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- /*
- Copyright 2021 Spencer Deven <splitlogicdesign@gmail.com>
-
- This program is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
-
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
-
- You should have received a copy of the GNU General Public License
- along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- #pragma once
-
- #include "config_common.h"
-
- /* USB Device descriptor parameter */
- #define VENDOR_ID 0xF901
- #define PRODUCT_ID 0xF902
- #define DEVICE_VER 0x0001
- #define MANUFACTURER Aleblazer
- #define PRODUCT Zodiark
-
- #define NO_ACTION_MACRO
-
- #define SOFT_SERIAL_PIN D3
- #define SERIAL_USE_MULTI_TRANSACTION
- #define SELECT_SOFT_SERIAL_SPEED 1
-
- /* key matrix size */
- #define MATRIX_ROWS 10
- #define MATRIX_COLS 7
- #define DIODE_DIRECTION COL2ROW
-
- #define ENCODERS_PAD_A { D2 }
- #define ENCODERS_PAD_B { D4 }
- #define ENCODERS_PAD_A_RIGHT { D4 }
- #define ENCODERS_PAD_B_RIGHT { D2 }
- #define ENCODER_RESOLUTION 3
-
- /* key matrix pins */
- #define MATRIX_ROW_PINS { C6, D7, E6, B4, F4 }
- #define MATRIX_COL_PINS { F5, F6, F7, B1, B3, B2, B6 }
-
- /* Set 0 if debouncing isn't needed */
- #define DEBOUNCE 5
-
- #define RGB_DI_PIN B5
-
- #ifdef RGBLIGHT_ENABLE
- #define RGBLED_NUM 68
- #define RGBLIGHT_SPLIT
- #define RGBLED_SPLIT { 34, 34 }
- #define RGBLIGHT_LIMIT_VAL 170
- #define RGBLIGHT_ANIMATIONS
- #define RGBLIGHT_HUE_STEP 8
- #define RGBLIGHT_SAT_STEP 8
- #define RGBLIGHT_VAL_STEP 8
- #endif
-
- #ifdef RGB_MATRIX_ENABLE
- #define DRIVER_LED_TOTAL 68
- #define RGB_MATRIX_SPLIT { 34, 34 }
- #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash.
- #define RGB_MATRIX_KEYPRESSES
- #define RGB_MATRIX_FRAMEBUFFER_EFFECTS
- #define RGB_MATRIX_HUE_STEP 8
- #define RGB_MATRIX_SAT_STEP 8
- #define RGB_MATRIX_VAL_STEP 8
- #define RGB_MATRIX_SPD_STEP 10
- #endif
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