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  1. /* Copyright 2021 FluxLab
  2. *
  3. * This program is free software: you can redistribute it and/or modify
  4. * it under the terms of the GNU General Public License as published by
  5. * the Free Software Foundation, either version 2 of the License, or
  6. * (at your option) any later version.
  7. *
  8. * This program is distributed in the hope that it will be useful,
  9. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  10. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  11. * GNU General Public License for more details.
  12. *
  13. * You should have received a copy of the GNU General Public License
  14. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #include QMK_KEYBOARD_H
  17. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  18. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  19. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  20. // entirely and just use numbers.
  21. enum custom_layers {
  22. _QWERTY,
  23. _LOWER,
  24. _RAISE,
  25. _ADJUST,
  26. };
  27. #define LOWER MO(_LOWER)
  28. #define RAISE MO(_RAISE)
  29. #define ADJUST MO(_ADJUST)
  30. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  31. /* Qwerty */
  32. [_QWERTY] = LAYOUT(
  33. KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_MUTE,
  34. KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT,
  35. KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT ,
  36. KC_LCTL, KC_LGUI, KC_LALT, KC_DEL, LOWER, KC_SPC, KC_BSPC, RAISE, KC_LBRC, KC_RBRC, KC_QUOT, KC_MINS
  37. ),
  38. /* Lower */
  39. [_LOWER] = LAYOUT(
  40. KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, _______,
  41. _______, _______, _______, KC_UP, _______, _______, _______, KC_4, KC_5, KC_6, _______, _______,
  42. _______, _______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______,KC_1,KC_2,KC_3, KC_BSLS, _______,
  43. _______, _______, _______, _______, LOWER, _______, _______, KC_0,KC_0, KC_DOT, KC_BSLS,KC_EQL
  44. ),
  45. /* Raise */
  46. [_RAISE] = LAYOUT(
  47. KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,
  48. RGB_HUI, RGB_SAI, RGB_VAI, RGB_MOD, _______, RGB_TOG, _______, _______, _______, _______, _______, _______,
  49. RGB_HUD, RGB_SAD, RGB_VAD, RGB_RMOD, _______, RGB_TOG, _______, _______, _______, _______, KC_UP, _______,
  50. _______, _______, _______, _______, _______, _______, _______, RAISE, _______, KC_LEFT, KC_DOWN, KC_RGHT
  51. ),
  52. /* Adjust (Lower + Raise) */
  53. [_ADJUST] = LAYOUT(
  54. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  55. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  56. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  57. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
  58. )
  59. };
  60. layer_state_t layer_state_set_user(layer_state_t state) {
  61. return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
  62. }
  63. void encoder_update_user(uint8_t index, bool clockwise) {
  64. if (clockwise) {
  65. tap_code(KC_VOLD);
  66. } else {
  67. tap_code(KC_VOLU);
  68. }
  69. }