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  1. // Copyright 2023 peepeetee (@peepeetee)
  2. // SPDX-License-Identifier: GPL-2.0-or-later
  3. #pragma once
  4. /*
  5. * Feature disable options
  6. * These options are also useful to firmware size reduction.
  7. */
  8. /* disable debug print */
  9. //#define NO_DEBUG
  10. /* disable print */
  11. //#define NO_PRINT
  12. /* disable action features */
  13. //#define NO_ACTION_LAYER
  14. //#define NO_ACTION_TAPPING
  15. //#define NO_ACTION_ONESHOT
  16. #define RGB_MATRIX_LED_COUNT 6
  17. #define RGB_MATRIX_KEYPRESSES // reacts to keypresses
  18. #define RGB_MATRIX_FRAMEBUFFER_EFFECTS
  19. #define RGB_MATRIX_SLEEP // turn off effects when suspended
  20. # define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200
  21. // RGB Matrix Animation modes. Explicitly enabled
  22. // For full list of effects, see:
  23. // https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
  24. #define ENABLE_RGB_MATRIX_SOLID_COLOR
  25. // #define ENABLE_RGB_MATRIX_ALPHAS_MODS
  26. #define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
  27. #define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
  28. #define ENABLE_RGB_MATRIX_BREATHING
  29. #define ENABLE_RGB_MATRIX_BAND_SAT
  30. #define ENABLE_RGB_MATRIX_BAND_VAL
  31. #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
  32. #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
  33. // #define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
  34. // #define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
  35. #define ENABLE_RGB_MATRIX_CYCLE_ALL
  36. #define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
  37. #define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
  38. // #define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
  39. #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
  40. // #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
  41. // #define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
  42. #define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
  43. // #define ENABLE_RGB_MATRIX_DUAL_BEACON
  44. // #define ENABLE_RGB_MATRIX_RAINBOW_BEACON
  45. // #define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
  46. #define ENABLE_RGB_MATRIX_RAINDROPS
  47. #define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
  48. #define ENABLE_RGB_MATRIX_HUE_BREATHING
  49. // #define ENABLE_RGB_MATRIX_HUE_PENDULUM
  50. #define ENABLE_RGB_MATRIX_HUE_WAVE
  51. #define ENABLE_RGB_MATRIX_PIXEL_RAIN
  52. #define ENABLE_RGB_MATRIX_PIXEL_FLOW
  53. // #define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
  54. // enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
  55. #define ENABLE_RGB_MATRIX_TYPING_HEATMAP
  56. #define ENABLE_RGB_MATRIX_DIGITAL_RAIN
  57. // enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
  58. #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
  59. #define ENABLE_RGB_MATRIX_SOLID_REACTIVE
  60. // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
  61. // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
  62. #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
  63. // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
  64. #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
  65. // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
  66. #define ENABLE_RGB_MATRIX_SPLASH
  67. // #define ENABLE_RGB_MATRIX_MULTISPLASH
  68. #define ENABLE_RGB_MATRIX_SOLID_SPLASH
  69. // #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH