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  1. /* Copyright 2017 Fred Sundvik
  2. *
  3. * This program is free software: you can redistribute it and/or modify
  4. * it under the terms of the GNU General Public License as published by
  5. * the Free Software Foundation, either version 2 of the License, or
  6. * (at your option) any later version.
  7. *
  8. * This program is distributed in the hope that it will be useful,
  9. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  10. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  11. * GNU General Public License for more details.
  12. *
  13. * You should have received a copy of the GNU General Public License
  14. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #include "visualizer.h"
  17. #include "visualizer_keyframes.h"
  18. #include "default_animations.h"
  19. static bool initial_update = true;
  20. // Feel free to modify the animations below, or even add new ones if needed
  21. void initialize_user_visualizer(visualizer_state_t *state) {
  22. // The brightness will be dynamically adjustable in the future
  23. // But for now, change it here.
  24. initial_update = true;
  25. start_keyframe_animation(&default_startup_animation);
  26. }
  27. void update_user_visualizer_state(visualizer_state_t *state, visualizer_keyboard_status_t *prev_status) {
  28. // Add more tests, change the colors and layer texts here
  29. // Usually you want to check the high bits (higher layers first)
  30. // because that's the order layers are processed for keypresses
  31. // You can for check for example:
  32. // state->status.layer
  33. // state->status.default_layer
  34. // state->status.leds (see led.h for available statuses)
  35. if (initial_update) {
  36. initial_update = false;
  37. start_keyframe_animation(&led_test_animation);
  38. }
  39. }
  40. void user_visualizer_suspend(visualizer_state_t *state) {
  41. start_keyframe_animation(&default_suspend_animation);
  42. }
  43. void user_visualizer_resume(visualizer_state_t *state) {
  44. initial_update = true;
  45. start_keyframe_animation(&default_startup_animation);
  46. }