_PAL_MODE 1
- #define BACKLIGHT_LEVELS 6
- #define BACKLIGHT_BREATHING
-
- /* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
- #define LOCKING_SUPPORT_ENABLE
- /* Locking resynchronize hack */
- #define LOCKING_RESYNC_ENABLE
-
- #define RGBLIGHT_EFFECT_BREATHING
- #define RGBLIGHT_EFFECT_RAINBOW_MOOD
- #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
- #define RGBLIGHT_EFFECT_SNAKE
- #define RGBLIGHT_EFFECT_KNIGHT
- #define RGBLIGHT_EFFECT_CHRISTMAS
- #define RGBLIGHT_EFFECT_STATIC_GRADIENT
- #define RGBLIGHT_EFFECT_RGB_TEST
- #define RGBLIGHT_EFFECT_ALTERNATING
- #define RGBLIGHT_EFFECT_TWINKLE
-
- #define RGB_DI_PIN B15
- #define RGBLED_NUM 22
- #define WS2812_SPI SPID2
- #define WS2812_SPI_MOSI_PAL_MODE 0
- #define WS2812_SPI_SCK_PAL_MODE 0
- #define WS2812_SPI_SCK_PIN B13
-
- /*
- * Feature disable options
- * These options are also useful to firmware size reduction.
- */
-
- /* disable debug print */
- //#define NO_DEBUG
-
- /* disable print */
- //#define NO_PRINT
-
- /* disable action features */
- //#define NO_ACTION_LAYER
- //#define NO_ACTION_TAPPING
- //#define NO_ACTION_ONESHOT
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