- // Copyright 2023 peepeetee (@peepeetee)
- // SPDX-License-Identifier: GPL-2.0-or-later
-
- #pragma once
-
- /*
- * Feature disable options
- * These options are also useful to firmware size reduction.
- */
-
- /* disable debug print */
- //#define NO_DEBUG
-
- /* disable print */
- //#define NO_PRINT
-
- /* disable action features */
- //#define NO_ACTION_LAYER
- //#define NO_ACTION_TAPPING
- //#define NO_ACTION_ONESHOT
-
-
- #define RGB_MATRIX_LED_COUNT 6
- #define RGB_MATRIX_KEYPRESSES // reacts to keypresses
- #define RGB_MATRIX_FRAMEBUFFER_EFFECTS
- #define RGB_MATRIX_SLEEP // turn off effects when suspended
- # define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200
- // RGB Matrix Animation modes. Explicitly enabled
- // For full list of effects, see:
- // https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
- #define ENABLE_RGB_MATRIX_SOLID_COLOR
- // #define ENABLE_RGB_MATRIX_ALPHAS_MODS
- #define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
- #define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
- #define ENABLE_RGB_MATRIX_BREATHING
- #define ENABLE_RGB_MATRIX_BAND_SAT
- #define ENABLE_RGB_MATRIX_BAND_VAL
- #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
- #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
- // #define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
- // #define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
- #define ENABLE_RGB_MATRIX_CYCLE_ALL
- #define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
- #define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
- // #define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
- #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
- // #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
- // #define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
- #define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
- // #define ENABLE_RGB_MATRIX_DUAL_BEACON
- // #define ENABLE_RGB_MATRIX_RAINBOW_BEACON
- // #define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
- #define ENABLE_RGB_MATRIX_RAINDROPS
- #define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
- #define ENABLE_RGB_MATRIX_HUE_BREATHING
- // #define ENABLE_RGB_MATRIX_HUE_PENDULUM
- #define ENABLE_RGB_MATRIX_HUE_WAVE
- #define ENABLE_RGB_MATRIX_PIXEL_RAIN
- #define ENABLE_RGB_MATRIX_PIXEL_FLOW
- // #define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
-
- // enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
- #define ENABLE_RGB_MATRIX_TYPING_HEATMAP
- #define ENABLE_RGB_MATRIX_DIGITAL_RAIN
-
- // enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
- #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
- #define ENABLE_RGB_MATRIX_SOLID_REACTIVE
- // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
- // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
- #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
- // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
- #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
- // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
- #define ENABLE_RGB_MATRIX_SPLASH
- // #define ENABLE_RGB_MATRIX_MULTISPLASH
- #define ENABLE_RGB_MATRIX_SOLID_SPLASH
- // #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
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