- #pragma once
- #include "quantum.h"
- #ifdef RGB_MATRIX_ENABLE
- # include "rgb_matrix.h"
- #endif
-
- #if defined(RGBLIGHT_ENABLE) && defined(RGBLIGHT_TWINKLE)
- typedef struct {
- bool enabled;
- uint8_t hue;
- uint16_t timer;
- uint8_t life;
- } rgblight_fadeout;
- #endif
-
- bool process_record_user_rgb(uint16_t keycode, keyrecord_t *record);
- void keyboard_post_init_rgb(void);
- void matrix_scan_rgb(void);
- layer_state_t layer_state_set_rgb(layer_state_t state);
- layer_state_t default_layer_state_set_rgb(layer_state_t state);
-
- #if defined(RGBLIGHT_ENABLE) && defined(RGBLIGHT_TWINKLE)
- void scan_rgblight_fadeout(void);
- #endif
- #if defined(RGBLIGHT_ENABLE)
- void rgblight_sethsv_default_helper(uint8_t index);
- #endif
-
- #ifdef RGB_MATRIX_ENABLE
- void rgb_matrix_set_color_all(uint8_t red, uint8_t green, uint8_t blue);
- void rgb_matrix_layer_helper(uint8_t hue, uint8_t sat, uint8_t val, uint8_t mode, uint8_t speed, uint8_t led_type);
- #endif
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