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  1. #pragma message "You may need to add LAYOUT_planck_grid to your keymap layers - see default for an example"
  2. #include "planck.h"
  3. #include "action_layer.h"
  4. #ifdef AUDIO_ENABLE
  5. #include "audio.h"
  6. #endif
  7. #include "eeconfig.h"
  8. extern keymap_config_t keymap_config;
  9. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  10. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  11. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  12. // entirely and just use numbers.
  13. #define _QWERTY 0
  14. #define _COLEMAK 1
  15. #define _DVORAK 2
  16. #define _LOWER 3
  17. #define _RAISE 4
  18. #define _PLOVER 5
  19. #define _ADJUST 16
  20. enum planck_keycodes {
  21. QWERTY = SAFE_RANGE,
  22. COLEMAK,
  23. DVORAK,
  24. PLOVER,
  25. LOWER,
  26. RAISE,
  27. BACKLIT,
  28. EXT_PLV
  29. };
  30. // Fillers to make layering more clear
  31. #define _______ KC_TRNS
  32. #define XXXXXXX KC_NO
  33. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  34. [_QWERTY] = {
  35. {KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_DEL, KC_Y, KC_U, KC_I, KC_O, KC_P },
  36. {KC_LSFT, KC_A, KC_S, KC_D, KC_F, KC_G, KC_TAB, KC_H, KC_J, KC_K, KC_L, KC_SCLN},
  37. {KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_BSPC, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH},
  38. {KC_LGUI, _______, _______, KC_LALT, LOWER, MT(MOD_LSFT, KC_SPC), KC_ENT, KC_SPC, RAISE, KC_RALT, _______, KC_RGUI}
  39. },
  40. [_COLEMAK] = {
  41. {KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC},
  42. {KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT},
  43. {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
  44. {BACKLIT, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
  45. },
  46. [_DVORAK] = {
  47. {KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC},
  48. {KC_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH},
  49. {KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_ENT },
  50. {BACKLIT, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
  51. },
  52. [_LOWER] = {
  53. {KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, _______, KC_6, KC_7, KC_8, KC_9, KC_0},
  54. {_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, _______, KC_F6, KC_HOME, KC_PGDN, KC_PGUP, KC_END },
  55. {_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, _______, KC_F12, KC_PLUS, KC_PIPE, KC_LCBR, KC_RCBR},
  56. {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
  57. },
  58. [_RAISE] = {
  59. {KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, _______, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN},
  60. {_______, _______, _______, KC_QUOT, KC_MINS, _______, _______, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT},
  61. {_______, KC_TILD, KC_GRV, KC_PLUS, KC_EQL, KC_PIPE, _______, KC_BSLS, KC_LBRC, KC_RBRC, KC_LCBR, KC_RCBR},
  62. {_______, _______, _______, _______, _______, _______, _______, _______, _______, KC_VOLD, KC_VOLU, KC_MS_BTN3}
  63. },
  64. [_PLOVER] = {
  65. {KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1 },
  66. {XXXXXXX, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC},
  67. {XXXXXXX, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
  68. {EXT_PLV, XXXXXXX, XXXXXXX, KC_C, KC_V, XXXXXXX, XXXXXXX, KC_N, KC_M, XXXXXXX, XXXXXXX, XXXXXXX}
  69. },
  70. [_ADJUST] = {
  71. {_______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL},
  72. {_______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, PLOVER, _______},
  73. {_______, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, _______, _______, _______, _______, _______},
  74. {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
  75. }
  76. };
  77. #ifdef AUDIO_ENABLE
  78. float tone_startup[][2] = SONG(STARTUP_SOUND);
  79. float tone_qwerty[][2] = SONG(QWERTY_SOUND);
  80. float tone_dvorak[][2] = SONG(DVORAK_SOUND);
  81. float tone_colemak[][2] = SONG(COLEMAK_SOUND);
  82. float tone_plover[][2] = SONG(PLOVER_SOUND);
  83. float tone_plover_gb[][2] = SONG(PLOVER_GOODBYE_SOUND);
  84. float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
  85. float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
  86. #endif
  87. void persistent_default_layer_set(uint16_t default_layer) {
  88. eeconfig_update_default_layer(default_layer);
  89. default_layer_set(default_layer);
  90. }
  91. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  92. switch (keycode) {
  93. case QWERTY:
  94. if (record->event.pressed) {
  95. #ifdef AUDIO_ENABLE
  96. PLAY_SONG(tone_qwerty);
  97. #endif
  98. persistent_default_layer_set(1UL<<_QWERTY);
  99. }
  100. return false;
  101. break;
  102. case COLEMAK:
  103. if (record->event.pressed) {
  104. #ifdef AUDIO_ENABLE
  105. PLAY_SONG(tone_colemak);
  106. #endif
  107. persistent_default_layer_set(1UL<<_COLEMAK);
  108. }
  109. return false;
  110. break;
  111. case DVORAK:
  112. if (record->event.pressed) {
  113. #ifdef AUDIO_ENABLE
  114. PLAY_SONG(tone_dvorak);
  115. #endif
  116. persistent_default_layer_set(1UL<<_DVORAK);
  117. }
  118. return false;
  119. break;
  120. case LOWER:
  121. if (record->event.pressed) {
  122. layer_on(_LOWER);
  123. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  124. } else {
  125. layer_off(_LOWER);
  126. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  127. }
  128. return false;
  129. break;
  130. case RAISE:
  131. if (record->event.pressed) {
  132. layer_on(_RAISE);
  133. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  134. } else {
  135. layer_off(_RAISE);
  136. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  137. }
  138. return false;
  139. break;
  140. case BACKLIT:
  141. if (record->event.pressed) {
  142. register_code(KC_RSFT);
  143. #ifdef BACKLIGHT_ENABLE
  144. backlight_step();
  145. #endif
  146. } else {
  147. unregister_code(KC_RSFT);
  148. }
  149. return false;
  150. break;
  151. case PLOVER:
  152. if (record->event.pressed) {
  153. #ifdef AUDIO_ENABLE
  154. stop_all_notes();
  155. PLAY_SONG(tone_plover);
  156. #endif
  157. layer_off(_RAISE);
  158. layer_off(_LOWER);
  159. layer_off(_ADJUST);
  160. layer_on(_PLOVER);
  161. if (!eeconfig_is_enabled()) {
  162. eeconfig_init();
  163. }
  164. keymap_config.raw = eeconfig_read_keymap();
  165. keymap_config.nkro = 1;
  166. eeconfig_update_keymap(keymap_config.raw);
  167. }
  168. return false;
  169. break;
  170. case EXT_PLV:
  171. if (record->event.pressed) {
  172. #ifdef AUDIO_ENABLE
  173. PLAY_SONG(tone_plover_gb);
  174. #endif
  175. layer_off(_PLOVER);
  176. }
  177. return false;
  178. break;
  179. }
  180. return true;
  181. }
  182. void matrix_init_user(void) {
  183. #ifdef AUDIO_ENABLE
  184. startup_user();
  185. #endif
  186. }
  187. #ifdef AUDIO_ENABLE
  188. void startup_user()
  189. {
  190. _delay_ms(20); // gets rid of tick
  191. PLAY_SONG(tone_startup);
  192. }
  193. void shutdown_user()
  194. {
  195. PLAY_SONG(tone_goodbye);
  196. _delay_ms(150);
  197. stop_all_notes();
  198. }
  199. void music_on_user(void)
  200. {
  201. music_scale_user();
  202. }
  203. void music_scale_user(void)
  204. {
  205. PLAY_SONG(music_scale);
  206. }
  207. #endif