- /* This is the Atreus62 keyboard layout by Xyverz aka u/Zrevyx on r/mk
- I've blatantly stolen what works for me from the Planck and Preonic
- layouts and modified this file to fit me. Initial credet goes to
- u/profet23 for the doing all the work and adding this keyboard to
- QMK in the first place.
-
- I've got Dvorak, Qwerty, and Colemak layouts at this time, with the
- possibility of adding more in the future.
-
- The bottom row is fairly Kinesis-ish since the Contour and Advantage
- keyboards have been my daily drivers for the last 17 years. I hope
- You can get some enjoyment out of this layout should you chose it!
-
- CHANGELOG:
-
- 0.1 - Initial commit. Based off of Profet's default keymap.
- 0.2 - Converted to a more Planck/Preonic keymap style file with
- persistent layers enabled. Renamed layers to reflect OLKB maps.
- Added a TODO list.
- 0.3 - Moved location of media & volume keys. Added Print Screen,
- Scroll Lock and Pause keys. Added a WOW gaming layer that
- changes the location of Ctrl & Alt to the thumb keys. Added
- readme.
- 0.4 - After more useage, I realized that the ESC key was in the way
- of my muscle memory (gee, thanks, Planck!) so I moved it to
- the normal Caps Lock position, and moved Caps Lock to the same
- position on the RAISE and LOWER layers. Added code to turn off
- the Pro Micro LEDs after flashing.
- 0.5 - Converted keymap to LAYOUT standard.
-
- TODO:
-
- * Make the layout more efficient, even if it means changing the RAISE
- and LOWER functionality.
- * Add legends in comments for each layer. Maybe.
-
- */
-
- // this is the style you want to emulate.
- // This is the canonical layout file for the Quantum project. If you want to add another keyboard,
- #include QMK_KEYBOARD_H
- #include "action_layer.h"
- #include "eeconfig.h"
-
- // Each layer gets a name for readability, which is then used in the keymap matrix below.
- // The underscores don't mean anything - you can have a layer called STUFF or any other name.
- // Layer names don't all need to be of the same length, obviously, and you can also skip them
- // entirely and just use numbers.
- #define _DVORAK 0
- #define _QWERTY 1
- #define _COLEMAK 2
- #define _WOW 3
- #define _LOWER 4
- #define _RAISE 5
- #define _ADJUST 16
-
- enum atreus52_keycodes {
- DVORAK = SAFE_RANGE,
- QWERTY,
- COLEMAK,
- WOW,
- LOWER,
- RAISE
- };
-
- // Fillers to make layering more clear
- #define _______ KC_TRNS
- #define XXXXXXX KC_NO
-
- // Aliases to make the keymap clearer.
- #define CTL_ENT CTL_T(KC_ENT)
-
- const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
- [_DVORAK] = LAYOUT ( /* dvorak */
- KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS,
- KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_SLSH,
- KC_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS,
- KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_RSFT,
- KC_LCTL, KC_LALT, KC_LEFT, KC_RGHT, LOWER, KC_BSPC, KC_LGUI, KC_ENT, KC_SPC, RAISE, KC_UP, KC_DOWN, KC_RGUI, KC_RCTL
- ),
-
- [_QWERTY] = LAYOUT ( /* qwerty */
- KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
- KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_DEL,
- KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
- KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
- KC_LCTL, KC_LALT, KC_LEFT, KC_RGHT, LOWER, KC_BSPC, KC_LGUI, KC_ENT, KC_SPC, RAISE, KC_UP, KC_DOWN, KC_RGUI, KC_RCTL
- ),
-
- [_COLEMAK] = LAYOUT ( /* colemak */
- KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
- KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_DEL,
- KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT,
- KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
- KC_LCTL, KC_LALT, KC_LEFT, KC_RGHT, LOWER, KC_BSPC, KC_LGUI, KC_ENT, KC_SPC, RAISE, KC_UP, KC_DOWN, KC_RGUI, KC_RCTL
- ),
-
- [_WOW] = LAYOUT ( /* Dvorak with minor modifications for playing World of Warcraft */
- KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS,
- KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_SLSH,
- KC_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS,
- KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_RSFT,
- KC_LCTL, KC_LALT, KC_LEFT, KC_RGHT, LOWER, KC_BSPC, KC_LALT, CTL_ENT, KC_SPC, RAISE, KC_UP, KC_DOWN, KC_RGUI, KC_ENT
- ),
-
- [_LOWER] = LAYOUT (
- KC_F11, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F12,
- KC_TILD, KC_GRV, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_PIPE,
- KC_CAPS, _______, KC_MUTE, KC_VOLD, KC_VOLU, _______, _______, _______, KC_PLUS, KC_LCBR, KC_RCBR, _______,
- _______, _______, KC_MPRV, KC_MPLY, KC_MNXT, _______, _______, _______, KC_PSCR, KC_SLCK, KC_PAUS, _______,
- _______, _______, KC_HOME, KC_END, _______, KC_DEL, _______, _______, KC_INS, _______, KC_PGUP, KC_PGDN, _______, _______
- ),
- [_RAISE] = LAYOUT (
- KC_F11, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F12,
- KC_TILD, KC_GRV, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_BSLS,
- KC_CAPS, _______, KC_MUTE, KC_VOLD, KC_VOLU, _______, _______, _______, KC_EQL, KC_LBRC, KC_RBRC, _______,
- _______, _______, KC_MPRV, KC_MPLY, KC_MNXT, _______, _______, _______, KC_PSCR, KC_SLCK, KC_PAUS, _______,
- _______, _______, KC_HOME, KC_END, _______, KC_DEL, _______, _______, KC_INS, _______, KC_PGUP, KC_PGDN, _______, _______
- ),
- [_ADJUST] = LAYOUT (
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
- _______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
- _______, _______, _______, _______, _______, _______, _______, QWERTY, COLEMAK, DVORAK, _______, WOW,
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
- ),
-
- };
-
- void matrix_init_user(void) {
- #ifdef BOOTLOADER_CATERINA
- // This will disable the red LEDs on the ProMicros
- DDRD &= ~(1<<5);
- PORTD &= ~(1<<5);
- DDRB &= ~(1<<0);
- PORTB &= ~(1<<0);
- #endif
- };
-
- const uint16_t PROGMEM fn_actions[] = {
- };
-
- void persistent_default_layer_set(uint16_t default_layer) {
- eeconfig_update_default_layer(default_layer);
- default_layer_set(default_layer);
- }
-
- bool process_record_user(uint16_t keycode, keyrecord_t *record) {
- switch (keycode) {
- case QWERTY:
- if (record->event.pressed) {
- persistent_default_layer_set(1UL<<_QWERTY);
- }
- return false;
- break;
- case COLEMAK:
- if (record->event.pressed) {
- persistent_default_layer_set(1UL<<_COLEMAK);
- }
- return false;
- break;
- case DVORAK:
- if (record->event.pressed) {
- persistent_default_layer_set(1UL<<_DVORAK);
- }
- return false;
- break;
- case WOW:
- if (record->event.pressed) {
- persistent_default_layer_set(1UL<<_WOW);
- }
- return false;
- break;
- case LOWER:
- if (record->event.pressed) {
- layer_on(_LOWER);
- update_tri_layer(_LOWER, _RAISE, _ADJUST);
- } else {
- layer_off(_LOWER);
- update_tri_layer(_LOWER, _RAISE, _ADJUST);
- }
- return false;
- break;
- case RAISE:
- if (record->event.pressed) {
- layer_on(_RAISE);
- update_tri_layer(_LOWER, _RAISE, _ADJUST);
- } else {
- layer_off(_RAISE);
- update_tri_layer(_LOWER, _RAISE, _ADJUST);
- }
- return false;
- break;
- }
- return true;
- };
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