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Merge pull request #117 from coderkun/master

Merge changes for coderkun’s Neo2 layout
pull/119/head
Erez Zukerman 8 years ago
parent
commit
3008c6c6f7
3 changed files with 1681 additions and 1466 deletions
  1. +1507
    -1460
      keyboard/ergodox_ez/keymaps/coderkun_neo2/coderkun_neo2.hex
  2. +143
    -6
      keyboard/ergodox_ez/keymaps/coderkun_neo2/keymap.c
  3. +31
    -0
      keyboard/ergodox_ez/keymaps/coderkun_neo2/readme.md

+ 1507
- 1460
keyboard/ergodox_ez/keymaps/coderkun_neo2/coderkun_neo2.hex
File diff suppressed because it is too large
View File


+ 143
- 6
keyboard/ergodox_ez/keymaps/coderkun_neo2/keymap.c View File

@ -5,11 +5,14 @@
// Layer names
#define BASE 0 // default layer
#define FMU 1 // FMU layer
#define PMQ 1 // poor man’s QWERTZ
#define PMN 2 // poor man’s Neo
#define FMU 3 // FMU layer
#define NHL 4 // Neo’s software layer 4 rebuilt in Hardware
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Layer 0 (default)
/* Layer 0: default
*
* TAB 1 2 3 4 5 ` ´ 6 7 8 9 0 BKSPC
*
@ -33,7 +36,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KC_TAB, KC_1, KC_2, KC_3, KC_4, KC_5, KC_EQL,
NEO_Y, NEO_X, NEO_V, NEO_L, NEO_C, NEO_W, KC_HOME,
NEO_L1_L, NEO_U, NEO_I, NEO_A, NEO_E, NEO_O,
KC_LSFT, NEO_UE, NEO_OE, NEO_AE, NEO_P, NEO_Z, KC_TRNS,
KC_LSFT, NEO_UE, NEO_OE, NEO_AE, NEO_P, NEO_Z, TG(PMQ),
KC_LCTL, KC_LALT,MO(FMU),KC_LGUI,NEO_L2_L,
KC_LEFT, KC_UP,
KC_MINS,
@ -42,13 +45,95 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
DE_ACUT, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC,
KC_END, NEO_K, NEO_H, NEO_G, NEO_F, NEO_Q, NEO_SS,
NEO_S, NEO_N, NEO_R, NEO_T, NEO_D, NEO_L1_R,
KC_TRNS, NEO_B, NEO_M, KC_COMM,KC_DOT, NEO_J, KC_RSFT,
TG(PMN), NEO_B, NEO_M, KC_COMM,KC_DOT, NEO_J, KC_RSFT,
NEO_L2_R,KC_RGUI,MO(FMU),KC_RALT,KC_RCTL,
KC_DOWN, KC_RGHT,
KC_MINS,
MEH_T(KC_NO),KC_ENT,KC_SPC
),
/* Layer 1 (F-keys, Mouse and Unicode)
/* Layer 1: poor man’s QWERTZ
* based on kaimis layout
*
* TAB 1 2 3 4 5 ` ´ 6 7 8 9 0 BKSPC
*
* C P T F K L HOM END B A S G V Y
* E
* Mod3 D H Ö O I U - Z E X Mod3
* (TL2) (TL3)
* LSHFT Ä Q R W N J M , . Shift
*
* CTL ALT MO1 Win MO4 M04 Win MO1 Alt CTL
*
*
*
*
* SPC RTN RTN SPC
* HYP MEH
*
*/
[PMQ] = KEYMAP(
// left hand
KC_TAB, KC_1, KC_2, KC_3, KC_4, KC_5, KC_EQL,
DE_C, DE_P, DE_T, DE_F, DE_K, DE_L, KC_HOME,
NEO_L1_L, DE_D, DE_H, DE_OE, DE_O, DE_I,
KC_LSFT, DE_AE, DE_Q, DE_R, DE_W, DE_N, KC_TRNS,
KC_LCTL, KC_LALT,MO(FMU),KC_LGUI,MO(NHL),
KC_LEFT, KC_UP,
KC_MINS,
KC_SPC, KC_ENT, ALL_T(KC_NO),
// right hand
DE_ACUT, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC,
KC_END, DE_B, DE_A, DE_S, DE_G, DE_V, DE_Y,
DE_U, DE_MINS,DE_Z, DE_E, DE_X, NEO_L1_R,
KC_TRNS, DE_J, DE_M, DE_COMM,DE_DOT, DE_SS, KC_RSFT,
MO(NHL),KC_RGUI,MO(FMU),KC_RALT,KC_RCTL,
KC_DOWN, KC_RGHT,
KC_MINS,
MEH_T(KC_NO),KC_ENT,KC_SPC
),
/* Layer 2: poor man’s Neo
* based on kaimis layout
*
* TAB 1 2 3 4 5 ` ´ 6 7 8 9 0 BKSPC
*
* Y X V L C W HOM END K H G F Q ß
* E
* Mod3 U I A E O S N R T D Mod3
* (TL2) (TL3)
* LSHFT Ü Ö Ä P Z B M , . J Shift
*
* CTL ALT MO1 Win MO4 M04 Win MO1 Alt CTL
*
*
*
*
* SPC RTN RTN SPC
* HYP MEH
*
*/
