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  1. #pragma once
  2. #include "config_common.h"
  3. /* USB Device descriptor parameter */
  4. #define VENDOR_ID 0xFEED
  5. #define PRODUCT_ID 0x6060
  6. #define DEVICE_VER 0x0001
  7. #define MANUFACTURER Unikeyboard
  8. #define PRODUCT Felix
  9. /* key matrix size */
  10. #define MATRIX_ROWS 5
  11. #define MATRIX_COLS 4
  12. /*
  13. * Keyboard Matrix Assignments
  14. *
  15. * Change this to how you wired your keyboard
  16. * COLS: AVR pins used for columns, left to right
  17. * ROWS: AVR pins used for rows, top to bottom
  18. * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
  19. * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
  20. *
  21. */
  22. #define MATRIX_ROW_PINS { B2, B3, B1, F7, F6 }
  23. #define MATRIX_COL_PINS { B5, B4, E6, D7 }
  24. #define UNUSED_PINS
  25. /* COL2ROW, ROW2COL */
  26. #define DIODE_DIRECTION ROW2COL
  27. /*
  28. * Split Keyboard specific options, make sure you have 'SPLIT_KEYBOARD = yes' in your rules.mk, and define SOFT_SERIAL_PIN.
  29. */
  30. #define SOFT_SERIAL_PIN D0 // or D1, D2, D3, E6
  31. #define BACKLIGHT_PIN C6
  32. #define BACKLIGHT_LEVELS 5
  33. //#define BACKLIGHT_BREATHING
  34. // #define RGB_DI_PIN E2
  35. // #ifdef RGB_DI_PIN
  36. // #define RGBLED_NUM 16
  37. // #define RGBLIGHT_HUE_STEP 8
  38. // #define RGBLIGHT_SAT_STEP 8
  39. // #define RGBLIGHT_VAL_STEP 8
  40. // #define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
  41. // #define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
  42. // /*== all animations enable ==*/
  43. // #define RGBLIGHT_ANIMATIONS
  44. // /*== or choose animations ==*/
  45. // #define RGBLIGHT_EFFECT_BREATHING
  46. // #define RGBLIGHT_EFFECT_RAINBOW_MOOD
  47. // #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
  48. // #define RGBLIGHT_EFFECT_SNAKE
  49. // #define RGBLIGHT_EFFECT_KNIGHT
  50. // #define RGBLIGHT_EFFECT_CHRISTMAS
  51. // #define RGBLIGHT_EFFECT_STATIC_GRADIENT
  52. // #define RGBLIGHT_EFFECT_RGB_TEST
  53. // #define RGBLIGHT_EFFECT_ALTERNATING
  54. // /*== customize breathing effect ==*/
  55. // /*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/
  56. // #define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64
  57. // /*==== use exp() and sin() ====*/
  58. // #define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7
  59. // #define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255
  60. // #endif
  61. /* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
  62. #define DEBOUNCE 5
  63. /* define if matrix has ghost (lacks anti-ghosting diodes) */
  64. //#define MATRIX_HAS_GHOST
  65. /* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
  66. #define LOCKING_SUPPORT_ENABLE
  67. /* Locking resynchronize hack */
  68. #define LOCKING_RESYNC_ENABLE
  69. /* If defined, GRAVE_ESC will always act as ESC when CTRL is held.
  70. * This is userful for the Windows task manager shortcut (ctrl+shift+esc).
  71. */
  72. // #define GRAVE_ESC_CTRL_OVERRIDE
  73. /*
  74. * Force NKRO
  75. *
  76. * Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
  77. * state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
  78. * makefile for this to work.)
  79. *
  80. * If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
  81. * until the next keyboard reset.
  82. *
  83. * NKRO may prevent your keystrokes from being detected in the BIOS, but it is
  84. * fully operational during normal computer usage.
  85. *
  86. * For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
  87. * or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
  88. * bootmagic, NKRO mode will always be enabled until it is toggled again during a
  89. * power-up.
