- /* Copyright 2020 Christopher Courtney, aka Drashna Jael're (@drashna) <drashna@live.com>
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
- #pragma once
- #include QMK_KEYBOARD_H
-
- #include "eeprom.h"
- #include "wrappers.h"
- #include "process_records.h"
- #ifdef TAP_DANCE_ENABLE
- # include "tap_dances.h"
- #endif // TAP_DANCE_ENABLE
- #if defined(RGBLIGHT_ENABLE)
- # include "rgb_stuff.h"
- #endif
- #if defined(RGB_MATRIX_ENABLE)
- # include "rgb_matrix_stuff.h"
- #endif
- #if defined(OLED_DRIVER_ENABLE)
- # include "oled_stuff.h"
- #endif
- #if defined(PIMORONI_TRACKBALL_ENABLE)
- # include "pimoroni_trackball.h"
- #endif
-
- /* Define layer names */
- enum userspace_layers {
- _QWERTY = 0,
- _NUMLOCK = 0,
- _COLEMAK,
- _DVORAK,
- _WORKMAN,
- _NORMAN,
- _MALTRON,
- _EUCALYN,
- _CARPLAX,
- _MODS, /* layer 8 */
- _GAMEPAD,
- _DIABLO,
- _MACROS,
- _MEDIA,
- _LOWER,
- _RAISE,
- _ADJUST,
- };
-
- #define _MOUSE _MACROS
-
- bool mod_key_press_timer(uint16_t code, uint16_t mod_code, bool pressed);
- bool mod_key_press(uint16_t code, uint16_t mod_code, bool pressed, uint16_t this_timer);
- void matrix_init_keymap(void);
- void matrix_init_secret(void);
- void shutdown_keymap(void);
- void suspend_power_down_keymap(void);
- void suspend_wakeup_init_keymap(void);
- void matrix_scan_keymap(void);
- void matrix_scan_secret(void);
- layer_state_t layer_state_set_keymap(layer_state_t state);
- layer_state_t default_layer_state_set_keymap(layer_state_t state);
- void led_set_keymap(uint8_t usb_led);
- void eeconfig_init_keymap(void);
- bool hasAllBitsInMask(uint8_t value, uint8_t mask);
-
- // clang-format off
- typedef union {
- uint32_t raw;
- struct {
- bool rgb_layer_change :1;
- bool is_overwatch :1;
- bool nuke_switch :1;
- bool swapped_numbers :1;
- bool rgb_matrix_idle_anim :1;
- };
- } userspace_config_t;
- // clang-format on
-
- extern userspace_config_t userspace_config;
-
- /*
- Custom Keycodes for Diablo 3 layer
- But since TD() doesn't work when tap dance is disabled
- We use custom codes here, so we can substitute the right stuff
- */
- #ifdef TAP_DANCE_ENABLE
- # define KC_D3_1 TD(TD_D3_1)
- # define KC_D3_2 TD(TD_D3_2)
- # define KC_D3_3 TD(TD_D3_3)
- # define KC_D3_4 TD(TD_D3_4)
- #else // TAP_DANCE_ENABLE
- # define KC_D3_1 KC_1
- # define KC_D3_2 KC_2
- # define KC_D3_3 KC_3
- # define KC_D3_4 KC_4
- #endif // TAP_DANCE_ENABLE
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