[PMN] = KEYMAP(
KC_TAB, KC_1, KC_2, KC_3, KC_4, KC_5, KC_EQL,
DE_Y, DE_X, DE_V, DE_L, DE_C, DE_W, KC_HOME,
KC_NO, DE_U, DE_I, DE_A, DE_E, DE_O,
KC_LSFT, DE_UE, DE_OE, DE_AE, DE_P, DE_Z, KC_TRNS,
KC_LCTL, KC_LALT,MO(FMU),KC_LGUI,MO(NHL),
KC_LEFT, KC_UP,
KC_MINS,
KC_SPC, KC_ENT, ALL_T(KC_NO),
// right hand
DE_ACUT, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC,
KC_END, DE_K, DE_H, DE_G, DE_F, DE_Q, DE_SS,
DE_S, DE_N, DE_R, DE_T, DE_D, KC_NO,
KC_TRNS, DE_B, DE_M, KC_COMM,KC_DOT, DE_J, KC_RSFT,
MO(NHL),KC_RGUI,MO(FMU),KC_RALT,KC_RCTL,
KC_DOWN, KC_RGHT,
KC_MINS,
MEH_T(KC_NO),KC_ENT,KC_SPC
),
/* Layer 3: F-keys, Mouse and Unicode
*
*
*
@ -87,10 +172,55 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KC_BTN2,
KC_TRNS, KC_TRNS,KC_TRNS
),
/* Layer 4: Neo’s software layer 4 rebuilt in Hardware
* based on kaimis layout
*
*
*
* PgUp BSpc Del PgDn 7 8 9 +
*
* Home End 4 5 6 , .
* (TL2) (TL3)
* Esc Tab Ins Ret Undo 1 2 3
*
* (MO1) (MO4) (MO4) (MO1)
*
*
*
*
*
*
*
*/
[NHL] = KEYMAP(
// left hand
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
KC_NO, KC_PGUP,KC_BSPC,KC_UP, KC_DELT,KC_PGDN,KC_NO,
KC_NO, KC_HOME,KC_LEFT,KC_DOWN,KC_RGHT,KC_END,
KC_NO, KC_ESC, KC_TAB, KC_INS, KC_ENT, KC_UNDO,KC_TRNS,
KC_NO, KC_NO, KC_TRNS,KC_NO, KC_TRNS,
KC_NO, KC_NO,
KC_NO,
KC_NO, KC_NO, KC_NO,
// right hand
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
KC_NO, KC_NO, KC_7, KC_8, KC_9, DE_PLUS,DE_MINS,
KC_NO, KC_4, KC_5, KC_6, KC_COMM,KC_DOT,
KC_TRNS, KC_NO, KC_1, KC_2, KC_3, KC_NO, KC_NO,
KC_TRNS,KC_NO, KC_TRNS,KC_NO, KC_NO,
KC_NO, KC_NO,
KC_NO,
KC_NO, KC_NO, KC_NO
),
};
const uint16_t PROGMEM fn_actions[] = {
[1] = ACTION_LAYER_TAP_TOGGLE(FMU)
[BASE] = ACTION_FUNCTION(BASE),
[PMQ] = ACTION_FUNCTION(PMQ),
[PMN] = ACTION_FUNCTION(PMN),
[FMU] = ACTION_LAYER_TAP_TOGGLE(FMU),
[NHL] = ACTION_LAYER_TAP_TOGGLE(NHL)
};
@ -129,6 +259,13 @@ void * matrix_scan_user(void)
switch (layer) {
case FMU:
ergodox_right_led_1_on();
break;
case PMQ:
ergodox_right_led_2_on();
break;
case PMN:
ergodox_right_led_3_on();
break;
default:
ergodox_board_led_off();
break;


+ 31
- 0
keyboard/ergodox_ez/keymaps/coderkun_neo2/readme.md View File

@ -0,0 +1,31 @@
# coderkun’s Neo2 layout for the ErgoDox EZ
The idea of this layout is to use it for [Neo2](http://www.neo-layout.org) but also provide layers to use QWERTZ with activated Neo driver and to use (basic) Neo when no driver is available (standard QWERTZ driver is active) (e. g. on other computers, in virtual machines) and to make heavily use of thumb keys.
The main goal of the default layer is to provide a complete symmetric layout with each modifier equally placed for both hands (mirror, of course).
It also features a layer for additional keys like F-keys (F1 – F12), some mouse keys and (hopefully in the near future) some useful Unicode symbols.
## Layers
0. Default layer for Neo2
1. Poor man’s QWERTZ
2. Poor man’s Neo
3. F-keys, mouse keys und Unicode symbols
4. Neo’s software layers 4 rebuilt in hardware
## Build
1. Enable Unicode in Makefile
```
UNICODE_ENABLE = yes
```
2. Build as usual
```
make clean
make KEYMAP=coderkun_neo2
```

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