  90. *
  91. */
  92. //#define FORCE_NKRO
  93. /*
  94. * Magic Key Options
  95. *
  96. * Magic keys are hotkey commands that allow control over firmware functions of
  97. * the keyboard. They are best used in combination with the HID Listen program,
  98. * found here: https://www.pjrc.com/teensy/hid_listen.html
  99. *
  100. * The options below allow the magic key functionality to be changed. This is
  101. * useful if your keyboard/keypad is missing keys and you want magic key support.
  102. *
  103. */
  104. /* key combination for magic key command */
  105. /* defined by default; to change, uncomment and set to the combination you want */
  106. // #define IS_COMMAND() (get_mods() == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)))
  107. /* control how magic key switches layers */
  108. //#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS true
  109. //#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS true
  110. //#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM false
  111. /* override magic key keymap */
  112. //#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS
  113. //#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS
  114. //#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM
  115. //#define MAGIC_KEY_HELP H
  116. //#define MAGIC_KEY_HELP_ALT SLASH
  117. //#define MAGIC_KEY_DEBUG D
  118. //#define MAGIC_KEY_DEBUG_MATRIX X
  119. //#define MAGIC_KEY_DEBUG_KBD K
  120. //#define MAGIC_KEY_DEBUG_MOUSE M
  121. //#define MAGIC_KEY_VERSION V
  122. //#define MAGIC_KEY_STATUS S
  123. //#define MAGIC_KEY_CONSOLE C
  124. //#define MAGIC_KEY_LAYER0 0
  125. //#define MAGIC_KEY_LAYER0_ALT GRAVE
  126. //#define MAGIC_KEY_LAYER1 1
  127. //#define MAGIC_KEY_LAYER2 2
  128. //#define MAGIC_KEY_LAYER3 3
  129. //#define MAGIC_KEY_LAYER4 4
  130. //#define MAGIC_KEY_LAYER5 5
  131. //#define MAGIC_KEY_LAYER6 6
  132. //#define MAGIC_KEY_LAYER7 7
  133. //#define MAGIC_KEY_LAYER8 8
  134. //#define MAGIC_KEY_LAYER9 9
  135. //#define MAGIC_KEY_BOOTLOADER B
  136. //#define MAGIC_KEY_BOOTLOADER_ALT ESC
  137. //#define MAGIC_KEY_LOCK CAPS
  138. //#define MAGIC_KEY_EEPROM E
  139. //#define MAGIC_KEY_EEPROM_CLEAR BSPACE
  140. //#define MAGIC_KEY_NKRO N
  141. //#define MAGIC_KEY_SLEEP_LED Z
  142. /*
  143. * Feature disable options
  144. * These options are also useful to firmware size reduction.
  145. */
  146. /* disable debug print */
  147. //#define NO_DEBUG
  148. /* disable print */
  149. //#define NO_PRINT
  150. /* disable action features */
  151. //#define NO_ACTION_LAYER
  152. //#define NO_ACTION_TAPPING
  153. //#define NO_ACTION_ONESHOT
  154. //#define NO_ACTION_MACRO
  155. //#define NO_ACTION_FUNCTION
  156. /*
  157. * MIDI options
  158. */
  159. /* Prevent use of disabled MIDI features in the keymap */
  160. //#define MIDI_ENABLE_STRICT 1
  161. /* enable basic MIDI features:
  162. - MIDI notes can be sent when in Music mode is on
  163. */
  164. //#define MIDI_BASIC
  165. /* enable advanced MIDI features:
  166. - MIDI notes can be added to the keymap
  167. - Octave shift and transpose
  168. - Virtual sustain, portamento, and modulation wheel
  169. - etc.
  170. */
  171. //#define MIDI_ADVANCED
  172. /* override number of MIDI tone keycodes (each octave adds 12 keycodes and allocates 12 bytes) */
  173. //#define MIDI_TONE_KEYCODE_OCTAVES 1
  174. /* Bootmagic Lite key configuration */
  175. // #define BOOTMAGIC_LITE_ROW 0
  176. // #define BOOTMAGIC_LITE_COLUMN 0